Holy Spear of Light
) Holy Spear of Light | |
---|---|
Base item | silver spear |
Damage vs. small | 1d6 (+1d20) +10 |
Damage vs. large | 1d8 (+1d20) +10 |
To-hit bonus | +5 |
Bonus versus | undead |
Weapon skill | spear |
Size | one-handed |
Affiliation | |
When carried |
|
When wielded |
(none) |
When invoked |
|
Base price | 4000 zm |
Weight | 36 |
Material | silver |
The Holy Spear of Light is a rather useful artifact added in SLASH'EM[1]; It can be considered comparable to Sunsword. It is lawful, intelligent, has +5 to-hit and +10 damage to undead monsters: L, M, W, Z, ghosts and shades. It also acts as a light source with a radius of 2 squares. Note that unlike Sunsword, it is lit when carried, and does not prevent blinding. Being a spear, it also provides the +2 to-hit against kebabable monsters.
Light Radius
The spear has a light radius of two squares around the character (or monster) it's being wielded by.
...........
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....xxx....
...xxxxx...
...xx@xx...
...xxxxx...
....xxx....
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Compare that to the radius of a lamp, which is three. x's represent the squares lit by the spear.
Invocation
The spear's most noteworthy use is it's invocation power:
- "The Holy Spear of Light shines brightly for an instant!" (if not blind)
- "The Holy Spear of Light grows warm for a second!" (if blind)
The spear illuminates an area with a radius of 12 squares centered on the player. Note that this is larger than even a blessed scroll of light, with a 9-square radius. As such, it is very useful for lighting your way; Non-spellcasters will probably want to blank all the extra scrolls of light they find themselves with.
Within this radius, undead and demons take damage.
- "<monster> burns in the radiance!" (if you can see the monster)
- "You hear cry(ies) of intense pain!" (if you can't)
This damage will never actually kill these monsters; A minimum of one remaining hit point is ensured. Note that if you are playing a vampire or are polymorphed into an undead, your hit points will be divided by 100, with no minimum cutoff of one hit point. Also note that high-level or high-MR monsters may resist this damage altogether.
Damage Done to Monsters
Hitpoints are divided by :
Distance from player | Damage taken (% of monster HP) |
---|---|
1 | 89.90 |
2 | 89.58 |
3 | 89.01 |
4 | 88.10 |
5 | 86.67 |
6 | 84.38 |
7 | 80.39 |
8 | 72.22 |
9 | 47.37 |