Difference between revisions of "Healing spells"

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Healing spells restore health, and cure many forms of ailments. Due to their nature, they are often considered [[Emergency spell]]s.
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Healing spells restore health, and cure many forms of ailments. Due to their nature, most of them are [[emergency spell]]s.
  
 
The following [[role]]s can gain [[skill]]s in the Healing school:
 
The following [[role]]s can gain [[skill]]s in the Healing school:
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[[Category:Spell schools]]
 
[[Category:Spell schools]]
{{nethack-343}}
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{{nethack-362}}

Latest revision as of 13:54, 27 November 2019

Healing spells restore health, and cure many forms of ailments. Due to their nature, most of them are emergency spells.

The following roles can gain skills in the Healing school:

Healing spells
Max Role
Basic
Skilled
Expert
Role Skill
Archeologist Basic
Healer Expert
Knight Skilled
Monk Expert
Priest Expert
Ranger Basic
Wizard Skilled

The following spellbooks teach you Healing spells:

Spellbook Spell level Direction Relative probability Probability conditional on price Actions to read Skill changes
Spellbook of healing 1 beam 4.07% 14.0% 4 S
Spellbook of cure blindness 2 non-directional 2.54% 10.6% 4
Spellbook of cure sickness 3 non-directional 3.25% 13.8% 8
Spellbook of extra healing 3 beam 2.74% 11.6% 12
Spellbook of stone to flesh 3 beam 1.52% 6.5% 4
Spellbook of restore ability 4 non-directional 2.54% 20.8% 17 S

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.2. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-362}} tag to the current version's tag or {{noversion}} as appropriate.