Difference between revisions of "Green-elf"
(chatted about it a bit and D&D doesn't exactly hew that close to Tolkien, so cutting those from each of the pages) |
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==Origin== | ==Origin== | ||
− | Green elves (more commonly wild elves) are derived from ''[[Dungeons & Dragons]]'', where they are slightly based on the Silvan Elves of [[J.R.R. Tolkien]]'s [[Wikipedia:Tolkien's legendarium|legendarium]]. "Silvan elves" in the context of ''Dungeons & Dragons'' can refer to either wood elves or wild elves, though the distinctions between the two are most pronounced in the 3rd and 4th editions of the game. | + | Green elves (more commonly wild elves) are derived from ''[[Dungeons & Dragons]]'', where they are slightly based on the [https://tolkiengateway.net/wiki/Silvan_Elves Silvan Elves] of [[J.R.R. Tolkien]]'s [[Wikipedia:Tolkien's legendarium|legendarium]]. "Silvan elves" in the context of ''Dungeons & Dragons'' can refer to either wood elves or wild elves, though the distinctions between the two are most pronounced in the 3rd and 4th editions of the game. |
Wild elves parallel certain, sometimes-stereotypical traits associated with some real-life indigenous peoples: Like wood elves, they are reclusive, withdrawn and averse to civilization - but quite unlike them, wild elves dislike outsiders, being very slow to trust and highly intolerant of any offense to their person. Despite this, most prefer to let trespassers go freely, rather than harm or kill them and risk any more appearing; outsiders who learned anything that could be used against the tribe had their memories wiped. Those who do earn a wild elf's trust and respect are rewarded with a loyal friendship. Wild elven traditions are primarily focused on dancing, music and storytelling, design to reflect the ever-changing world around them rather than confine it to "sterile" literary form. | Wild elves parallel certain, sometimes-stereotypical traits associated with some real-life indigenous peoples: Like wood elves, they are reclusive, withdrawn and averse to civilization - but quite unlike them, wild elves dislike outsiders, being very slow to trust and highly intolerant of any offense to their person. Despite this, most prefer to let trespassers go freely, rather than harm or kill them and risk any more appearing; outsiders who learned anything that could be used against the tribe had their memories wiped. Those who do earn a wild elf's trust and respect are rewarded with a loyal friendship. Wild elven traditions are primarily focused on dancing, music and storytelling, design to reflect the ever-changing world around them rather than confine it to "sterile" literary form. | ||
− | Wild elves are fond of wild animals as most elves are, and try to live in harmony with them, keeping some of them (even larger "dire" animals) as guardians. The rare tools they use regularly are naturally non-metallic and designed to be assembled or deconstructed at a moment's notice; they often have a "crude" aesthetic as a result, but are excellently-crafted and effective. Wild elves that leave their remote homelands for adventure are especially drawn to careers requiring physical strength: wild elf rangers and barbarians are particularly common, and even wild elf fighters are not unheard of. Having long abandoned magical tradition, wild elves rarely craft magical weapons, but are not especially averse to arcane magic like wood elves, even as they ultimately tend towards druidism or shamanism. | + | Wild elves are fond of wild animals as most elves are, and try to live in harmony with them, keeping some of them (even larger "dire" animals) as guardians. The rare tools they use regularly are naturally non-metallic and designed to be assembled or deconstructed at a moment's notice; they often have a "crude" aesthetic as a result, but are excellently-crafted and effective. Wild elves that leave their remote homelands for adventure are especially drawn to careers requiring physical strength: wild elf rangers and barbarians are particularly common, and even wild elf fighters are not unheard of. Having long abandoned magical tradition, wild elves rarely craft magical weapons, but are not especially averse to arcane magic like wood elves, even as they ultimately tend towards druidism or shamanism. |
==Variants== | ==Variants== |
Revision as of 22:08, 30 September 2023
@ Green-elf | |
---|---|
Difficulty | 7 |
Attacks |
Weapon 2d4 |
Base level | 5 |
Base experience | 61 |
Speed | 12 |
Base AC | 10 |
Base MR | 10 |
Alignment | -6 (chaotic) |
Frequency (by normal means) | 2 (Quite rare) |
Genocidable | Yes |
Weight | 800 |
Nutritional value | 350 |
Size | Medium |
Resistances | Sleep |
Resistances conveyed |
Sleep (33%) |
A Green-elf:
| |
Reference | monst.c#line2324 |
A Green-elf, @, is a type of monster that appears in NetHack. Among the randomly generated elves, Green-elves are only slightly stronger than Woodland-elves. They have a single weapon attack and possess sleep resistance, infravision and the ability to see invisible.
