Holy Spear of Light

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)   Holy Spear of Light   Silver spear.png
Base item silver spear
Damage vs. small 1d6 (+1d20) +10
Damage vs. large 1d8 (+1d20) +10
To-hit bonus +5
Bonus versus undead
Weapon skill spear
Size one-handed
Affiliation
When carried
When wielded

(none)

When invoked
  • illuminates a 12-square radius
  • damages undead
Base price 4000 zm
Weight 36
Material silver

The Holy Spear of Light is a rather useful artifact added in SLASH'EM[1]; It can be considered comparable to Sunsword. It is lawful, intelligent, has +5 to-hit and +10 damage to undead monsters: L, M, W, Z, ghosts and shades. It also acts as a light source with a radius of 2 squares. Note that unlike Sunsword, it is lit when carried, and does not prevent blinding. Being a spear, it also provides the +2 to-hit against kebabable monsters.

Light Radius

The spear has a light radius of two squares around the character (or monster) it's being wielded by.

...........
...........
...........
....xxx....
...xxxxx...
...xx@xx...
...xxxxx...
....xxx....
...........
...........
...........

Compare that to the radius of a lamp, which is three. x's represent the squares lit by the spear.

Invocation

The spear's most noteworthy use is it's invocation power:

"The Holy Spear of Light shines brightly for an instant!" (if not blind)
"The Holy Spear of Light grows warm for a second!" (if blind)

The spear illuminates an area with a radius of 12 squares centered on the player. Note that this is larger than even a blessed scroll of light, with a 9-square radius. As such, it is very useful for lighting your way; Non-spellcasters will probably want to blank all the extra scrolls of light they find themselves with.

Within this radius, undead and demons take damage.

"<monster> burns in the radiance!" (if you can see the monster)
"You hear cry(ies) of intense pain!" (if you can't)

This damage will never actually kill these monsters; A minimum of one remaining hit point is ensured. Note that if you are playing a vampire or are polymorphed into an undead, your hit points will be divided by 100, with no minimum cutoff of one hit point. Also note that high-level or high-MR monsters may resist this damage altogether.

Damage Done to Monsters

Hitpoints are divided by 10 - \frac{distance^2}{10}:

Distance from player Damage taken (% of monster HP)
1 89.90
2 89.58
3 89.01
4 88.10
5 86.67
6 84.38
7 80.39
8 72.22
9 47.37

References