Difference between revisions of "Grimtooth"

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'''Grimtooth''' is a [[chaotic]] [[artifact weapon|artifact]] [[orcish dagger]] that has +d2 to hit and adds +d6 damage against all monsters. It glows red when there are elves on the level.{{refsrc|artilist.h|70|version=NetHack 3.6.0}} [[Elven (starting race)|Elven]] players cannot wield Grimtooth, and attempting to do so deals damage ("You can't handle your crude dagger named Grimtooth!") in addition to the usual chance for blasting. Elven players will never receive Grimtooth as a [[Sacrifice#Gifts|gift]].
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'''Grimtooth''' is an [[artifact weapon|artifact]] [[orcish dagger]]. It is [[chaotic]] with a +d2 to-hit bonus and a +d6 damage bonus, and [[warned of monster type|provides warning against elves]], glowing red when any [[elf (monster attribute)|elves]] are present on the level.{{refsrc|artilist.h|70|version=NetHack 3.6.0}} [[Elven (starting race)|Elven]] players cannot wield Grimtooth, and attempting to do so will damage them in addition to the usual chance for blasting; they will also never receive Grimtooth as a [[Sacrifice#Gifts|gift]].
  
[[rogue (player monster)|Rogue player monsters]] on the [[Astral Plane]] have a 25% chance of starting with an orcish dagger.{{refsrc|mplayer.c|229|version=NetHack 3.6.0}} Any [[player monster]]'s starting weapon has a 50% chance of being an [[artifact]], if there is an artifact with that base item that has not been created yet, so a rogue's starting weapon may be Grimtooth.
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==Generation==
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In addition to normal generation, [[player monster]] [[Rogue (player monster)|rogues]] on the [[Astral Plane]] have a have a 25% chance of [[Monster starting inventory|starting with an orcish dagger]]—like all player monsters on the Plane, there is a 50% chance it will be made into an artifact weapon of the same [[base item]].{{refsrc|mplayer.c|229|version=NetHack 3.6.0}} Grimtooth is the only artifact orcish dagger, resulting in a 12.5% chance that a rogue will be carrying it on the Planes.
  
 
==Strategy==
 
==Strategy==
Grimtooth is one of the artifacts that get in the way of receiving [[Stormbringer]] through [[sacrifice]]. While a damage bonus versus all monsters are nice, this weapon is only about as effective as a normal [[long sword]], and therefore is mostly useless. It does, however, average the same damage as a [[crysknife]] but without all the attendant bother. It might be useful to Wizards who don't want to over-enchant [[Magicbane]], as a +7 Grimtooth will do more damage than a +2 Magicbane, but they would probably be better off using a gifted and unrestricted artifact weapon.
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Grimtooth's weak base item means that even with its damage bonuses to all monsters, it is effectively on par with a normal [[long sword]], and most chaotic non-elven players will only consider Grimtooth as an obstacle to receiving [[Stormbringer]] through [[sacrifice]]. However, it averages the same exact damage as a [[crysknife]], without the crysknife's danger of reverting to a [[worm tooth]] or the requirement of a [[scroll of enchant weapon]] to create.
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Despite this, Grimtooth is unlikely to be useful in most scenarios outside some corner cases involving [[Wizards]]; a +7 Grimtooth will do more damage than a +2 [[Magicbane]], and most Wizard players will not enchant Magicbane further to get the most out of its secondary effect. Even then, most times they are better off with a gifted or otherwise unrestricted artifact weapon.
  
 
==Average damage calculation==
 
==Average damage calculation==
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=== dNetHack ===
 
=== dNetHack ===
 
{{main|DNetHack_artifacts#Grimtooth}}
 
{{main|DNetHack_artifacts#Grimtooth}}
In [[dNetHack]], Grimtooth has different damage bonuses, and can be created by naming an orcish dagger.
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In [[dNetHack]], Grimtooth instead has +d5 to-hit, doubled damage, and warning against elves, [[human (monster attribute)|humans]] and [[minion]]s. It can be created by naming an orcish dagger, and can be [[twoweapon]]ed as a secondary weapon.
  