Eating a Green-elf corpse or tin has a 1⁄3 chance of conferring sleep resistance.
Contents
Generation
Green-elves can generate in small groups, and randomly-generated Green-elves are sometimes peaceful towards chaotic characters and always peaceful towards player elves. A Green-elf can grow up into an elf-lord.
Green-elves are generated with elven equipment using the following odds:[1]
- They have a 1⁄2 chance of generating with either an elven mithril-coat or an elven cloak, and a 1⁄2 chance of generating with an elven leather helm; if they do not generate with the helm, they have a 1⁄4 chance of generating with elven boots.
- They have a 1⁄2 chance of generating with an elven dagger.
- They will also generate with one of the following sets of items, with an equal chance of each set:
- An elven bow and set of elven arrows, a 1⁄4 chance of an elven shield and a 2⁄3 chance of an elven short sword.
- An elven broadsword and a 1⁄2 chance of an elven shield.
- A 1⁄2 chance of an elven spear and accompanying elven shield.
Strategy
While not much more worrisome individually than Woodland-elves, Green-elves can still spell trouble if a group of them ambushes an unwary player.
History
The Green-elf first appears in NetHack 3.0.0.
Origin
Green elves (more commonly wild elves) are derived from Dungeons & Dragons, where they are slightly based on the Silvan Elves of J.R.R. Tolkien's legendarium. "Silvan elves" in the context of Dungeons & Dragons can refer to either wood elves or wild elves, though the distinctions between the two are most pronounced in the 3rd and 4th editions of the game.
Wild elves parallel certain, sometimes-stereotypical traits associated with some real-life indigenous peoples: Like wood elves, they are reclusive, withdrawn and averse to civilization - but quite unlike them, wild elves dislike outsiders, being very slow to trust and highly intolerant of any offense to their person. Despite this, most prefer to let trespassers go freely, rather than harm or kill them and risk any more appearing; outsiders who learned anything that could be used against the tribe had their memories wiped. Those who do earn a wild elf's trust and respect are rewarded with a loyal friendship. Wild elven traditions are primarily focused on dancing, music and storytelling, design to reflect the ever-changing world around them rather than confine it to "sterile" literary form.
Wild elves are fond of wild animals as most elves are, and try to live in harmony with them, keeping some of them (even larger "dire" animals) as guardians. The rare tools they use regularly are naturally non-metallic and designed to be assembled or deconstructed at a moment's notice; they often have a "crude" aesthetic as a result, but are excellently-crafted and effective. Wild elves that leave their remote homelands for adventure are especially drawn to careers requiring physical strength: wild elf rangers and barbarians are particularly common, and even wild elf fighters are not unheard of. Having long abandoned magical tradition, wild elves rarely craft magical weapons, but are not especially averse to arcane magic like wood elves, even as they ultimately tend towards druidism or shamanism.
Variants
dNetHack
In dNetHack, Green-elves may appear among the court of an elven monarch-ruled throne room.
xNetHack
In xNetHack, Green-elves are moved to the Quendi monster class like all other elves.
References
- ↑ src/makemon.c in NetHack 3.6.7, line 222: Default equipment for elves