Difference between revisions of "Grimtooth"

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==Generation==
 
==Generation==
A randomly generated orcish dagger has a {{frac|20}} chance of being Grimtooth. The weapon is also a potential [[sacrifice gift]] for chaotic, non-[[Elven (starting race)|elven]] characters.
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Any randomly generated orcish dagger has a base {{frac|20}} chance of being made into Grimtooth, depending on how many artifacts are generated. Grimtooth may also be given as a [[sacrifice gift]] to chaotic, non-[[Elven (starting race)|elven]] characters.
  
 
[[Player monster]] [[Rogue (player monster)|rogues]] on the [[Astral Plane]] have a 25% chance of [[Monster starting inventory|starting with an orcish dagger]] in place of their initial primary weapon—like all player monsters on the Plane, there is a 50% chance it will be made into an artifact weapon of the same [[base item]].{{refsrc|mplayer.c|229|version=NetHack 3.6.0}} Grimtooth is the only artifact orcish dagger, resulting in a 12.5% chance that a Rogue will be carrying it on the Planes.
 
[[Player monster]] [[Rogue (player monster)|rogues]] on the [[Astral Plane]] have a 25% chance of [[Monster starting inventory|starting with an orcish dagger]] in place of their initial primary weapon—like all player monsters on the Plane, there is a 50% chance it will be made into an artifact weapon of the same [[base item]].{{refsrc|mplayer.c|229|version=NetHack 3.6.0}} Grimtooth is the only artifact orcish dagger, resulting in a 12.5% chance that a Rogue will be carrying it on the Planes.
  
==Effects==
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==Description==
Grimtooth has +d2 to hit and a +d6 damage against all monsters. It provides [[warned of monster type|warning against elves]], glowing red when any [[elf (monster attribute)|elves]] are present on the level.{{refsrc|artilist.h|70|version=NetHack 3.6.0}}
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Grimtooth has +d2 to hit and a +d6 damage against all monsters, and while wielded it confers [[warned of monster type|warning against elves]], glowing red when any [[elf (monster attribute)|elves]] are present on the level.{{refsrc|src/artilist.h|709version=NetHack 3.6.7|comment=damage bonus against all monsters is special cased in spec_dbon()}} Elven characters (including those [[polyself|polymorphed]] into elven monsters) cannot wield Grimtooth or receive it as a sacrifice gift, and attempting to wield it will inflict damage in addition to the usual chance for [[artifact blast]]ing.
 
 
Despite not having a specific damage bonus against elves, Grimtooth is still considered to "attack" them. As such, elven characters (including those those [[polyself|polymorphed]] into elven monsters) cannot wield Grimtooth, and attempting to do so will damage them in addition to the usual chance for [[artifact blast]]ing.
 
  
 
==Strategy==
 
==Strategy==
 
Grimtooth's weak base item means that even with its damage bonuses to all monsters, it is effectively on par with a normal [[long sword]] - most chaotic non-elven players will only consider Grimtooth as an obstacle to receiving [[Stormbringer]] through [[sacrifice]]. However, it averages the same damage as a [[crysknife]], without the crysknife's danger of reverting to a [[worm tooth]] or the requirement of a [[scroll of enchant weapon]] to create.
 
Grimtooth's weak base item means that even with its damage bonuses to all monsters, it is effectively on par with a normal [[long sword]] - most chaotic non-elven players will only consider Grimtooth as an obstacle to receiving [[Stormbringer]] through [[sacrifice]]. However, it averages the same damage as a [[crysknife]], without the crysknife's danger of reverting to a [[worm tooth]] or the requirement of a [[scroll of enchant weapon]] to create.
  
Despite its relatively low damage in comparison to other artifacts, orcish [[Ranger]]s and Rogues are likely to make good use of it until they acquire Stormbringer or [[Fire and Frost Brand|one of the Brands]].
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Despite its relatively low damage in comparison to other artifacts, orcish [[Ranger]]s and Rogues that obtain it early are likely to make good use of it until they acquire Stormbringer or [[Fire and Frost Brand|one of the Brands]].
  
 
===Average damage calculation===
 
===Average damage calculation===
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==Variants==
 
==Variants==
 
===SLASH'EM===
 
===SLASH'EM===
In [[SLASH'EM]], Grimtooth gives a flat +6 damage bonus as opposed to 1d6, but is still outshined by the many better artifacts present, particularly for chaotic players. It might be a decent choice for twoweaponing, which is allowed for artifacts in SLASH'EM.
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In [[SLASH'EM]], Grimtooth gives a flat +6 damage bonus as opposed to 1d6, but is still outshined by the many better artifacts present, particularly for chaotic playersa. It might be a decent choice for twoweaponing, which is allowed for artifacts in SLASH'EM.
  
