Difference between revisions of "Helmet"

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{{for|helmets in general|helm}}
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A '''helmet''' is a type of [[helm]] that appears in ''[[NetHack]]''. It is made of [[iron]] and has a [[randomized appearance]]; the default one associated with it is a [[plumed helmet]].{{refsrc|src/objects.c|470|version=NetHack 3.6.7}} It appears as a '''kabuto''' for [[Samurai]].
  
A '''helmet''' is the least interesting of the four randomized [[helm]]s.
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==Generation==
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[[Knight]]s start each game with a +0 helmet.{{refsrc|src/u_init.c|77|version=NetHack 3.6.7}} All other martial roles - [[Barbarian]]s, [[Monk]]s, [[Samurai]], and [[Valkyrie]]s - begin the game with knowledge of its randomized appearance.{{refsrc|src/u_init.c|688|version=NetHack 3.6.7}}{{refsrc|src/u_init.c|688|version=NetHack 3.6.7}}{{refsrc|src/u_init.c|721|version=NetHack 3.6.7}}{{refsrc|src/u_init.c|764|version=NetHack 3.6.7}}{{refsrc|src/u_init.c|786|version=NetHack 3.6.7}}
  
This can be identified in a shop as it is cheaper than the other randomized helms.  Martial [[role]]s such as [[barbarian]]s, [[knight]]s, [[monk]]s, and [[valkyrie]]s begin the game with this item already identified.
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Any [[Elf (starting race)|elven]], [[Orc (starting race)|orcish]] or [[Dwarf (starting race)|dwarven]] player character that would start the game with a helmet will start with an appropriate [[Racial equipment|racial helm]] instead, though there are no applicable roles where this substitution occurs.{{refsrc|src/u_init.c|199|nethack=3.6.7|comment=Elven substitutions for initial inventory}}{{refsrc|src/u_init.c|218|nethack=3.6.7|comment=Orcish substitutions for initial inventory}}{{refsrc|src/u_init.c|226|nethack=3.6.7|comment=Dwarven substitutions for initial inventory}}
  
Being a metal piece of armor, the helmet will hinder spellcasting, and is hard enough to reduce damage from falling rock traps and falling items created via [[scroll of earth]]. In addition, since it is made of iron, it can [[Rust]] or [[Corrode]].
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In addition to random generation, general [[store]]s and used armor dealerships can sell helmets.
  
The minetown watch almost always have a few of these, identifying it for you if you let a pet kill them. It is 20 [[weight unit]]s lighter than the other randomized helms, and so could theoretically be identified that way.
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[[Mercenaries]] have a {{frac|2|3}} chance of [[Monster starting inventory|being generated with]] helmets.{{refsrc|src/makemon.c|634|version=NetHack 3.6.7}}
  
The [[Yendorian army#Armor|armor of Yendorian Soldiers]] may include helmets as well. However, they may also include [[Dented pot]]s, which are functionally identical but lighter.
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==Description==
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When worn, a helmet grants 1 base [[AC]] plus any additional properties from its randomized appearance. As a metallic helm, it hinders [[spellcasting]], but also protects from most damage inflicted by falling objects, such as a read [[scroll of earth]] or a triggered [[falling rock trap]].
  
==Kabuto==
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==Strategy==
'''Kabuto''' is the word that [[samurai]] use for the helmet. Samurai start off the game with this item identified as well.
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Standard helmets are the most unremarkable of the randomized helms: they are sufficient as a basic source of AC and head protection, but players will often encounter the almost-identical [[orcish helm]] or the lighter [[dented pot]] first before they see a regular helmet. It may still provide a viable replacement for an existing helm if it is generated with a positive enchantment and/or has the appearance of a visored helmet, which offers eye protection.
  
===Encyclopedia entry===
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Like most early helms, helmets are usually replaced by an [[elven leather helm]] or any of the other randomized helms due to the additional perks they offer - even a [[dwarvish iron helm]] is a suitable substitute due to offering more base AC.
  
