Difference between revisions of "Human (monster)"

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  |resistances=None
 
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  |attributes={{attributes|A human|=
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  |attributes={{attributes|A human|humanoid=1|omnivore=1|nopoly=1|human=1|strong=1|collect=1|infravisible=1}}
|humanoid=1|omnivore=1|nopoly=1|human=1|strong=1|collect=1|infravisible=1}}
 
 
  |reference=[[monst.c#line2277]]
 
  |reference=[[monst.c#line2277]]
 
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A '''human''' is a very rare monster — it is never randomly generated or placed in a normal game.{{refsrc|monst.c|2278}} They can be created by zapping a [[wand of undead turning]] at human corpses found in [[graveyard]]s and by casting stone to flesh on human statues. Human corpses left by human [[zombie]]s will not create human monsters when zapped by the wand, returning rather to their zombie form. A human monster can also be created by [[reverse genocide]], if the player is human.
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A '''human''', {{monsym|human}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It serves as the base monster for the [[corpse]] left by [[Human (starting race)|human]] characters, [[human zombie]]s or [[human mummies]].
  
Curiously, the plain human is one of the twelve forms that the [[Wizard of Yendor]]'s clone may mimic when it is created through [[Double Trouble]].  This is the only way a player will (even fleetingly) see this monster without deliberately attempting to create one.
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==Generation==
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Standard humans are [[Normal mechanism|not randomly generated]].
  
== Murder ==
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A human zombie or human mummy will leave an aged human [[corpse]] behind upon death;{{refsrc|src/mon.c|147|nethack=3.6.7|name="undead_to_corpse"|comment=Converting monster index of undead to corpses of their living counterparts}}{{refsrc|src/mon.c|372|nethack=3.6.7|name="make_corpse"|comment=Undead corpses and their ages are handled with other "special" death drops}} player humans that are killed and leave [[bones]] will have a human corpse atop their grave, unless they were killed by certain monsters or else [[Stoning|stoned]] or [[disintegrate]]d. Humans can be generated by zapping a [[wand of undead turning]] at a human corpse that is ''not'' left by a human zombie or mummy, or else selecting humans while reading a [[cursed]] [[scroll of genocide]].
Strangely, killing ''any'' human, even a hostile one, will be considered [[murder]] for a lawful character.
 
  
This occurs because, for an act to be considered murder, the following conditions must be met:
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The [[Wizard of Yendor]] may create a clone of himself in the guise of a troll via the [[Double Trouble]] [[monster spell]], which is one of the few instances a player can encounter the monster without creating one themselves.{{refsrc|src/wizard.c|51|version=NetHack 3.6.7}}
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{{upcoming|3.7.0|Per {{commit|524ae27c990e7d097c7513d6c0218c98dbd62684}}, human corpses generated as part of fake [[bones]] on [[trap]]s have a {{frac|24|25}} chance of being replaced with a [[player monster]] corpse.}}
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==Murder and monster humans==
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Strangely, killing ''any'' standard human, even a hostile one, will be considered [[murder]] for a lawful character. This occurs because the following conditions must be met for murder penalties to apply:
  
 
* The player must not be [[chaotic]]
 
* The player must not be [[chaotic]]
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* The monster killed must not be a [[player monster]]
 
* The monster killed must not be a [[player monster]]
 
* The monster killed must not always be generated [[hostile]]
 
* The monster killed must not always be generated [[hostile]]
* Killing the monster must produce a ''non-positive'' change in alignment for the player
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* Killing the monster must produce a ''non-positive'' change in [[alignment record]] for the player
  
For a non-chaotic player, the first four conditions are always met: humans are not always generated hostile. However, they are also not guaranteed to be peaceful: they will always be hostile to lawfuls (and chaotics), and have a 50% chance of being peaceful to neutrals.  Thus, for a neutral or lawful character, killing a human can be considered murder if the alignment gain from killing them is non-positive. Because of [[alignment record#Alignment gains from killing monsters|the way alignment gain works]], killing a ''hostile'' human will be considered murder for lawfuls, as killing a cross-aligned "sometimes peaceful" monster adjusts the player's alignment record by <code>malign</code>, or the monster's alignment, which in the case of the neutral human is ''zero''. For a neutral character, killing a hostile human will not be considered murder, as the alignment gain from killing a co-aligned "sometimes peaceful" monster is <code>max(3, malign)</code>, or 3.  Killing a ''peaceful'' human will still be considered murder, however, as that gives an alignment penalty of -3 x <code>max(3, malign)</code>.
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For a non-chaotic character, the first four conditions are always met, since humans are not always generated hostile. However, they are also not guaranteed to be peaceful: they will always be hostile to a lawful character, and have a 50% chance of being peaceful to a neutral character. Because of [[alignment record#Alignment gains from killing monsters|the way alignment gain works]], killing a ''hostile'' human will be considered murder for lawfuls, since killing a cross-aligned "sometimes peaceful" monster adjusts the player's alignment record by <code>malign</code> - this represents the monster's alignment, which in the case of the neutral human is ''zero'', and neither positive nor negative. The human is the only monster for which these conditions can align.
  
