Difference between revisions of "Half physical damage"

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(SLASH'EM: added See also)
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==SLASH'EM==
 
==SLASH'EM==
[[SLASH'EM]] adds two more items which give this very useful property - [[The Hand of Vecna]] and [[Gauntlets of Defense]].  These make wishing for an artifact with half physical damage less desirable, as the Hand of Vecna can be obtained by any character in SLASH'EM's mid-game, and provides hungerless regeneration and cold resistance as well as half physical damage.
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[[SLASH'EM]] adds two more items which give this very useful property - [[The Hand of Vecna]] and [[Gauntlets of Defense]].  These make [[wishing]] for an artifact with half physical damage less desirable, as the Hand of Vecna can be obtained by any character in SLASH'EM's mid-game, and provides hungerless regeneration and cold resistance as well as half physical damage.
 
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==See also==
 
==See also==
 
* [[half spell damage]]
 
* [[half spell damage]]

Revision as of 10:15, 8 October 2011

Half physical damage is an extrinsic property which halves any physical damage taken. This property is currently conferred only by carrying The Master Key of Thievery or The Orb of Fate.

A more limited form of this effect is bestowed upon priests wearing the Mitre of Holiness, which halves attack damage from undead and demons only.

Note that carrying a second half physical damage artifact does not further reduce damage taken.

SLASH'EM

SLASH'EM adds two more items which give this very useful property - The Hand of Vecna and Gauntlets of Defense. These make wishing for an artifact with half physical damage less desirable, as the Hand of Vecna can be obtained by any character in SLASH'EM's mid-game, and provides hungerless regeneration and cold resistance as well as half physical damage.

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See also