 +
===Identification===
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Helmets can easily be distinguished from other randomized helms by price and weight: they are the only ones to have a base cost of 10 [[zm]], making [[price identification]] in a shop trivial even without buying or selling one. Helmets also weigh 30 [[aum]], while the other randomized helms weigh 50.
 +
 +
==History==
 +
The helmet first appears in [[Hack 1.0]].
 +
 +
==Variants==
 +
In variants where item weight is shown, helmets are somewhat easier to identify.
 +
 +
===SLASH'EM===
 +
In [[SLASH'EM]], [[Undead Slayer]]s can start the game with a +0 helmet unless they are elves or orcs, who will start with the appropriate racial helm in those cases.
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===SpliceHack===
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In [[SpliceHack]], a [[helm of telepathy]] can be created at a [[furnace]] by combining a plain helmet and an [[amulet of ESP]].
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===notdNetHack===
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[[notdNetHack]] adds [[The Crown of Berith]], a [[Gold (material)|golden]] artifact helmet than protects against brain-sucking attacks while worn and can be safely enchanted to +7. [[Berith]] himself is generated with this helm when summoned by an [[Illithanachronounbinder]].
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===EvilHack===
 +
In [[EvilHack]], [[Giant (starting race)|giant]] Barbarians and [[Cavemen]] receive a helmet in place of the role's standard armor.
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[[Flind (EvilHack)|Flinds]] have a {{frac|4}} chance of generating with a helmet, and [[shopkeeper]]s have a {{frac|4}} chance of generating with a helmet; [[Croesus]] has a {{frac|2}} chance of generating with a [[Gold (material)|golden]] helmet, and [[Kas]] is always generated with a helmet. Mercenaries will often generate with helmets unless they are [[Drow (monster attribute)|drow]], [[Elf (monster attribute)|elves]] or [[Orc (monster attribute)|orcs]], and the helmet also appears in the kits of various [[Player monster (EvilHack)|player monsters]], particularly lower-level ones.
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A helmet can be created at a [[Forge (dungeon feature)|forge]] by combining a dented pot and a [[dagger]]. Helmets can be used to forge several items:
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* A helmet can be combined with a dagger to create a [[small shield]].
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* Two helmets can be combined to create a [[large shield]].
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* A helmet can be combined with a large shield to create [[ring mail]].
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* A helmet can be combined with ring mail to create [[scale mail]].
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* A helmet can be combined with a [[dwarvish short sword]] to create a [[dwarvish helm]].
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* A helmet can be combined with a [[mace]] to create a pair of [[Gauntlets (EvilHack)|gauntlets]].
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===SlashTHEM===
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In [[SlashTHEM]], in addition to SLASH'EM details, [[Paladin (role)|Paladins]] start the game with a helmet unless they are elves or dwarves, who will start with the appropriate racial helm in those cases.
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===Hack'EM===
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In [[Hack'EM]], [[Tortle (starting race)|tortle]] Undead Slayers receive a [[toque]] in place of the standard helmet.
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[[Padawan]]s and [[Jedi trainers]] have a {{frac|4}} chance of generating with a helmet. All details from SLASH'EM and EvilHack are applicable.
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==Encyclopedia entry==
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===Kabuto===
 
{{encyclopedia|
 
{{encyclopedia|
The kabuto is the helmet worn by the samurai.  It was
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The kabuto is the helmet worn by the samurai.  It was characterized by a prominent beaked front which jutted out over the brow to protect the wearer's face; a feature that gives rise to their modern Japanese name of 'shokaku tsuki kabuto' (battering-ram helmet).  Their main constructional element was an oval plate, the shokaku bo, slightly domed for the head with a narrow prolongation in front that curved forwards and downwards where it developed a pronounced central fold.  Two horizontal strips encircling the head were riveted to this frontal strip:  the lower one, the koshimaki (hip wrap), formed the lower edge of the helmet bowl; the other, the do maki (body wrap), was set at about the level of the temples.  Filling the gaps between these strips and the shokaku bo were small plates, sometimes triangular but more commonly rectangular in shape.  Because the front projected so far from the head, the triangular gap beneath was filled by a small plate, the shoshaku tei ita, whose rear edge bent downwards into a flange that rested against the forehead.
characterized by a prominent beaked front which jutted out over
 
the brow to protect the wearer's face; a feature that gives
 
rise to their modern Japanese name of 'shokaku tsuki kabuto'
 
(battering-ram helmet).  Their main constructional element
 
was an oval plate, the shokaku bo, slightly domed for the
 
head with a narrow prolongation in front that curved forwards
 
and downwards where it developed a pronounced central
 
fold.  Two horizontal strips encircling the head were riveted
 
to this frontal strip:  the lower one, the koshimaki (hip
 
wrap), formed the lower edge of the helmet bowl; the other,
 
the do maki (body wrap), was set at about the level of the
 
temples.  Filling the gaps between these strips and the shokaku
 
bo were small plates, sometimes triangular but more commonly
 
rectangular in shape.  Because the front projected so
 
far from the head, the triangular gap beneath was filled by
 
a small plate, the shoshaku tei ita, whose rear edge bent
 
downwards into a flange that rested against the forehead.
 
 
|[ Arms & Armor of the Samurai, by Bottomley & Hopson ]
 
|[ Arms & Armor of the Samurai, by Bottomley & Hopson ]
 
}}
 
}}
  
==SLASH'EM==
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==References==
{{todo|Apart from the thing below, are there any other differences in SLASH'EM?}}
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<references/>
In [[SLASH'EM]], players with the "showweight" option enabled can identify it instantly.
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{{nethack-367}}
 
 
 
 
 
[[Category:Helms]]
 
[[Category:Helms]]
{{nethack-343}}
 

Latest revision as of 00:08, 27 April 2024

For head armor in general, see helm.
[ Plumed helmet.png[ Etched helmet.png[ Crested helmet.png[ Visored helmet.png
helmet
Appearance random
Slot helm
AC 1
Special (none)
Base price 10 zm
Weight 30
Material iron

A helmet is a type of helm that appears in NetHack. It is made of iron and has a randomized appearance; the default one associated with it is a plumed helmet.[1] It appears as a kabuto for Samurai.

