Difference between revisions of "Gnoll (dNetHack)"

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The '''gnoll''' is a type of monster included in [[dNetHack]], with quite a few differences from the [[gnoll]]s of [[SLASH'EM]]. They have relatively damaging attacks and are generated with weapons.
 
 
As [[Yeenoghu]] is considered the demon prince of gnolls, many are found in [[User:Chris/dNetHack/Branches/Lord Levels#Yeenoghu, Demon Lord of Gnolls and Ghouls|the dun savanna]] in [[Gehennom]].
 
 
== Encyclopedia ==
 
{{encyclopedia|
 
We are born and we die.
 
No one cares, no one remembers,
 
and it doesn't matter.
 
This is why we laugh.
 
[ The Gnoll Credo, by J. Stanton ]}}
 
 
{{clear}}
 
== Gnoll ==
 
 
{{monster
 
{{monster
 
  |name=gnoll
 
  |name=gnoll
Line 19: Line 5:
 
  |difficulty=16
 
  |difficulty=16
 
  |level=14
 
  |level=14
  |experience=341
+
  |experience=395
 
  |speed=12
 
  |speed=12
 
  |AC=5
 
  |AC=5
 
  |MR=10
 
  |MR=10
  |align=−5
+
  |align=-5
 
  |frequency=1
 
  |frequency=1
 
  |genocidable=Yes
 
  |genocidable=Yes
  |attacks=Weapon 1d8 physical, Weapon 1d8 physical, Bite 2d2 physical
+
  |attacks=Weapon 1d8 physical, Offhand Weapon 1d8 physical, Bite 2d2 physical
  |weight=1600
+
  |weight=1500
 
  |nutr=400
 
  |nutr=400
 
  |size=medium
 
  |size=medium
  |resistances=
+
  |resistances=none
  |resistances conveyed=
+
  |resistances conveyed=none
  |attributes={{attributes
+
  |attributes={{attributes|A gnoll|humanoid=1|pois=1|carnivore=1|hostile=1|greedy=1|jewels=1|collect=1|magic=1|infravision=1|infravisible=1|hell=1|sgroup=1|traitor=1}}
|A gnoll|=
+
  |reference=
|humanoid=1
 
|pois=1
 
|carnivore=1
 
|hostile=1
 
|greedy=1
 
|jewels=1
 
|collect=1
 
|magic=1
 
|infravision=1
 
|hell=1
 
|sgroup=1
 
|traitor=1
 
|notame=1
 
}}
 
  |refline=
 
 
}}
 
}}
  
This basic gnoll warrior is strong by most standards, but will probably not be a huge threat to a character capable of reaching and surviving in the depths of Gehennom.
+
A '''gnoll''', {{gray|h}}, is a type of [[monster]] that appears in [[dNetHack]] and [[notdNetHack]]. The [[Gnoll#dNetHack|gnoll]] is a type of [[carnivorous]] [[Humanoid (monster class)|humanoid]] being that has [[infravision]], can be seen via infravision, and will seek out [[gold]], [[gem]]s and various other items to pick up.
{{clear}}
 
 
 
== Gnoll ghoul ==
 
{{monster
 
|name=gnoll ghoul
 
|symbol={{black|Z}}
 
|tile=
 
|difficulty=15
 
|level=12
 
|experience=279
 
|speed=12
 
|AC=0
 
|MR=0
 
|align=−2
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Weapon 1d8 physical, Claw 1d4 physical, Bite 2d2 [[paralysis]]
 
|weight=400
 
|nutr=50
 
|size=medium
 
|resistances=[[cold]], [[sleep]], [[poison]]
 
|resistances conveyed=
 
|attributes={{attributes
 
|A gnoll ghoul|=
 
|amphibious=1
 
|breathless=1
 
|mindless=1
 
|humanoid=1
 
|pois=1
 
|undead=1
 
|hostile=1
 
|wander=1
 
|collect=1
 
|infravision=1
 
|hell=1
 
|nocorpse=1
 
|death=1
 
|notame=1
 
|noregen=1
 
}}
 
|refline=
 
}}
 
  
This undead gnoll trades HP and melee damage for a paralyzing bite attack.  However, the bite attack is blocked by [[MC]]. Players killed by one revive as [[ghoul]]s.
+
A gnoll has a weapon attack, an [[Twoweapon#dNetHack|offhand weapon attack]] and a bite attack.
  
{{clear}}
+
==Generation==
 +
Gnolls are only randomly generated in [[Gehennom]], and may appear in small [[group]]s. They are always created hostile, and are not a valid form for normal [[polymorph]].
  
