Difference between revisions of "Hill orc"

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==Generation==
 
==Generation==
Hill orcs almost always appear in large [[group]]s of 2-11 - the group will be smaller if some of them are generated peaceful. They [[Monster starting inventory|frequently carry]] [[scimitar]]s or [[orcish dagger]]s, and wear [[orcish helm]]s.{{refsrc|src/makemon.c|397|version=NetHack 3.6.7}} Some hill orcs may generate as peaceful towards [[Orc (starting race)|orcish]] player characters.
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Some hill orcs may generate as peaceful towards [[Orc (starting race)|orcish]] player characters. Hill orcs are often generated in large [[group]]s of 2-11 - the group will be smaller if some of them are generated peaceful. A hill orc can [[grow up]] into an [[orc-captain]].
  
In a game that has [[Orcish Town]], large numbers of named hill orcs will appear around and within the town walls - other hill orcs can appear elsewhere in the [[Gnomish Mines]] and the main branch, carrying various looted items with them.{{refsrc|src/mkmaze.c|740|version=NetHack 3.6.7}}{{refsrc|src/mkmaze.c|797|version=NetHack 3.6.7}}
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A hill orc has a {{frac|2}} chance of [[Monster starting inventory|generating with]] an [[orcish helm]], and a separate {{frac|2}} chance of being given an [[orcish dagger]] or a [[scimitar]], with an equal chance for each weapon.{{refsrc|src/makemon.c|397|version=NetHack 3.6.7|comment=default orcish armor}}{{refsrc|src/makemon.c|426|version=NetHack 3.6.7|comment=default orcish weapons}}
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In a game that has [[Orcish Town]], large numbers of named hill orcs will appear around and within the town walls - other named hill orcs can appear elsewhere in the [[Gnomish Mines]] and the main branch, carrying various looted items with them.{{refsrc|src/mkmaze.c|740|version=NetHack 3.6.7}}{{refsrc|src/mkmaze.c|797|version=NetHack 3.6.7}}
  
 
==Strategy==
 
==Strategy==
Hill orc numbers may be formidable and pose a problem for unprepared characters, but they are easy to defeat individually. Hill orcs usually mark one of the first instances where you will have to use crowd control strategies, such as drawing them into a corridor so that only one of them can attack you at a time. Be wary if any of them have [[scrolls]] or [[wands]] on hand.
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Hill orc hordes may pose a problem for weak or unprepared characters, but they are fairly easy to defeat individually. Groups of hill orcs usually mark one of the first instances where you will have to use crowd control strategies, such as drawing them into a corridor so that only one of them can attack you at a time. Be wary if any of them have [[scrolls]] or [[wands]] on hand. The scimitars that hill orcs may generate with can make a decent early weapon for roles that are able to advance the skill once they are curse-tested, especially if they generate blessed.
  
 
Hill orcs make a decent source of food for a starting character, providing 200 nutrition; their corpses also make decent fodder for [[sacrifice]] if you can keep them close enough to an altar. Orcish characters lack penalties for [[cannibalism]] and stand to gain a lot more from [[Sacrifice#Sacrificing creatures of own race|same-race sacrifice]], including maximizing [[Luck]] and summoning peaceful [[demon lords]] and [[foocubi]]. The Orcish Town altar in particular is a good candidate for player orcs to use - be sure to convert it with a non-orcish corpse first, though, as same-race sacrifice does not convert an unaligned altar and you will take a -2 Luck penalty.
 
Hill orcs make a decent source of food for a starting character, providing 200 nutrition; their corpses also make decent fodder for [[sacrifice]] if you can keep them close enough to an altar. Orcish characters lack penalties for [[cannibalism]] and stand to gain a lot more from [[Sacrifice#Sacrificing creatures of own race|same-race sacrifice]], including maximizing [[Luck]] and summoning peaceful [[demon lords]] and [[foocubi]]. The Orcish Town altar in particular is a good candidate for player orcs to use - be sure to convert it with a non-orcish corpse first, though, as same-race sacrifice does not convert an unaligned altar and you will take a -2 Luck penalty.
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{{upcoming|NetHack 3.7.0|As of {{commit|296a3ac246ae12218eccff46d3ef79f46eb9068f|commit 296a3ac2}}, the scimitar skill is merged into the [[saber]] skill.}}
  
 
==History==
 
==History==
The hill orc is introduced in [[NetHack 3.0.0]], where the various orcish monsters were first differentiated from each other.
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The hill orc is introduced in [[NetHack 3.0.0]], where the various orcish monsters are first differentiated from each other.
  
