Difference between revisions of "Horn of plenty"
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{{tool | {{tool | ||
− | + | | color=white | |
− | + | | tile=[[image:horn.png]] | |
− | + | | name=horn of plenty | |
− | + | | appearance=[[horn]] | |
− | + | | cost=50 | |
− | + | | weight=18 | |
}} | }} | ||
− | |||
A '''horn of plenty''' is one of the magical [[horn]]s, but unlike the other horns, it ''cannot'' be used as a [[musical instrument]].{{refsrc|apply.c|2958|comment=case for HORN_OF_PLENTY in doapply}} It is created with 1 to 20 [[charging|charges]] and it may contain up to 50 charges. When applied, it produces [[food]] (including [[lump of royal jelly|royal jelly]]) or a potion of [[potion of water|water]], [[potion of fruit juice|fruit juice]], [[potion of booze|booze]], [[potion of acid|acid]], [[potion of sickness|sickness]] or [[potion of oil|oil]].{{refsrc|mkobj.c|106|comment=make the object}}{{refsrc|objects.c|722|comment=potion probabilities}}{{refsrc|objects.c|668|comment=food probabilities}}{{refsrc|objnam.c|2721|comment=rnd_class renames object using base probabilities}} The [[BUC]] of the item produced is the same as the blessed/uncursed/cursed status of the horn. | A '''horn of plenty''' is one of the magical [[horn]]s, but unlike the other horns, it ''cannot'' be used as a [[musical instrument]].{{refsrc|apply.c|2958|comment=case for HORN_OF_PLENTY in doapply}} It is created with 1 to 20 [[charging|charges]] and it may contain up to 50 charges. When applied, it produces [[food]] (including [[lump of royal jelly|royal jelly]]) or a potion of [[potion of water|water]], [[potion of fruit juice|fruit juice]], [[potion of booze|booze]], [[potion of acid|acid]], [[potion of sickness|sickness]] or [[potion of oil|oil]].{{refsrc|mkobj.c|106|comment=make the object}}{{refsrc|objects.c|722|comment=potion probabilities}}{{refsrc|objects.c|668|comment=food probabilities}}{{refsrc|objnam.c|2721|comment=rnd_class renames object using base probabilities}} The [[BUC]] of the item produced is the same as the blessed/uncursed/cursed status of the horn. | ||
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In the tables above class probability is chance within class (potion or food), and overall probability is the chance relative to all possible items. | In the tables above class probability is chance within class (potion or food), and overall probability is the chance relative to all possible items. | ||
− | ==For | + | ==For tourists== |
− | A blessed horn of plenty is a great item for a [[tourist]] since it can be recharged indefinitely with [[The Platinum Yendorian Express Card]]. | + | A blessed horn of plenty is a great item for a [[tourist]] since it can be recharged indefinitely with [[The Platinum Yendorian Express Card]]. While in a normal game one doesn't generally need the extra food, the ability to produce an indefinite amount of potions and food has several non-trivial uses: |
− | * The unlimited food and potion source can be essential in multi-conduct games. | + | |
+ | * The unlimited food and potion source can be essential in multi-conduct games. In particular, it makes the tourist a viable candidate for a liquid diet: a [[foodless]] [[atheist]] true [[polyselfless]] [[survivor]] (see the link below). | ||
* The potions can be used to provide an indefinite supply of [[holy water]], or can be used for [[polypiling]] or [[alchemy]]. | * The potions can be used to provide an indefinite supply of [[holy water]], or can be used for [[polypiling]] or [[alchemy]]. | ||
* Those attempting [[stupid ascension tricks]] such as [[death farming]] might prefer a horn of plenty to prayer as a food source, though prayer is easier to automate. | * Those attempting [[stupid ascension tricks]] such as [[death farming]] might prefer a horn of plenty to prayer as a food source, though prayer is easier to automate. | ||
* If [[smoky potion]]s are one of sickness, fruit juice, or booze, acid, or oil, the horn can be used as a (slow) [[wish]] engine. | * If [[smoky potion]]s are one of sickness, fruit juice, or booze, acid, or oil, the horn can be used as a (slow) [[wish]] engine. | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
==External links== | ==External links== | ||
* [http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/999ebb59ef609239/a987da11a8df6d6b?lnk=gst&q=ciompi+horn+of+plenty#a987da11a8df6d6b Liquid diet tourist] using a horn of plenty | * [http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/999ebb59ef609239/a987da11a8df6d6b?lnk=gst&q=ciompi+horn+of+plenty#a987da11a8df6d6b Liquid diet tourist] using a horn of plenty | ||
− | + | {{nethack-343}} | |
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[[Category:Tools]] | [[Category:Tools]] | ||
[[Category:Musical instruments]] | [[Category:Musical instruments]] |
Revision as of 13:52, 8 October 2012
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Name | horn of plenty |
Appearance | horn |
Base price | 50 zm |
Weight | 18 |
Material | [[{{{material}}}]] |
Monster use | Will not be used by monsters. |
A horn of plenty is one of the magical horns, but unlike the other horns, it cannot be used as a musical instrument.[1] It is created with 1 to 20 charges and it may contain up to 50 charges. When applied, it produces food (including royal jelly) or a potion of water, fruit juice, booze, acid, sickness or oil.[2][3][4][5] The BUC of the item produced is the same as the blessed/uncursed/cursed status of the horn.