== Gnoll matriarch ==
+
Thirteen gnolls are randomly placed around [[User:Chris/dNetHack/Branches/Lord Levels#Yeenoghu, Demon Lord of Gnolls and Ghouls|the lair of Yeenoghu]] at level creation, and they also make up {{frac|8}} of the monsters randomly generated there. [[Gnoll matriarch]]s can also summon gnolls: there is a {{frac|20}} chance of a gnoll matriarch generating a gnoll during each of her turns if you are nearby and in line of sight, which also respects [[extinction]].
{{monster
 
|name=gnoll matriarch
 
|symbol={{gray|H}}
 
|tile=
 
|difficulty=12
 
|level=10
 
|experience=221
 
|speed=3
 
|AC=5
 
|MR=10
 
|align=−5
 
|frequency=0
 
|genocidable=No
 
|attacks=Cast 0d0 [[clerical spell]], Bite 3d2 physical
 
|weight=1800
 
|nutr=100
 
|size=large
 
|resistances=
 
|resistances conveyed=
 
|attributes={{attributes
 
|A gnoll matriarch|=
 
|humanoid=1
 
|seeinvis=1
 
|pois=1
 
|carnivore=1
 
|nopoly=1
 
|giant=1
 
|hostile=1
 
|greedy=1
 
|jewels=1
 
|collect=1
 
|magic=1
 
|infravision=1
 
|notame=1
 
}}
 
|refline=
 
}}
 
  
Found only on the dun savanna, '''gnoll matriarchs''' summon gnolls at an alarming rate.
+
==Strategy==
 +
While fairly strong, gnolls are probably not a huge threat to a character capable of reaching and surviving the depths of [[Gehennom]].
  
Matriarchs can cast blindness, paralysis, confusion, ranged mass cure allies, and open wounds.
+
==Origin==
 +
{{wikipedia|Gnole}}
 +
The gnoll is a creature that appears in various types of fantasy media, and is generally portrayed as a human-hyena hybrid or a form of humanoid hyena. The term originates from 1912 short story collection ''[[wikipedia:The Book of Wonder|The Book of Wonder]]'' by [[wikipedia:Lord Dunsany|Lord Dunsany]], with one short story titled "How Nuth Would Have Practised His Art upon the Gnoles".
  
{{clear}}
+
The gnoll of ''[[Dungeons & Dragons]]'' is introduced in [https://archive.org/details/monsters_and_treasures/page/7/mode/2up the first boxed set] of the game, and gnolls are described in ''Book 2: Monsters and Treasure'' as a "cross between [[Gnome]]s and [[Troll]]s (...perhaps, Lord Sunsany did not really make it all that clear)". These early gnolls were stated to be similar to hobgoblins with +2 morale, while a gnoll king and his bodyguard fought similar to trolls without regenerative power. The 1st Monster Manual for ''Advanced Dungeons & Dragons'' and all subsequent material describe gnolls as aggressive desert-dwelling nomads that resemble humanoid hyenas, and actively raid and plunder other settlements; it also introduces [[Yeenoghu]], the demon god of gnolls who many of them serve and worship. These gnolls are the basis for the gnoll and other related monsters in [[dNetHack]].
 
 
== Anubite ==
 
{{monster
 
|name=anubite
 
|symbol={{yellow|h}}
 
|tile=
 
|difficulty=20
 
|level=18
 
|experience=496
 
|speed=14
 
|AC=5
 
|MR=10
 
|align=−10
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Weapon 2d8 physical, Weapon 2d8 physical, Bite 2d4 physical
 
|weight=1800
 
|nutr=400
 
|size=large
 
|resistances=
 
|resistances conveyed=
 
|attributes={{attributes
 
|An anubite|=
 
|humanoid=1
 
|seeinvis=1
 
|pois=1
 
|carnivore=1
 
|nopoly=1
 
|were=1
 
|hostile=1
 
|collect=1
 
|magic=1
 
|infravision=1
 
|hell=1
 
|sgroup=1
 
|traitor=1
 
|notame=1
 
}}
 
|refline=
 
}}
 
 
 
'''Anubites''' are stronger and faster than regular gnolls, but are still not a huge threat. As lycanthropes, they can summon werejackals. They do not summon regular jackals, but the summoned werejackals certainly can.
 
