Difference between revisions of "Hobbit (starting race)"

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(As of 0.0.7E7F3, they have infravision.)
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The hobbit is a race specific to SLASH'EM that start with the useful intrinsics [[speed]] and [[infravision]], and with the [[blink]] technique.
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The '''hobbit''' is a playable race in [[SLASH'EM]], [[SlashTHEM]] and [[EvilHack]].  
  
== Racial benefits and restrictions ==
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{{todo|Formatting and copyedit pass needed like last decade, account for SLASH'EM-SlashTHEM differences if any, Hack'EM, etc.}}
Hobbits can be either [[neutral]] or [[lawful]]. They can be [[ranger]]s, [[flame mage]]s, [[ice mage]]s, [[monk]]s, [[priest]]s, [[tourist]]s, [[undead slayer]]s, [[wizard]]s, or [[Yeoman|yeomen]]
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==SLASH'EM==
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In SLASH'EM, hobbits start with the useful intrinsics [[speed]] and [[infravision]], and with the [[blink]] technique. According to the [[guidebook]]:
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{{guidebook|Hobbits are quick of hearing and sharp-eyed, and though they are inclined to be fat and do not hurry unnecessarily, they are nonetheless nimble and deft in their movements. A love of learning (other than genealogical lore) is far from general among them. Hobbits are difficult to daunt, or to kill, and at need can still handle arms.}}
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===Racial benefits and restrictions===
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Hobbits can be either [[neutral]] or [[lawful]]. They can be [[Ranger]]s, [[Flame Mage]]s, [[Ice Mage]]s, [[Monk]]s, [[Priest]]s, [[Tourist]]s, [[Undead Slayer]]s, [[Wizard]]s, or [[Yeoman|Yeomen]].
  
 
{|class="prettytable"
 
{|class="prettytable"
!Character<br />[[Race]]
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!Attribute
 
!Strength
 
!Strength
 
!Dexterity
 
!Dexterity
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!Charisma
 
!Charisma
 
|-
 
|-
|[[Hobbit]]
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|limit
 
|18
 
|18
 
|18
 
|18
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|}
 
|}
  
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===Roles===
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With their good physical stats, mages are not advised due their low intelligence; they can do well with wisdom based ones, however.  Hobbits are not allowed to #twoweapon.
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==EvilHack==
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In [[EvilHack]], hobbits can be either lawful or neutral, and can play as an [[Archeologist]], [[Healer]], [[Priest]], [[Rogue]], [[Ranger]], [[Tourist]], or [[Wizard]]. Hobbits start with intrinsic [[food appraisal]] and [[hunger]], and gain [[speed]] at [[experience level]] 4 and [[searching]] at experience level 7. They can also eat more than twice the amount of food other races can eat before becoming [[satiated]].
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Hobbits gain a [[multishot]] bonus to [[sling]]s, [[knives]] and [[dagger]]s.
  
== Roles ==
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Any armor and weapons in a hobbit character's starting inventory will be made into [[elven]] [[racial equipment]] if applicable. They also start with extra food and a [[tinning kit]] if not a [[Convict]]; Archeologists are excluded from the latter case as well, since they already start with a tinning kit.
  
With the good physical stats, mages are not advised due the low intelligence, however they can do well with wisdom based ones.  Hobbits are not allowed to #twoweapon
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{| class="wikitable"
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|-
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! Strength !! Dexterity !! Constitution !! Intelligence !! Wisdom !! Charisma
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|-
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| 16 || 20 || 20 || 16 || 20 || 16
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|}
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{{slashem-7E7|offset=1}}
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{{variant-343}}
 
[[Category:SLASH'EM races]]
 
[[Category:SLASH'EM races]]
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[[Category:SlashTHEM races]]
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[[Category:EvilHack races]]
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[[Category:Hack'EM races]]

Latest revision as of 15:02, 15 March 2024

The hobbit is a playable race in SLASH'EM, SlashTHEM and EvilHack.

A user has suggested improving this page or section as follows:

"Formatting and copyedit pass needed like last decade, account for SLASH'EM-SlashTHEM differences if any, Hack'EM, etc."

SLASH'EM

In SLASH'EM, hobbits start with the useful intrinsics speed and infravision, and with the blink technique. According to the guidebook:

Hobbits are quick of hearing and sharp-eyed, and though they are inclined to be fat and do not hurry unnecessarily, they are nonetheless nimble and deft in their movements. A love of learning (other than genealogical lore) is far from general among them. Hobbits are difficult to daunt, or to kill, and at need can still handle arms.

Racial benefits and restrictions

Hobbits can be either neutral or lawful. They can be Rangers, Flame Mages, Ice Mages, Monks, Priests, Tourists, Undead Slayers, Wizards, or Yeomen.

Attribute Strength Dexterity Constitution Intelligence Wisdom Charisma
limit 18 18 20 16 18 20

Roles

With their good physical stats, mages are not advised due their low intelligence; they can do well with wisdom based ones, however. Hobbits are not allowed to #twoweapon.

EvilHack

In EvilHack, hobbits can be either lawful or neutral, and can play as an Archeologist, Healer, Priest, Rogue, Ranger, Tourist, or Wizard. Hobbits start with intrinsic food appraisal and hunger, and gain speed at experience level 4 and searching at experience level 7. They can also eat more than twice the amount of food other races can eat before becoming satiated.

Hobbits gain a multishot bonus to slings, knives and daggers.

Any armor and weapons in a hobbit character's starting inventory will be made into elven racial equipment if applicable. They also start with extra food and a tinning kit if not a Convict; Archeologists are excluded from the latter case as well, since they already start with a tinning kit.

Strength Dexterity Constitution Intelligence Wisdom Charisma
16 20 20 16 20 16