Difference between revisions of "Green slime"

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(update for 3.6.0 - no more corpses; monst.c line numbers updated, though they currently point at a redirect to 3.4.3 (which will probably need to be bulk-updated))
(organize, move stuff to sliming)
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{{Wikipedia|Green slime (Dungeons & Dragons)}}
 
{{Wikipedia|Green slime (Dungeons & Dragons)}}
  
The '''green slime''' is a seemingly innocuous, but deadly creature. It is slow and weak, but its touch [[sliming|slimes]] unwary adventurers, a [[delayed instadeath]] if not cured. The slime's touch has a 1d4 chance of successfully [[Sliming]] you, in which case it is shown as '''Slime''' in the status line.  Biting or [[engulf]]ing a live green slime will also slime you.
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The '''green slime''' is a seemingly innocuous, but deadly creature. It is slow and weak, but it [[sliming|slimes]] unwary adventurers, a [[delayed instadeath]] if not cured. It is shown as '''Slime''' in the status line.   
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You can't slime a monster by hitting it with a green slimes corpse. Monsters pick up slime corpses but don't use them. Touching a green slimes corpse is also safe. [[Magic cancellation]] protects from their sliming attack. Green slimes also respect [[Elbereth]].
  
 
It is generated only in [[Gehennom]], but can also be encountered elsewhere by a consequence of [[summon nasties]] [[monster spell]]s or polymorphing [[shapeshifter|shape changers]] like [[chameleon]]s.
 
It is generated only in [[Gehennom]], but can also be encountered elsewhere by a consequence of [[summon nasties]] [[monster spell]]s or polymorphing [[shapeshifter|shape changers]] like [[chameleon]]s.
  
Being slimed ends your game after nine turns; however, you can cure the condition:
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==Sliming==
* Burn away the slime: Either by being hit by a [[fire]]-based attack, such as zapping oneself with a [[wand of fire]] or reading a [[scroll of fire]], or by polymorphing into a fiery monster (specifically, a [[fire vortex]], [[flaming sphere]], [[fire elemental]], or [[salamander]]{{refsrc|mondata.h|51}})
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{{main|Sliming}}
* Casting {{Spell of|cure sickness}} causes the slime to disappear
 
* So does [[invoke|#invoking]] the [[Staff of Aesculapius]]
 
* [[Prayer]] is also effective at removing slime (but doing this in Gehennom is a [[Bad Idea]])
 
* An [[amulet of life saving]] will save you from the end result
 
* An [[amulet of unchanging]] will immediately abort the sliming process
 
* Controlled [[polymorph]] into a green slime will save you, as inconsistent as this may seem.  However, if you have controlled polymorph, it is far better to polymorph into a fiery monster, since you will be immune to subsequent sliming attacks, and pretty much any fiery monster is a better fighting form.  A [[salamander]] is probably the best choice, since it is the only fiery monster with eyes, and can also wear all armor except boots.  [[Fire vortex|Fire vortices]] are also a good option: although blind, they are extremely fast and can pick up items.
 
  
The only way to gain resistance to sliming, although not listed as a specific intrinsic, is to wear an [[amulet of unchanging]]. Conversely, the [[Wizard of Yendor]] and the Endgame [[Rider]]s are not immune, either.
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'''Sliming''' is the process of a character turning into [[green slime]] as the result of either the slime's touch attack (1d4 chance), using a biting attack against the slime, [[engulf]]ing  it or eating its corpse. It is shown as '''Slime''' in the status line. The process is fatal for [[you]], but for other monsters they simply turn into a green slime. It is a slow process - you will have nine turns to take action against it if it is induced by the slime's attack or biting it and four turns if by means of engulfing it.
  
Green slimes do respect [[Elbereth]].
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For more information, see the main article on [[sliming]].
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==Code==
  
 
Note that the in-code description for green slime includes provision for a 0d0 sliming passive attack, but that as of 3.6.0, this has not been implemented.{{refsrc|monst.c|1702|comment=but note that [[uhitm.c]] has no implementation for a '''passive''' sliming attack.}} However, the sliming passive attack still contributes to the experience points you earn for killing the green slime.
 
Note that the in-code description for green slime includes provision for a 0d0 sliming passive attack, but that as of 3.6.0, this has not been implemented.{{refsrc|monst.c|1702|comment=but note that [[uhitm.c]] has no implementation for a '''passive''' sliming attack.}} However, the sliming passive attack still contributes to the experience points you earn for killing the green slime.
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==Origin==
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Yet an other monster borrowed from [[Dungeons & Dragons]].
  
 
== See Also ==
 
== See Also ==
 
* [[Sliming]]
 
* [[Sliming]]
  
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==Encyclopedia==
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No entry.
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==Reference==
 
<references/>
 
<references/>
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{{nethack-360}}
 
{{nethack-360}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Revision as of 04:50, 17 December 2015

The green slime is a seemingly innocuous, but deadly creature. It is slow and weak, but it slimes unwary adventurers, a delayed instadeath if not cured. It is shown as Slime in the status line.

You can't slime a monster by hitting it with a green slimes corpse. Monsters pick up slime corpses but don't use them. Touching a green slimes corpse is also safe. Magic cancellation protects from their sliming attack. Green slimes also respect Elbereth.

It is generated only in Gehennom, but can also be encountered elsewhere by a consequence of summon nasties monster spells or polymorphing shape changers like chameleons.

Sliming

Main article: Sliming

Sliming is the process of a character turning into green slime as the result of either the slime's touch attack (1d4 chance), using a biting attack against the slime, engulfing it or eating its corpse. It is shown as Slime in the status line. The process is fatal for you, but for other monsters they simply turn into a green slime. It is a slow process - you will have nine turns to take action against it if it is induced by the slime's attack or biting it and four turns if by means of engulfing it.

For more information, see the main article on sliming.

Code

Note that the in-code description for green slime includes provision for a 0d0 sliming passive attack, but that as of 3.6.0, this has not been implemented.[1] However, the sliming passive attack still contributes to the experience points you earn for killing the green slime.

Origin

Yet an other monster borrowed from Dungeons & Dragons.

See Also

Encyclopedia

No entry.

Reference

  1. monst.c in NetHack 3.4.3, line 1702: but note that uhitm.c has no implementation for a passive sliming attack.


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Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.