  
 +
==Encyclopedia entry==
 
{{encyclopedia|
 
{{encyclopedia|
_Ardeth Bay: I am sorry if I alarmed your son. But you must
+
We are born and we die.
understand, now that the bracelet is on his wrist, we have
+
No one cares, no one remembers,
only seven days before the Scorpion King awakens!
+
and it doesn't matter.
_Rick: We? What we?
+
This is why we laugh.
_Ardeth: If he is not killed, he will raise the Army of Anubis!
+
[ The Gnoll Credo, by J. Stanton ]}}
_Jonathan: I take it that's not a good thing?
+
{{variant-343}}
_Rick: Oh, he'll wipe out the world.
 
_Jonathan: Ah, the old "Wipe-Out-The-World" ploy.}}
 
{{clear}}
 
 
 
=== Anuban jackal ===
 
{{monster
 
|name=anuban jackal
 
|symbol={{black|d}}
 
|tile=[[File:Anuban Jackel.png]]
 
|difficulty=21
 
|level=18
 
|experience=532
 
|speed=18
 
|AC=−7
 
|MR=0
 
|align=−10
 
|frequency=0
 
|genocidable=No
 
|attacks=Bite 2d20 physical
 
|weight=600
 
|nutr=300
 
|size=medium
 
|resistances=
 
|resistances conveyed=
 
|attributes={{attributes
 
|An anuban jackal|=
 
|nohands=1
 
|animal=1
 
|seeinvis=1
 
|carnivore=1
 
|nopoly=1
 
|were=1
 
|hostile=1
 
|infravisible=1
 
|sgroup=1
 
|traitor=1
 
|notame=1
 
}}
 
|refline=
 
}}
 
 
 
'''Anuban jackals''' are the alternate form of Anubites.  Unlike other [[Werecreature|lycanthropes]], their bite does not transmit [[lycanthropy]].
 
 
 
{{encyclopedia|
 
The Egyptian Jackal (_Canis aureus lupaster_) also
 
known as the African Wolf or Wolf Jackal is currently
 
listed as a subspecies of the golden jackal, but may be
 
a subspecies of grey wolf or a unique species in its
 
own right. It is native to Egypt, Libya, and Ethiopia,
 
though its post Pleistocene range once encompassed the
 
Palestine region.
 
[ Wikipedia ]}}
 
 
 
 
[[Category:dNetHack monsters]]
 
[[Category:dNetHack monsters]]
{{variant-343}}
+
[[Category:notdNetHack monsters]]

Latest revision as of 21:21, 18 February 2024

A gnoll, h, is a type of monster that appears in dNetHack and notdNetHack. The gnoll is a type of carnivorous humanoid being that has infravision, can be seen via infravision, and will seek out gold, gems and various other items to pick up.

A gnoll has a weapon attack, an offhand weapon attack and a bite attack.

Generation

Gnolls are only randomly generated in Gehennom, and may appear in small groups. They are always created hostile, and are not a valid form for normal polymorph.

Thirteen gnolls are randomly placed around the lair of Yeenoghu at level creation, and they also make up 18 of the monsters randomly generated there. Gnoll matriarchs can also summon gnolls: there is a 120 chance of a gnoll matriarch generating a gnoll during each of her turns if you are nearby and in line of sight, which also respects extinction.

Strategy

While fairly strong, gnolls are probably not a huge threat to a character capable of reaching and surviving the depths of Gehennom.

Origin

The gnoll is a creature that appears in various types of fantasy media, and is generally portrayed as a human-hyena hybrid or a form of humanoid hyena. The term originates from 1912 short story collection The Book of Wonder by Lord Dunsany, with one short story titled "How Nuth Would Have Practised His Art upon the Gnoles".

The gnoll of Dungeons & Dragons is introduced in the first boxed set of the game, and gnolls are described in Book 2: Monsters and Treasure as a "cross between Gnomes and Trolls (...perhaps, Lord Sunsany did not really make it all that clear)". These early gnolls were stated to be similar to hobgoblins with +2 morale, while a gnoll king and his bodyguard fought similar to trolls without regenerative power. The 1st Monster Manual for Advanced Dungeons & Dragons and all subsequent material describe gnolls as aggressive desert-dwelling nomads that resemble humanoid hyenas, and actively raid and plunder other settlements; it also introduces Yeenoghu, the demon god of gnolls who many of them serve and worship. These gnolls are the basis for the gnoll and other related monsters in dNetHack.

Encyclopedia entry

We are born and we die.
No one cares, no one remembers,
and it doesn't matter.
This is why we laugh.
[ The Gnoll Credo, by J. Stanton ]