Human (monster)

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A human, @, is a type of monster that appears in NetHack. It serves as the base monster for the corpse left by human characters, human zombies or human mummies.

Generation

Standard humans are not randomly generated.

A human zombie or human mummy will leave an aged human corpse behind upon death;[1][2] player humans that are killed and leave bones will have a human corpse atop their grave, unless they were killed by certain monsters or else stoned or disintegrated. Humans can be generated by zapping a wand of undead turning at a human corpse that is not left by a elf zombie or mummy, or else selecting elves while reading a cursed scroll of genocide.

Curiously, the plain human is one of the twelve forms that the Wizard of Yendor's clone may mimic when it is created through Double Trouble. This is the only way a player will (even fleetingly) see this monster without deliberately attempting to create one.

Murder

Strangely, killing any human, even a hostile one, will be considered murder for a lawful character.

This occurs because, for an act to be considered murder, the following conditions must be met:

  • The player must not be chaotic
  • The monster killed must be of human type
  • The monster killed must not be a player monster
  • The monster killed must not always be generated hostile
  • Killing the monster must produce a non-positive change in alignment for the player

For a non-chaotic player, the first four conditions are always met: humans are not always generated hostile. However, they are also not guaranteed to be peaceful: they will always be hostile to lawfuls (and chaotics), and have a 50% chance of being peaceful to neutrals. Thus, for a neutral or lawful character, killing a human can be considered murder if the alignment gain from killing them is non-positive. Because of the way alignment gain works, killing a hostile human will be considered murder for lawfuls, as killing a cross-aligned "sometimes peaceful" monster adjusts the player's alignment record by malign, or the monster's alignment, which in the case of the neutral human is zero. For a neutral character, killing a hostile human will not be considered murder, as the alignment gain from killing a co-aligned "sometimes peaceful" monster is max(3, malign), or 3. Killing a peaceful human will still be considered murder, however, as that gives an alignment penalty of -3 x max(3, malign).

The human is notably the only monster for which these conditions align, namely a neutral human monster that is not guaranteed to be either peaceful or hostile.

Encyclopedia entry

These strange creatures live mostly on the surface of the earth, gathering together in societies of various forms, but occasionally a stray will descend into the depths and commit mayhem among the dungeon residents who, naturally, often resent the intrusion of such beasts. They are capable of using weapons and magic, and it is even rumored that the Wizard of Yendor is a member of this species.


References

  1. src/mon.c in NetHack 3.6.7, line 147: Converting monster index of undead to corpses of their living counterparts
  2. src/mon.c in NetHack 3.6.7, line 372: Undead corpses and their ages are handled with other "special" death drops


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It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

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