Generation

Knights start each game with a +0 helmet.[2] All other martial roles - Barbarians, Monks, Samurai, and Valkyries - begin the game with knowledge of its randomized appearance.[3][4][5][6][7]

Any elven, orcish or dwarven player character that would start the game with a helmet will start with an appropriate racial helm instead, though there are no applicable roles where this substitution occurs.[8][9][10]

In addition to random generation, general stores and used armor dealerships can sell helmets.

Mercenaries have a 23 chance of being generated with helmets.[11]

Description

When worn, a helmet grants 1 base AC plus any additional properties from its randomized appearance. As a metallic helm, it hinders spellcasting, but also protects from most damage inflicted by falling objects, such as a read scroll of earth or a triggered falling rock trap.

Strategy

Standard helmets are the most unremarkable of the randomized helms: they are sufficient as a basic source of AC and head protection, but players will often encounter the almost-identical orcish helm or the lighter dented pot first before they see a regular helmet. It may still provide a viable replacement for an existing helm if it is generated with a positive enchantment and/or has the appearance of a visored helmet, which offers eye protection.

Like most early helms, helmets are usually replaced by an elven leather helm or any of the other randomized helms due to the additional perks they offer - even a dwarvish iron helm is a suitable substitute due to offering more base AC.

Identification

Helmets can easily be distinguished from other randomized helms by price and weight: they are the only ones to have a base cost of 10 zm, making price identification in a shop trivial even without buying or selling one. Helmets also weigh 30 aum, while the other randomized helms weigh 50.

History

The helmet first appears in Hack 1.0.

Variants

In variants where item weight is shown, helmets are somewhat easier to identify.

SLASH'EM

In SLASH'EM, Undead Slayers can start the game with a +0 helmet unless they are elves or orcs, who will start with the appropriate racial helm in those cases.

SpliceHack

In SpliceHack, a helm of telepathy can be created at a furnace by combining a plain helmet and an amulet of ESP.

notdNetHack

notdNetHack adds The Crown of Berith, a golden artifact helmet than protects against brain-sucking attacks while worn and can be safely enchanted to +7. Berith himself is generated with this helm when summoned by an Illithanachronounbinder.

EvilHack

In EvilHack, giant Barbarians and Cavemen receive a helmet in place of the role's standard armor.

Flinds have a 14 chance of generating with a helmet, and shopkeepers have a 14 chance of generating with a helmet; Croesus has a 12 chance of generating with a golden helmet, and Kas is always generated with a helmet. Mercenaries will often generate with helmets unless they are drow, elves or orcs, and the helmet also appears in the kits of various player monsters, particularly lower-level ones.

A helmet can be created at a forge by combining a dented pot and a dagger. Helmets can be used to forge several items:

SlashTHEM

In SlashTHEM, in addition to SLASH'EM details, Paladins start the game with a helmet unless they are elves or dwarves, who will start with the appropriate racial helm in those cases.

Hack'EM

In Hack'EM, tortle Undead Slayers receive a toque in place of the standard helmet.

Padawans and Jedi trainers have a 14 chance of generating with a helmet. All details from SLASH'EM and EvilHack are applicable.

Encyclopedia entry

Kabuto

The kabuto is the helmet worn by the samurai. It was characterized by a prominent beaked front which jutted out over the brow to protect the wearer's face; a feature that gives rise to their modern Japanese name of 'shokaku tsuki kabuto' (battering-ram helmet). Their main constructional element was an oval plate, the shokaku bo, slightly domed for the head with a narrow prolongation in front that curved forwards and downwards where it developed a pronounced central fold. Two horizontal strips encircling the head were riveted to this frontal strip: the lower one, the koshimaki (hip wrap), formed the lower edge of the helmet bowl; the other, the do maki (body wrap), was set at about the level of the temples. Filling the gaps between these strips and the shokaku bo were small plates, sometimes triangular but more commonly rectangular in shape. Because the front projected so far from the head, the triangular gap beneath was filled by a small plate, the shoshaku tei ita, whose rear edge bent downwards into a flange that rested against the forehead.

[ Arms & Armor of the Samurai, by Bottomley & Hopson ]

References