Difference between revisions of "Hellfire"

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{{artifact weapon
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On NetHackWiki, '''Hellfire''' may refer to any of the following:
| color=wood color
 
| name=Hellfire
 
| base=crossbow
 
| smalldmg=1d2 '''+7''' (+2d6)
 
| largedmg=1d2 '''+7''' (+2d6)
 
| tohit='''+5'''
 
| skill=crossbow
 
| affiliation=* [[chaotic]]
 
| whenwielded=* [[fire resistance]]
 
| cost=4000
 
| weight=50
 
| material=wood
 
}}
 
'''Hellfire''' is an artifact [[crossbow]] added in [[SLASH'EM]].<ref>http://www.angelfire.com/trek/mazewest/spoilers/arti_007e6.txt</ref> Along with [[Plague]], it is one of two new missile-launching artifacts in SLASH'EM. It has a flat +5 to hit, +7 damage, and bolts fired from it cause explosions at the feet of its target, doing an additional 2d6 damage. Contrary to what one might expect, an exploding bolt isn't necessarily used up; the standard chances of breakage ("[[mulching]]" rates) apply. Hellfire also provides [[fire resistance]] when wielded. Since crossbows are relatively abundant, it's not uncommon to come across Hellfire lying about in the dungeon or in a weapon or armor shop.
 
  
==Strategy==
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* [[Hellfire (SLASH'EM)]], an artifact that appears in SLASH'EM, SlashTHEM and Hack'EM.
Hellfire is great for a character who wants to do a lot of ranged fighting, as it turns ordinary crossbow bolts into potent weapons. However, some caveats apply. Fired bolts explode in a 3x3 square, hitting anything in the area. Therefore, you should avoid firing Hellfire at point blank range, or when your target is adjacent to anything you don't want to hit, such as pets, aligned priests, and shopkeepers. Finally, it should be noted that crossbows are two-handed weapons and therefore a player using Hellfire frequently may want to avoid wearing shields so she can easily switch back and forth to melee mode. Finally, due to SLASH'EM's increased blasting damage, nonchaotics shouldn't bother with Hellfire since re-wielding the weapon each time you switch from melee to ranged combat will cause too much damage.
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* [[Hellfire (dNetHack)]], an artifact that appears in dNetHack and notdNetHack.
 
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* [[Hellfire component]], an item that appears in dNetHack and notdNetHack.
Due to the presence of rapid-fire machine guns and the like in SLASH'EM, Hellfire is less powerful than some mundane alternatives for most roles. The exceptions are [[Rogue]] and [[Ranger]], both of whom can reach expert in the [[crossbow]] skill and therefore use Hellfire as a viable alternative to firearms.
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* [[Monster spells#Ray-type spells|The fire ray-type monster spell]] used by [[barbed devils]] in EvilHack, which is flavored as "hellfire".
 
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{{disambig}}
==References==
 
<references/>
 
[[Category:SLASH'EM artifact weapons]]
 

Latest revision as of 23:26, 24 April 2024

On NetHackWiki, Hellfire may refer to any of the following:


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