 
===UnNetHack===
 
===UnNetHack===
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===SLASH'EM===
 
===SLASH'EM===
In [[SLASH'EM]], Grimtooth gives a flat +6 damage bonus as opposed to 1d6. Still, there are many better artifacts out there, particularly for chaotic players. It might be a decent choice for [[twoweapon]]ing, which is allowed for artifacts in SLASH'EM.
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In [[SLASH'EM]], Grimtooth gives a flat +6 damage bonus as opposed to 1d6. Still, there are many better artifacts out there, particularly for chaotic players. It might be a decent choice for twoweaponing, which is allowed for artifacts in SLASH'EM.
  
 
===xNetHack===
 
===xNetHack===

Revision as of 09:40, 23 March 2020

)   Grimtooth   Orcish dagger.png
Base item orcish dagger
Damage vs. small 1d3 +1d6
Damage vs. large 1d3 +1d6
To-hit bonus +1d2
Bonus versus (any)
Weapon skill dagger
Size one-handed
Affiliation
When carried

(none)

When wielded
When invoked

(none)

Base price 300 zm
Weight 10
Material iron

Grimtooth is an artifact orcish dagger. It is chaotic with a +d2 to-hit bonus and a +d6 damage bonus, and provides warning against elves, glowing red when any elves are present on the level.[1] Elven players cannot wield Grimtooth, and attempting to do so will damage them in addition to the usual chance for blasting; they will also never receive Grimtooth as a gift.

Generation

In addition to normal generation, player monster rogues on the Astral Plane have a have a 25% chance of starting with an orcish dagger—like all player monsters on the Plane, there is a 50% chance it will be made into an artifact weapon of the same base item.[2] Grimtooth is the only artifact orcish dagger, resulting in a 12.5% chance that a rogue will be carrying it on the Planes.

Strategy

Grimtooth's weak base item means that even with its damage bonuses to all monsters, it is effectively on par with a normal long sword, and most chaotic non-elven players will only consider Grimtooth as an obstacle to receiving Stormbringer through sacrifice. However, it averages the same exact damage as a crysknife, without the crysknife's danger of reverting to a worm tooth or the requirement of a scroll of enchant weapon to create.

Despite this, Grimtooth is unlikely to be useful in most scenarios outside some corner cases involving Wizards; a +7 Grimtooth will do more damage than a +2 Magicbane, and most Wizard players will not enchant Magicbane further to get the most out of its secondary effect. Even then, most times they are better off with a gifted or otherwise unrestricted artifact weapon.

Average damage calculation

The average damage calculations in the following table do not include bonuses from weapon skills, strength, or from using a blessed weapon against undead or demons.

Weapon Damage
+0 Grimtooth \frac{1+3}{2}+\frac{1+6}{2}=\bold{5.5}
+7 Grimtooth \frac{1+3}{2}+\frac{1+6}{2}+7=\bold{12.5}

Variants

dNetHack

In dNetHack, Grimtooth instead has +d5 to-hit, doubled damage, and warning against elves, humans and minions. It can be created by naming an orcish dagger, and can be twoweaponed as a secondary weapon.

UnNetHack

In UnNetHack, Grimtooth is quite a bit more useful. It is permanently poisoned, so against monsters which are not poison resistant it deals an additional 1d6 damage and has a 10% chance of killing them instantly. Grimtooth is the first gift Rogues receive from sacrifice.

SLASH'EM

In SLASH'EM, Grimtooth gives a flat +6 damage bonus as opposed to 1d6. Still, there are many better artifacts out there, particularly for chaotic players. It might be a decent choice for twoweaponing, which is allowed for artifacts in SLASH'EM.

xNetHack

In xNetHack, Grimtooth is permanently poisoned; however, the removal of poison instadeath makes it less powerful than in UnNetHack. Its base price is raised from 300 to 1000.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.