Difference between revisions of "Ghoul"

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(Infobox - add sickness resistance)
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A '''ghoul''' is an [[undead]] humanoid monster. A ghoul will be summoned when [[you]] [[engrave]] on a [[headstone]]; another ghoul will not be generated when you engrave on the same headstone again.
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A '''ghoul''' is a type of [[undead]] [[monster]] that appears in ''NetHack''.
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Ghouls are the only member of the [[zombie]] [[monster class]] that are not inediate - they can eat old corpses.{{refsrc|Dog.c|665}} They are also the only humanoid monster in the game with [[sickness resistance]].
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==Generation==
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In addition to random generation, a ghoul will be summoned if you [[engrave]] on a [[headstone]].
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Tame ghouls eat only "old" corpses.{{refsrc|Dog.c|665}}
 
  
 
Ghouls are notable as the only humanoid [[sickness resistance|sickness-resistant]] form in the game ([[fungus|fungi]] are also sickness-resistant).
 
Ghouls are notable as the only humanoid [[sickness resistance|sickness-resistant]] form in the game ([[fungus|fungi]] are also sickness-resistant).
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While they are sickness resistant, they are unfortunately far too weak to realistically prevail against [[Pestilence]] or [[Demogorgon]]. An illiterate player who is [[throne farming]] might consider polymorphing into a ghoul, wearing an [[amulet of unchanging]], and using a cursed [[unicorn horn]] as a source of confusion. Doing so obviously breaks polyselfless conduct, however.
 
While they are sickness resistant, they are unfortunately far too weak to realistically prevail against [[Pestilence]] or [[Demogorgon]]. An illiterate player who is [[throne farming]] might consider polymorphing into a ghoul, wearing an [[amulet of unchanging]], and using a cursed [[unicorn horn]] as a source of confusion. Doing so obviously breaks polyselfless conduct, however.
  
== History ==
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==History==
 
 
 
There was a [[bug]] where one could repeatedly generate ghouls by engraving on the same headstone over and over again (with no limit).<ref>[http://groups.google.com/group/rec.games.roguelike.nethack/msg/457a943d09dcc77c?dmode=source]</ref><ref>[http://groups.google.com/group/rec.games.roguelike.nethack/msg/b28840f4782a6e6f?dmode=source]</ref> This bug was fixed in [[NetHack 3.4.0]].
 
There was a [[bug]] where one could repeatedly generate ghouls by engraving on the same headstone over and over again (with no limit).<ref>[http://groups.google.com/group/rec.games.roguelike.nethack/msg/457a943d09dcc77c?dmode=source]</ref><ref>[http://groups.google.com/group/rec.games.roguelike.nethack/msg/b28840f4782a6e6f?dmode=source]</ref> This bug was fixed in [[NetHack 3.4.0]].
  
 
==Origin==
 
==Origin==
 
 
Ghouls are part of the folklore of undead creatures. It originates from the Arabic "ghul", an evil spirit.  
 
Ghouls are part of the folklore of undead creatures. It originates from the Arabic "ghul", an evil spirit.  
  
 
The depiction and properties can vary. They may be portrayed as more sophisticated zombies or as a type of humanoid monster that eats humans.
 
The depiction and properties can vary. They may be portrayed as more sophisticated zombies or as a type of humanoid monster that eats humans.
  
==SLASH'EM==
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==Variants==
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===SLASH'EM===
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In [[SLASH'EM]], ghouls have been made slightly more dangerous - their claw attack paralyzes for 1d6 turns and does 1d4 damage, and their base level is increased to 5. [[Ghoul mage]]s and [[ghoul queen]]s are also introduced.
  
In SLASH'EM, ghouls have been made slightly more dangerous, paralyzing for 1d6 turns and doing 1d4 damage, as well as having a base level of 5. A ghoul is also the starting pet for a [[necromancer]].
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[[Necromancer]]s start the game with a tame ghoul.
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===SlashTHEM===
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[[SlashTHEM]] retains the changes and additions from SLASH'EM; hostile ghouls will also eat any old corpses they see.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
 
 
{{encyclopedia|<poem>
 
{{encyclopedia|<poem>
 
The forces of the gloom know each other, and are strangely
 
The forces of the gloom know each other, and are strangely
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==References==
 
==References==
 
<references/>
 
<references/>
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{{nethack-343}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-343}}
 

Revision as of 22:06, 20 October 2021

A ghoul is a type of undead monster that appears in NetHack.

Ghouls are the only member of the zombie monster class that are not inediate - they can eat old corpses.[1] They are also the only humanoid monster in the game with sickness resistance.

Generation

In addition to random generation, a ghoul will be summoned if you engrave on a headstone.


Ghouls are notable as the only humanoid sickness-resistant form in the game (fungi are also sickness-resistant).

Strategy

While they are sickness resistant, they are unfortunately far too weak to realistically prevail against Pestilence or Demogorgon. An illiterate player who is throne farming might consider polymorphing into a ghoul, wearing an amulet of unchanging, and using a cursed unicorn horn as a source of confusion. Doing so obviously breaks polyselfless conduct, however.

History

There was a bug where one could repeatedly generate ghouls by engraving on the same headstone over and over again (with no limit).[2][3] This bug was fixed in NetHack 3.4.0.

Origin

Ghouls are part of the folklore of undead creatures. It originates from the Arabic "ghul", an evil spirit.

The depiction and properties can vary. They may be portrayed as more sophisticated zombies or as a type of humanoid monster that eats humans.

Variants

SLASH'EM

In SLASH'EM, ghouls have been made slightly more dangerous - their claw attack paralyzes for 1d6 turns and does 1d4 damage, and their base level is increased to 5. Ghoul mages and ghoul queens are also introduced.

Necromancers start the game with a tame ghoul.

SlashTHEM

SlashTHEM retains the changes and additions from SLASH'EM; hostile ghouls will also eat any old corpses they see.

Encyclopedia entry

The forces of the gloom know each other, and are strangely
balanced by each other. Teeth and claws fear what they cannot
grasp. Blood-drinking bestiality, voracious appetites, hunger
in search of prey, the armed instincts of nails and jaws which
have for source and aim the belly, glare and smell out
uneasily the impassive spectral forms straying beneath a
shroud, erect in its vague and shuddering robe, and which seem
to them to live with a dead and terrible life. These
brutalities, which are only matter, entertain a confused fear
of having to deal with the immense obscurity condensed into an
unknown being. A black figure barring the way stops the wild
beast short. That which emerges from the cemetery intimidates
and disconcerts that which emerges from the cave; the
ferocious fear the sinister; wolves recoil when they encounter
a ghoul.

[ Les Miserables, by Victor Hugo ]

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.