Difference between revisions of "Giantkiller"

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'''Giantkiller''', a neutral [[axe]], replaces the long sword [[Giantslayer]] in [[SLASH'EM]].  It does double damage against [[giant]]s of all types (monsters represented by {{White|H}}, except for [[titan]]s and [[ettin]]s), and has a 15% chance per hit to [[cancel]] said monsters.
 
'''Giantkiller''', a neutral [[axe]], replaces the long sword [[Giantslayer]] in [[SLASH'EM]].  It does double damage against [[giant]]s of all types (monsters represented by {{White|H}}, except for [[titan]]s and [[ettin]]s), and has a 15% chance per hit to [[cancel]] said monsters.
 
==Strategy==
 
==Strategy==
This weapon is even more useless than its vanilla counterpart, since it has a much weaker base item.  Giants are rarely dangerous enough to be a threat even in vanilla, and SLASH'EM does not introduce any new ones.  Even if giants were a significant threat, this weapon is hardly more effective than a normal [[long sword]] against them - it's actually less effective at lower enchantments.
+
This weapon is even more useless than its vanilla counterpart, since it has a much weaker base item.  Giants are rarely dangerous enough to be a threat even in vanilla, and SLASH'EM does not introduce any new ones (save for [[the Largest Giant]]).  Even if giants were a significant threat, this weapon is hardly more effective than a normal [[long sword]] against them - it's actually less effective at lower enchantments.
  
 
[[Category:SLASH'EM Artifacts]]
 
[[Category:SLASH'EM Artifacts]]

Revision as of 07:26, 1 January 2011

)   Giantkiller   Axe.png
Base item axe
Damage vs. small 1d6 x2
Damage vs. large 1d4 x2
To-hit bonus +5
Bonus versus giants
Weapon skill axe
Size one-handed
Affiliation
When carried

(none)

When wielded

(none)

When invoked

(none)

Base price 800 zm
Weight 60
Material iron

Giantkiller, a neutral axe, replaces the long sword Giantslayer in SLASH'EM. It does double damage against giants of all types (monsters represented by H, except for titans and ettins), and has a 15% chance per hit to cancel said monsters.

Strategy

This weapon is even more useless than its vanilla counterpart, since it has a much weaker base item. Giants are rarely dangerous enough to be a threat even in vanilla, and SLASH'EM does not introduce any new ones (save for the Largest Giant). Even if giants were a significant threat, this weapon is hardly more effective than a normal long sword against them - it's actually less effective at lower enchantments.