Difference between revisions of "Horse"

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(Redirecting to Pony#Horse)
(sending it nice and quick this time)
(Tag: Removed redirect)
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#REDIRECT [[Pony#Horse]]
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{{monster
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|name=horse
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|difficulty=7
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|level=5
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|experience=61
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|speed=20
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|AC=5
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|MR=0
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|align= 0
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|frequency=2
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|genocidable=Yes
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|attacks=Kick 1d8, Bite 1d3
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|weight=1500
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|nutr=300
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|size=Large
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|resistances=None
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|resistances conveyed=None
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|attributes={{attributes|A horse|animal=1|nohands=1|herbivore=1|wander=1|strong=1|domestic=1|infravisible=1}}
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|reference=[[monst.c#line920]]
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}}
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A '''horse''', {{monsym|horse}}, is a type of [[monster]] that appears in ''[[NetHack]]''. The horse is a [[strong]] and [[herbivorous]] [[domestic animal]] that can be seen via [[infravision]] and has a tendency to wander. Like their other growth stages in the [[unicorn or horse]] [[monster class]], horses can be tamed with veggy food such as [[pear]]s or [[lichen]] [[corpse]]s, and consider [[carrot]]s and [[apple]]s treats.
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A horse has a [[kick]] attack and a bite attack.
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==Generation==
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Horses may be generated as peaceful towards neutral characters. A [[pony]] can [[grow up]] into a horse, and a horse can grow up into a [[warhorse]].
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Horses have a {{frac|100}} chance of generating with a worn saddle.{{refsrc|src/makemon.c|1386|nethack=3.6.7}}
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==Body parts==
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'''Horse''' also refers to the grouping of body parts for the forms of horses and unicorns. It affects the messages referring to the appropriate body parts as follows.
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{| class="prettytable"
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!Body part{{refsrc|hack.h|226}}!!Description
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|-
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|arm||foreleg
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|-
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|eye||eye
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|-
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|face||face
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|-
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|finger||forehoof
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|-
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|fingertip||hoof tip
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|-
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|foot||rear hoof
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|-
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|hand||foreclaw
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|-
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|handed||hooved
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|-
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|head||head
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|-
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|leg||rear leg
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|-
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|light headed||light headed
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|-
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|neck||neck
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|-
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|spine||backbone
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|-
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|toe||rear hoof tip
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|-
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|hair||mane
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|-
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|blood||blood
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|-
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|lung||lung
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|-
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|nose||nose
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|-
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|stomach||stomach
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|}
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==Strategy==
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Horses move at a swift 20 [[speed]] and hit slightly harder than ponies, with their speed amplifying the increased damage further in many cases - characters should pacify a hostile horse quickly with non-[[tripe]] [[rations]] if they do not want to tame or fight it, especially if they are on the weaker side. Like ponies, horse corpses do not penalize characters for eating them, making them a decent meaty source of nutrition.
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===As pets===
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{{main|Knight}}
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Pet horse maintenance is essentially the same as with pet ponies, with the sole difference being that their increase in size somewhat decreases their ability to maintain nutrition.{{refsrc|src/dogmove.c|142|nethack=3.6.7|comment=<code>dog_nutrition</code> function, cases for size use lower multipliers for larger monsters}} Remember to [[chat]] with a pet horse or use a [[stethoscope]] to determine if it is hungry: a horse "whickers" if content, and "whinnies" if hungry. See the article linked above for specific details on Knights and steed maintenance.
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==History==
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The horse first appears in [[NetHack 3.3.0]].
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==Encyclopedia entry==
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{{encyclopedia|
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King Richard III: A horse! a horse! my kingdom for a horse!
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Catesby: Withdraw, my lord; I'll help you to a horse.
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King Richard III: Slave, I have set my life upon a cast,
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And I will stand the hazard of the die:
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I think there be six Richmonds in the field;
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Five have I slain to-day instead of him.
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A horse! a horse! my kingdom for a horse!
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|[ King Richard III, by William Shakespeare ]
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}}
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==References==
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<references/>
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{{nethack-367}}
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[[Category:Body parts]]
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[[Category:Monsters]]

Revision as of 02:48, 18 April 2024

A horse, u, is a type of monster that appears in NetHack. The horse is a strong and herbivorous domestic animal that can be seen via infravision and has a tendency to wander. Like their other growth stages in the unicorn or horse monster class, horses can be tamed with veggy food such as pears or lichen corpses, and consider carrots and apples treats.

A horse has a kick attack and a bite attack.

Generation

Horses may be generated as peaceful towards neutral characters. A pony can grow up into a horse, and a horse can grow up into a warhorse.

Horses have a 1100 chance of generating with a worn saddle.[1]

Body parts

Horse also refers to the grouping of body parts for the forms of horses and unicorns. It affects the messages referring to the appropriate body parts as follows.

Body part[2] Description
arm foreleg
eye eye
face face
finger forehoof
fingertip hoof tip
foot rear hoof
hand foreclaw
handed hooved
head head
leg rear leg
light headed light headed
neck neck
spine backbone
toe rear hoof tip
hair mane
blood blood
lung lung
nose nose
stomach stomach

Strategy

Horses move at a swift 20 speed and hit slightly harder than ponies, with their speed amplifying the increased damage further in many cases - characters should pacify a hostile horse quickly with non-tripe rations if they do not want to tame or fight it, especially if they are on the weaker side. Like ponies, horse corpses do not penalize characters for eating them, making them a decent meaty source of nutrition.

As pets

Main article: Knight

Pet horse maintenance is essentially the same as with pet ponies, with the sole difference being that their increase in size somewhat decreases their ability to maintain nutrition.[3] Remember to chat with a pet horse or use a stethoscope to determine if it is hungry: a horse "whickers" if content, and "whinnies" if hungry. See the article linked above for specific details on Knights and steed maintenance.

History

The horse first appears in NetHack 3.3.0.

Encyclopedia entry

King Richard III: A horse! a horse! my kingdom for a horse!
Catesby: Withdraw, my lord; I'll help you to a horse.
King Richard III: Slave, I have set my life upon a cast,
And I will stand the hazard of the die:
I think there be six Richmonds in the field;
Five have I slain to-day instead of him.
A horse! a horse! my kingdom for a horse!

[ King Richard III, by William Shakespeare ]

References

  1. src/makemon.c in NetHack 3.6.7, line 1386
  2. hack.h in NetHack 3.4.3, line 226
  3. src/dogmove.c in NetHack 3.6.7, line 142: dog_nutrition function, cases for size use lower multipliers for larger monsters