 
===UnNetHack===
 
===UnNetHack===
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===EvilHack===
 
===EvilHack===
In [[EvilHack]], Grimtooth has a disease-incuding attack in lieu of poison that also has a {{frac|6}} chance to inflict [[sickness]] on the target. Grimtooth also deals extra damage to elves and has a chance to instakill any elf it hits (including an elven player). Additionally, it can be [[Forge (dungeon feature)|forged]] together with [[Stormbringer]] to create [[EvilHack#Forged Artifacts|Shadowblade]], an artifact [[athame]].
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In [[EvilHack]], Grimtooth has a disease-incuding attack in lieu of poison that also has a {{frac|6}} chance to inflict [[sickness]] on the target. Grimtooth also deals extra damage to elves in addition to bonus damage from [[iron]], and has a chance to instakill any elf it hits (including an elven player).
  
The sickness inflicted by the disease attack can be used to dispose of otherwise-hard-to-hit targets, such as powerful [[player monster]]s, that do not have an immunity or a means of curing it. You still take credit and gain experience for monsters that die of terminal illness this way.
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The sickness inflicted by the disease attack can be used to dispose of targets with massive defenses, such as high level low-AC [[player monster]]s, that do not have an immunity or a means of curing it. You still take credit and gain experience for monsters that die of terminal illness this way.
  
== References ==
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==References==
 
<references/>
 
<references/>
{{nethack-360}}
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{{nethack-367}}
 
[[Category:Artifact weapons]]
 
[[Category:Artifact weapons]]

Revision as of 21:41, 17 September 2023

)   Grimtooth   Orcish dagger.png
Base item orcish dagger
Damage vs. small 1d3 +1d6
Damage vs. large 1d3 +1d6
To-hit bonus +1d2
Bonus versus (any)
Weapon skill dagger
Size one-handed
Affiliation
When carried

(none)

When wielded
When invoked

(none)

Base price 300 zm
Weight 10
Material iron

Grimtooth is an artifact weapon that appears in NetHack. It is chaotic-aligned, and its base item is an orcish dagger.

Generation

Any randomly generated orcish dagger has a base 120 chance of being made into Grimtooth, depending on how many artifacts are generated. Grimtooth may also be given as a sacrifice gift to chaotic, non-elven characters.

Player monster rogues on the Astral Plane have a 25% chance of starting with an orcish dagger in place of their initial primary weapon—like all player monsters on the Plane, there is a 50% chance it will be made into an artifact weapon of the same base item.[1] Grimtooth is the only artifact orcish dagger, resulting in a 12.5% chance that a Rogue will be carrying it on the Planes.

Description

Grimtooth has +d2 to hit and a +d6 damage against all monsters, and while wielded it confers warning against elves, glowing red when any elves are present on the level.[2] Elven characters (including those polymorphed into elven monsters) cannot wield Grimtooth or receive it as a sacrifice gift, and attempting to wield it will inflict damage in addition to the usual chance for artifact blasting.

Strategy

Grimtooth's weak base item means that even with its damage bonuses to all monsters, it is effectively on par with a normal long sword - most chaotic non-elven players will only consider Grimtooth as an obstacle to receiving Stormbringer through sacrifice. However, it averages the same damage as a crysknife, without the crysknife's danger of reverting to a worm tooth or the requirement of a scroll of enchant weapon to create.

Despite its relatively low damage in comparison to other artifacts, orcish Rangers and Rogues that obtain it early are likely to make good use of it until they acquire Stormbringer or one of the Brands.

Average damage calculation

The average damage calculations in the following table do not include bonuses from weapon skills, strength, or from using a blessed weapon against undead or demons.

Weapon Damage
+0 Grimtooth \frac{1+3}{2}+\frac{1+6}{2}=\bold{5.5}
+7 Grimtooth \frac{1+3}{2}+\frac{1+6}{2}+7=\bold{12.5}

Variants

SLASH'EM

In SLASH'EM, Grimtooth gives a flat +6 damage bonus as opposed to 1d6, but is still outshined by the many better artifacts present, particularly for chaotic playersa. It might be a decent choice for twoweaponing, which is allowed for artifacts in SLASH'EM.

UnNetHack

In UnNetHack, Grimtooth is permanently poisoned and deals +d6 damage against non-poison resistant monsters, with a 10% chance of killing them instantly - this makes it markedly more useful. Grimtooth is also the first sacrifice gift for Rogues.

dNetHack

In dNetHack, Grimtooth has +d5 to-hit, doubled damage, and warning against elves, humans and minions. It can be created by naming an orcish dagger, and can be twoweaponed as a secondary weapon.

xNetHack

In xNetHack, Grimtooth is permanently poisoned - however, the removal of poison instadeath makes it less powerful than in UnNetHack. Its base price is raised from 300 to 1000.

EvilHack

In EvilHack, Grimtooth has a disease-incuding attack in lieu of poison that also has a 16 chance to inflict sickness on the target. Grimtooth also deals extra damage to elves in addition to bonus damage from iron, and has a chance to instakill any elf it hits (including an elven player).

The sickness inflicted by the disease attack can be used to dispose of targets with massive defenses, such as high level low-AC player monsters, that do not have an immunity or a means of curing it. You still take credit and gain experience for monsters that die of terminal illness this way.

References

  1. mplayer.c in NetHack 3.6.0, line 229
  2. src/artilist.h in NetHack 3.4.3, line : damage bonus against all monsters is special cased in spec_dbon()