The human is notably the only monster for which these conditions align, namely a neutral human monster that is not guaranteed to be either peaceful or hostile.
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For a neutral character, killing a hostile human will not be considered murder, as the alignment gain from killing a co-aligned "sometimes peaceful" monster is <code>max(3, malign)</code>, or 3 - killing a ''peaceful'' human will still be considered murder as normal.
  
== Encyclopedia entry ==
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{{upcoming|3.7.0|Per {{commit|cd91d0630b4aac8b502713715b29a696ece5d765}}, killing standard humans no longer incurs murder penalties.}}
  
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==Encyclopedia entry==
 
{{encyclopedia|<poem>
 
{{encyclopedia|<poem>
 
These strange creatures live mostly on the surface of the earth, gathering together in societies of various forms, but occasionally a stray will descend into the depths and commit mayhem among the dungeon residents who, naturally, often resent the intrusion of such beasts.  They are capable of using weapons and magic, and it is even rumored that the Wizard of Yendor is a member of this species.
 
These strange creatures live mostly on the surface of the earth, gathering together in societies of various forms, but occasionally a stray will descend into the depths and commit mayhem among the dungeon residents who, naturally, often resent the intrusion of such beasts.  They are capable of using weapons and magic, and it is even rumored that the Wizard of Yendor is a member of this species.
 
</poem>}}
 
</poem>}}
  
== References ==
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==References==
 
<references/>
 
<references/>
 
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{{nethack-367}}
{{nethack-343}}
 
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Latest revision as of 15:48, 9 March 2024

A human, @, is a type of monster that appears in NetHack. It serves as the base monster for the corpse left by human characters, human zombies or human mummies.

Generation

Standard humans are not randomly generated.

A human zombie or human mummy will leave an aged human corpse behind upon death;[1][2] player humans that are killed and leave bones will have a human corpse atop their grave, unless they were killed by certain monsters or else stoned or disintegrated. Humans can be generated by zapping a wand of undead turning at a human corpse that is not left by a human zombie or mummy, or else selecting humans while reading a cursed scroll of genocide.

The Wizard of Yendor may create a clone of himself in the guise of a troll via the Double Trouble monster spell, which is one of the few instances a player can encounter the monster without creating one themselves.[3]

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Per commit 524ae27c, human corpses generated as part of fake bones on traps have a 2425 chance of being replaced with a player monster corpse.

Murder and monster humans

Strangely, killing any standard human, even a hostile one, will be considered murder for a lawful character. This occurs because the following conditions must be met for murder penalties to apply:

For a non-chaotic character, the first four conditions are always met, since humans are not always generated hostile. However, they are also not guaranteed to be peaceful: they will always be hostile to a lawful character, and have a 50% chance of being peaceful to a neutral character. Because of the way alignment gain works, killing a hostile human will be considered murder for lawfuls, since killing a cross-aligned "sometimes peaceful" monster adjusts the player's alignment record by malign - this represents the monster's alignment, which in the case of the neutral human is zero, and neither positive nor negative. The human is the only monster for which these conditions can align.

For a neutral character, killing a hostile human will not be considered murder, as the alignment gain from killing a co-aligned "sometimes peaceful" monster is max(3, malign), or 3 - killing a peaceful human will still be considered murder as normal.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Per commit cd91d063, killing standard humans no longer incurs murder penalties.

Encyclopedia entry

These strange creatures live mostly on the surface of the earth, gathering together in societies of various forms, but occasionally a stray will descend into the depths and commit mayhem among the dungeon residents who, naturally, often resent the intrusion of such beasts. They are capable of using weapons and magic, and it is even rumored that the Wizard of Yendor is a member of this species.


References

  1. src/mon.c in NetHack 3.6.7, line 147: Converting monster index of undead to corpses of their living counterparts
  2. src/mon.c in NetHack 3.6.7, line 372: Undead corpses and their ages are handled with other "special" death drops
  3. src/wizard.c in NetHack 3.6.7, line 51