1 in 13 applications (7.7%) will produce a potion, in the following ratios:
Potion | Class probability | Overall probability |
---|---|---|
potion of booze | 18.6% | 1.4% |
potion of sickness | 4.2% | 0.3% |
potion of fruit juice | 18.6% | 1.4% |
potion of acid | 4.4% | 0.3% |
potion of oil | 13.3% | 1% |
potion of water | 40.8% | 3.1% |
The remaining 92% of applications will produce food, in the following ratios (multiples may be created if the food code permits):
Item | Class probability | Overall probability |
---|---|---|
tripe ration | 14% | 12.9% |
random egg | 8.5% | 7.8% |
eucalyptus leaf | 0.3% | 0.3% |
apple | 1.5% | 1.4% |
orange | 1% | 0.9% |
pear | 1% | 0.9% |
melon | 1% | 0.9% |
banana | 1% | 0.9% |
carrot | 1.5% | 1.4% |
sprig of wolfsbane | 0.7% | 0.6% |
clove of garlic | 0.7% | 0.6% |
slime mold | 7.5% | 6.9% |
lump of royal jelly | 5.4% | 5% |
cream pie | 2.5% | 2.3% |
candy bar | 1.3% | 1.2% |
fortune cookie | 5.5% | 5.1% |
pancake | 2.5% | 2.3% |
lembas wafer | 2% | 1.8% |
cram ration | 2% | 1.8% |
food ration | 32.6% | 30.1% |
random tin, including spinach | 7.5% | 6.9% |
In the tables above class probability is chance within class (potion or food), and overall probability is the chance relative to all possible items.
For tourists
A blessed horn of plenty is a great item for a tourist since it can be recharged indefinitely with The Platinum Yendorian Express Card. While in a normal game one doesn't generally need the extra food, the ability to produce an indefinite amount of potions and food has several non-trivial uses:
- The unlimited food and potion source can be essential in multi-conduct games. In particular, it makes the tourist a viable candidate for a liquid diet: a foodless atheist true polyselfless survivor (see the link below).
- The potions can be used to provide an indefinite supply of holy water, or can be used for polypiling or alchemy.
- Those attempting stupid ascension tricks such as death farming might prefer a horn of plenty to prayer as a food source, though prayer is easier to automate.
- If smoky potions are one of sickness, fruit juice, or booze, acid, or oil, the horn can be used as a (slow) wish engine.
References
- ↑ apply.c in NetHack 3.4.3, line 2958: case for HORN_OF_PLENTY in doapply
- ↑ mkobj.c in NetHack 3.4.3, line 106: make the object
- ↑ objects.c in NetHack 3.4.3, line 722: potion probabilities
- ↑ objects.c in NetHack 3.4.3, line 668: food probabilities
- ↑ objnam.c in NetHack 3.4.3, line 2721: rnd_class renames object using base probabilities
External links
- Liquid diet tourist using a horn of plenty
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.