Difference between revisions of "Human mummy"

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(6 - saving the quest stuff for the monster-by-monster passes)
(Tag: Removed redirect)
(big one here since they're tied to quests - can also use this to prepare the text for other mummies)
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==Generation==
 
==Generation==
 
Randomly-generated human mummies are always hostile.
 
Randomly-generated human mummies are always hostile.
 +
 +
Human mummies are the sole quest monster for [[Archeologist]]s, and makes up {{frac|24|175}} of the monsters that are randomly generated on the [[Archeologist quest]]. Several human mummies are also generated on floors below the home level of the Archeologist quest branch at level creation: one is generated on each of the filler levels, seven are placed randomly on the locate level, and eight are placed randomly on the goal level. Human mummies may also appear among the mummies that are part of the second quest monster class, and makes up {{frac|6|175}} of the monsters that are randomly generated there.
  
 
Human mummies have a {{frac|6|7}} chance of [[Monster starting inventory|being generated with]] a [[mummy wrapping]].{{refsrc|src/makemon.c|740|nethack=3.6.7}}
 
Human mummies have a {{frac|6|7}} chance of [[Monster starting inventory|being generated with]] a [[mummy wrapping]].{{refsrc|src/makemon.c|740|nethack=3.6.7}}
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==History==
 
==History==
 
The human mummy first appears in [[NetHack 3.0.0]], where most of the various mummies are introduced.
 
The human mummy first appears in [[NetHack 3.0.0]], where most of the various mummies are introduced.
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 +
==Variants==
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===SLASH'EM===
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In [[SLASH'EM]], the human mummy is also the first quest monster for [[Undead Slayer]]s, and makes up {{frac|96|175}} of the monsters that are randomly generated on the [[Undead Slayer quest]]. Human mummies are also generated on some of the floors of the quest branch at level creation: four are randomly generated on the upper filler level, three are randomly generated on the lower filler level(s), and six are randomly generated on the goal level. Human mummies may also appear among the mummies that are part of the first quest monster class and make up {{frac|24|175}} of the monsters that are randomly generated there.
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===dNetHack===
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In [[dNetHack]], human mummies are stronger and can inflict [[mummy curse]]s on whoever kills them.
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===xNetHack===
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In [[xNetHack]], human mummies can inflict [[withering]] with their melee attacks.
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===EvilHack===
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In [[EvilHack]], human mummies can also inflict [[withering]] with their melee attacks.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==

Revision as of 16:18, 13 December 2023

A human mummy, M, is a type of monster that appears in NetHack. It is a mummified human that is among the faster mummies you can encounter.

A human mummy has two claw attacks.

Generation

Randomly-generated human mummies are always hostile.

Human mummies are the sole quest monster for Archeologists, and makes up 24175 of the monsters that are randomly generated on the Archeologist quest. Several human mummies are also generated on floors below the home level of the Archeologist quest branch at level creation: one is generated on each of the filler levels, seven are placed randomly on the locate level, and eight are placed randomly on the goal level. Human mummies may also appear among the mummies that are part of the second quest monster class, and makes up 6175 of the monsters that are randomly generated there.

Human mummies have a 67 chance of being generated with a mummy wrapping.[1]

A human mummy leaves behind an aged human corpse upon death.[2][3]

History

The human mummy first appears in NetHack 3.0.0, where most of the various mummies are introduced.

Variants

SLASH'EM

In SLASH'EM, the human mummy is also the first quest monster for Undead Slayers, and makes up 96175 of the monsters that are randomly generated on the Undead Slayer quest. Human mummies are also generated on some of the floors of the quest branch at level creation: four are randomly generated on the upper filler level, three are randomly generated on the lower filler level(s), and six are randomly generated on the goal level. Human mummies may also appear among the mummies that are part of the first quest monster class and make up 24175 of the monsters that are randomly generated there.

dNetHack

In dNetHack, human mummies are stronger and can inflict mummy curses on whoever kills them.

xNetHack

In xNetHack, human mummies can inflict withering with their melee attacks.

EvilHack

In EvilHack, human mummies can also inflict withering with their melee attacks.

Encyclopedia entry

But for an account of the manner in which the body was
bandaged, and a list of the unguents and other materials
employed in the process, and the words of power which were
spoken as each bandage was laid in its place, we must have
recourse to a very interesting papyrus which has been edited
and translated by M. Maspero under the title of Le Rituel de
l'Embaumement. ...
Everything that could be done to preserve the body was now
done, and every member of it was, by means of the words of
power which changed perishable substances into imperishable,
protected to all eternity; when the final covering of purple
or white linen had been fastened upon it, the body was ready
for the tomb.

[ Egyptian Magic, by E.A. Wallis Budge ]

References

  1. src/makemon.c in NetHack 3.6.7, line 740
  2. src/mon.c in NetHack 3.6.7, line 147: Converting monster index of undead to corpses of their living counterparts
  3. src/mon.c in NetHack 3.6.7, line 372: Undead corpses and their ages are handled with other "special" death drops