Difference between revisions of "Horn of plenty"

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(nonsense; you have tons of food post-quest.)
(Agreed its not generally worth a wish, but indefinitely many potions/food is useful in some circumstances)
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A '''horn of plenty''' is one of the magical [[horn]]s, but unlike the other horns, it ''cannot'' be used as a [[musical instrument]].<ref>[[apply.c#line2958]]</ref> It is created with 1 to 20 [[charging|charges]] and it may contain up to 50 charges. When applied, it produces [[food]] (including [[lump of royal jelly|royal jelly]]) or a potion of [[potion of water|water]], [[potion of fruit juice|fruit juice]], [[potion of booze|booze]], [[potion of acid|acid]], [[potion of sickness|sickness]] or [[potion of oil|oil]]. The [[BUC]] of the item produced is the same as the blessed/uncursed/cursed status of the horn.
 
A '''horn of plenty''' is one of the magical [[horn]]s, but unlike the other horns, it ''cannot'' be used as a [[musical instrument]].<ref>[[apply.c#line2958]]</ref> It is created with 1 to 20 [[charging|charges]] and it may contain up to 50 charges. When applied, it produces [[food]] (including [[lump of royal jelly|royal jelly]]) or a potion of [[potion of water|water]], [[potion of fruit juice|fruit juice]], [[potion of booze|booze]], [[potion of acid|acid]], [[potion of sickness|sickness]] or [[potion of oil|oil]]. The [[BUC]] of the item produced is the same as the blessed/uncursed/cursed status of the horn.
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A blessed horn of plenty is a great item for a [[tourist]] since it can be recharged indefinitely with [[The Platinum Yendorian Express Card]].  While in a normal game one doesn't generally need the extra food, the ability to produce an indefinite amount of potions and food has several non-trivial uses:
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* The unlimited food and potion source can be essential in multi-conduct games.  In particular, it makes the tourist a viable candidate for a liquid diet: a [[foodless]] [[atheist]] true [[polyselfless]] [[survivor]] (see the link below).
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* The potions can be used to provide an indefinite supply of [[holy water]], or can be used for [[polypiling]].
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* Those attempting [[stupid ascension tricks]] such as [[death farming]] might prefer a horn of plenty to prayer as a food source, though prayer is easier to automate.
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* If [[smoky potion]]s are one of sickness, fruit juice, or booze, the horn can be used as a (slow) [[wish]] engine.
  
 
1 in 13 applications (7.7%) will produce a potion, in the following ratios:
 
1 in 13 applications (7.7%) will produce a potion, in the following ratios:

Revision as of 21:52, 5 March 2012

( Horn.png
Name horn of plenty
Appearance horn
Base price 50 zm
Weight 18
Material [[{{{material}}}]]
Monster use Will not be used by monsters.

A horn of plenty is one of the magical horns, but unlike the other horns, it cannot be used as a musical instrument.[1] It is created with 1 to 20 charges and it may contain up to 50 charges. When applied, it produces food (including royal jelly) or a potion of water, fruit juice, booze, acid, sickness or oil. The BUC of the item produced is the same as the blessed/uncursed/cursed status of the horn.

A blessed horn of plenty is a great item for a tourist since it can be recharged indefinitely with The Platinum Yendorian Express Card. While in a normal game one doesn't generally need the extra food, the ability to produce an indefinite amount of potions and food has several non-trivial uses:

  • The unlimited food and potion source can be essential in multi-conduct games. In particular, it makes the tourist a viable candidate for a liquid diet: a foodless atheist true polyselfless survivor (see the link below).
  • The potions can be used to provide an indefinite supply of holy water, or can be used for polypiling.
  • Those attempting stupid ascension tricks such as death farming might prefer a horn of plenty to prayer as a food source, though prayer is easier to automate.
  • If smoky potions are one of sickness, fruit juice, or booze, the horn can be used as a (slow) wish engine.

1 in 13 applications (7.7%) will produce a potion, in the following ratios:

Potion Probability
potion of booze 19%
potion of sickness 4.2%
potion of fruit juice 19%
potion of acid 15.8%
potion of oil 17.8%
potion of water 24%

The remaining 92% of applications will produce food, in the following ratios (multiples may be created if the food code permits):

Item Probability
tripe ration 14%
random egg 8.5%
eucalyptus leaf 0.3%
apple 1.5%
orange 1%
pear 1%
melon 1%
banana 1%
carrot 1.5%
sprig of wolfsbane 0.7%
clove of garlic 0.7%
slime mold 7.5%
lump of royal jelly 5.4%
cream pie 2.5%
candy bar 1.3%
fortune cookie 5.5%
pancake 2.5%
lembas wafer 2%
cram ration 2%
food ration 32.6%
random tin, including spinach 7.5%

External Links

References