 
==Origin==
 
==Origin==
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===UnNetHack===
 
===UnNetHack===
 
In [[UnNetHack]], 20-24 hill orcs will appear on the fourth level of the [[Ruins of Moria]].
 
In [[UnNetHack]], 20-24 hill orcs will appear on the fourth level of the [[Ruins of Moria]].
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===dNetHack===
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In [[dNetHack]], hill orcs may appear in the court of a vampire lord-ruled [[Throne room#dNetHack|throne room]].
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==

Revision as of 18:09, 2 August 2023

A hill orc, o, is a type of monster that appears in NetHack. It is usually the second type of orcish monster encountered after the goblin.

Generation

Some hill orcs may generate as peaceful towards orcish player characters. Hill orcs are often generated in large groups of 2-11 - the group will be smaller if some of them are generated peaceful. A hill orc can grow up into an orc-captain.

A hill orc has a 12 chance of generating with an orcish helm, and a separate 12 chance of being given an orcish dagger or a scimitar, with an equal chance for each weapon.[1][2]

In a game that has Orcish Town, large numbers of named hill orcs will appear around and within the town walls - other named hill orcs can appear elsewhere in the Gnomish Mines and the main branch, carrying various looted items with them.[3][4]

Strategy

Hill orc hordes may pose a problem for weak or unprepared characters, but they are fairly easy to defeat individually. Groups of hill orcs usually mark one of the first instances where you will have to use crowd control strategies, such as drawing them into a corridor so that only one of them can attack you at a time. Be wary if any of them have scrolls or wands on hand. The scimitars that hill orcs may generate with can make a decent early weapon for roles that are able to advance the skill once they are curse-tested, especially if they generate blessed.

Hill orcs make a decent source of food for a starting character, providing 200 nutrition; their corpses also make decent fodder for sacrifice if you can keep them close enough to an altar. Orcish characters lack penalties for cannibalism and stand to gain a lot more from same-race sacrifice, including maximizing Luck and summoning peaceful demon lords and foocubi. The Orcish Town altar in particular is a good candidate for player orcs to use - be sure to convert it with a non-orcish corpse first, though, as same-race sacrifice does not convert an unaligned altar and you will take a -2 Luck penalty.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As of commit 296a3ac2, the scimitar skill is merged into the saber skill.

History

The hill orc is introduced in NetHack 3.0.0, where the various orcish monsters are first differentiated from each other.

Origin

The orcs in NetHack are derived from Dungeons & Dragons, which in turn are based on their portrayal in the works of J. R. R. Tolkien.

Variants

SLASH'EM

In SLASH'EM, six hill orcs generate in the halls of Grund's Stronghold.

UnNetHack

In UnNetHack, 20-24 hill orcs will appear on the fourth level of the Ruins of Moria.

dNetHack

In dNetHack, hill orcs may appear in the court of a vampire lord-ruled throne room.

Encyclopedia entry

Orcs, bipeds with a humanoid appearance, are related to the
goblins, but much bigger and more dangerous. The average orc
is only moderately intelligent, has broad, muscled shoulders,
a short neck, a sloping forehead and a thick, dark fur.
Their lower eye-teeth are pointing forward, like a boar's.
Female orcs are more lightly built and bare-chested. Not
needing any clothing, they do like to dress in variegated
apparels. Suspicious by nature, orcs live in tribes or
hordes. They tend to live underground as well as above
ground (but they dislike sunlight). Orcs can use all weapons,
tools and armors that are used by men. Since they don't have
the talent to fashion these themselves, they are constantly
hunting for them. There is nothing a horde of orcs cannot
use.

[ het Boek van de Regels; Het Oog des Meesters ]

References