Difference between revisions of "Ghost (monster class)"

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'''Ghost''' is a [[monster class]] represented by the symbol {{black| }}.
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The '''ghost''' is a [[monster class]] in ''[[NetHack]]'' represented by a blank space ({{black| }}). The class contains two [[monster]]s:
  
==Members==
 
 
The monsters in this class are:
 
 
* {{monsymlink|ghost}}
 
* {{monsymlink|ghost}}
 
* {{monsymlink|shade}}
 
* {{monsymlink|shade}}
  
==Characteristics==
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It is common for players use the [[Option#symset|SYMBOLS]] [[option]] to give ghosts and shades a different appearance, such as {{white|X}} or {{white|8}}.
Players killed under most normal circumstances will become a ghost when their [[bones]] file is loaded.
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==Common traits==
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All ghosts are [[humanoid]], [[human size]] [[undead]] monsters that are [[unsolid]] and [[breathless]]. They are capable of [[flight]] and [[phasing]] through walls, and will [[follow]] a nearby player to other levels. They cannot be [[genocide]]d, and are always generated [[hostile]].
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==Variants==
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Some variants of ''NetHack'' change the glyph of ghosts for better visibility.
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===SLASH'EM===
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[[SLASH'EM]] adds one new monster to the ghost monster class:
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* {{monsymlink|shadow}}
  
===Common traits===
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===dNetHack===
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In [[dNetHack]], the ghost monster class instead uses the [[dot]], {{white|.}}, as a glyph. dNetHack also moves the shade to [[Shade (monster class)|its own monster class]] and adds new monsters to the ghost monster class:
  
Ghosts have the following traits in common:
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* {{brown|.}} [[garo]]
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* {{green|.}} [[being of Ib]]
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* {{brightgreen|.}} [[priest of Ib]]
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* {{magenta|.}} [[garo master]]
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* {{magenta|.}} [[Blackbeard's Ghost]]
  
*They are [[humanoid]].
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===xNetHack===
*They are [[human size]]d.
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In [[xNetHack]], this monster class is merged into the {{monclass|W}} class to avoid using punctuation for monster glyphs and make them more visible.
*They are [[breathless]].
 
*They are [[undead]].
 
*They are [[unsolid]].
 
*They are capable of [[flight]] and [[phasing]].
 
*They will [[follow]] a nearby player to other levels.
 
*They resist [[cold resistance|cold]], [[sleep resistance|sleep]] and [[poison resistance|poison]], [[disintegration resistance|disintegration]], and [[stoning resistance|stoning]].
 
*They cannot be [[genocide]]d.
 
*They are always generated [[hostile]].
 
  
==Variants==
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===SpliceHack===
[[SpliceHack]] and [[EvilHack]] introduce a new member of the ghost monster class:
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[[SpliceHack]] adds a new monster to the ghost monster class:
  
 
* {{black| }} [[spectre]]
 
* {{black| }} [[spectre]]
  
===xNetHack===
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Ghosts can [[grow up]] into [[spectre]]s.
In [[xNetHack]], this monster class does not exist; ghosts and shades are merged into the {{monclass|W}} class to avoid using punctuation for monster glyphs.
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===EvilHack===
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[[EvilHack]] also adds spectres to the ghost monster class.
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===SlashTHEM===
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In [[SlashTHEM]], the ghost monster class now uses the {{white|8}} glyph. SlashTHEM retains the previous monsters in the class from SLASH'EM and adds new monsters:
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* {{monsymlink|shadow}}
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* {{brightblue| }} [[spectre]]
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* {{yellow| }} [[poltergeist]]
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* {{magenta| }} [[Blackbeard's Ghost]]
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* {{magenta| }} [[Elvis Presley]]
  
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{{nethack-367}}
 
[[Category:Monster classes]]
 
[[Category:Monster classes]]
{{nethack-366}}
 

Revision as of 23:28, 31 May 2023

The ghost is a monster class in NetHack represented by a blank space ( ). The class contains two monsters:

It is common for players use the SYMBOLS option to give ghosts and shades a different appearance, such as X or 8.

Common traits

All ghosts are humanoid, human size undead monsters that are unsolid and breathless. They are capable of flight and phasing through walls, and will follow a nearby player to other levels. They cannot be genocided, and are always generated hostile.

Variants

Some variants of NetHack change the glyph of ghosts for better visibility.

SLASH'EM

SLASH'EM adds one new monster to the ghost monster class:

dNetHack

In dNetHack, the ghost monster class instead uses the dot, ., as a glyph. dNetHack also moves the shade to its own monster class and adds new monsters to the ghost monster class:

xNetHack

In xNetHack, this monster class is merged into the ​W wraith class to avoid using punctuation for monster glyphs and make them more visible.

SpliceHack

SpliceHack adds a new monster to the ghost monster class:

Ghosts can grow up into spectres.

EvilHack

EvilHack also adds spectres to the ghost monster class.

SlashTHEM

In SlashTHEM, the ghost monster class now uses the 8 glyph. SlashTHEM retains the previous monsters in the class from SLASH'EM and adds new monsters: