Difference between revisions of "Illithanachronounbinder"

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The '''Illithanachronounbinder''' is a role that appears in [[notdNetHack]]. They are based on the primary enemies of the [[Anachrononaut]]s, and act as their opposite number as implied by the role's name.
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The '''Illithanachronounbinder''' is a role that appears in [[notdNetHack]]. They are based on [[Anachrononaut]]s and [[Binder]]s, and act as their opposite number as implied by the role's name.
  
 
Illithanachronounbinders can be any of the following races: [[Human (starting race)|humans]], [[Orc (starting race)|orcs]], [[Dwarf (starting race)|dwarves]], [[Elf (starting race)|elves]], [[Drow (starting race)|drow]], [[Gnome (starting race)|gnomes]], [[Half-dragon (starting race)|half-dragons]], [[Incantifier (starting race)|incantifiers]], [[Ent (starting race)|ents]], [[Salamander (starting race)|salamanders]], or [[Yuki-onna (starting race)|yuki-onna]].
 
Illithanachronounbinders can be any of the following races: [[Human (starting race)|humans]], [[Orc (starting race)|orcs]], [[Dwarf (starting race)|dwarves]], [[Elf (starting race)|elves]], [[Drow (starting race)|drow]], [[Gnome (starting race)|gnomes]], [[Half-dragon (starting race)|half-dragons]], [[Incantifier (starting race)|incantifiers]], [[Ent (starting race)|ents]], [[Salamander (starting race)|salamanders]], or [[Yuki-onna (starting race)|yuki-onna]].
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===Spirits===
 
===Spirits===
For Illithanachronounbinders, spirits function similarly [[Binder]]s, though with a twist: once summoned, they will appear as hostile monsters.
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For Illithanachronounbinders, spirits function similarly to Binders, though with a twist: once summoned, they will appear as hostile monsters.
  
 
Illithanachronounbinders begin with knowledge of Ahazu's and Amon's seals, and will learn the remaining necessary seals in vaguely alphabetical order by gaining levels; they cannot learn seals through any other method. Summoning the spirit is enough to gain an experience level - killing the spirits is not required at all, but they can drop often-useful items.
 
Illithanachronounbinders begin with knowledge of Ahazu's and Amon's seals, and will learn the remaining necessary seals in vaguely alphabetical order by gaining levels; they cannot learn seals through any other method. Summoning the spirit is enough to gain an experience level - killing the spirits is not required at all, but they can drop often-useful items.

Revision as of 00:28, 31 August 2023

The Illithanachronounbinder is a role that appears in notdNetHack. They are based on Anachrononauts and Binders, and act as their opposite number as implied by the role's name.

Illithanachronounbinders can be any of the following races: humans, orcs, dwarves, elves, drow, gnomes, half-dragons, incantifiers, ents, salamanders, or yuki-onna.

An Illithanachronounbinder is always lawful and cannot change alignment; they are also considered a mind flayer of the selected starting race, possessing all of that race's abilities alongside those of mind flayers.

Below this point are major spoilers for the Illithanachronounbinder role.

Starting inventory

To be written.

Intrinsics

All Illithanachronounbinders gain these intrinsics at the following experience levels:

  • XL 1: ESP, tentacle attack, mind blast ability
    • The tentacle attack automatically triggers in melee, giving nutrition to the user if the target has a brain; you cannot choke or vomit obtaining nutrition this way. The attack can also kill the target by brainlessness.
    • The mind blast works identically to the Madperson ability, but is stronger due to the player being a mind flayer.
  • XL 4: Psionic pulse ability: a directional psionic attack which deals damage and is able to knock monsters back.
  • XL 7: Psionic echolocation: works identically to the chiropteran echolocation ability.
  • XL 10: Flying
  • XL 12: Psionic craze ability: allows you to "psionically torture" a monster, which may make it flee.
  • XL 14: Reflection
  • XL 15: Telekinesis: allows picking up items from a distance.
  • XL 17: Teleport control
  • XL 20: All thrown items return

Skills

To be written.

Special rules

Illithanachronounbinders are immune to madness, and their sanity is always locked at 100.[1]

Illithanachronounbinders cannot level up normally, and must summon spirits in order to gain experience levels.

Spirits

For Illithanachronounbinders, spirits function similarly to Binders, though with a twist: once summoned, they will appear as hostile monsters.

Illithanachronounbinders begin with knowledge of Ahazu's and Amon's seals, and will learn the remaining necessary seals in vaguely alphabetical order by gaining levels; they cannot learn seals through any other method. Summoning the spirit is enough to gain an experience level - killing the spirits is not required at all, but they can drop often-useful items.

Spirit seal XL learned Death drop
Ahazu 1 4-5 food rations
Amon 1 frost horn with a high chance of a non-standard material (e.g. gold or mithril).
Andrealphus 2 sensor pack
can of grease
Andromalius 3 5-15 daggers
sack
Astaroth 4 2-3 upgrade kits
Balam 5 two large daggers
large robe
Berith 6 the Crown Of Berith
Buer 7 the Talisman of Buer
Chupoclops 8 large number of cave spider eggs
Dantalion 9 the Dread of Dantalion
Shiro 10 the Stone Mask
Echidna 11
Eden 12 Eden's Scales
Enki 13
Eurynome 14 Eurynome's Dancing Shoes
Eve 15
Fafnir 16
Huginn and Muninn 17
Iris 18
Jack 19
Malphas 20
Marionette 21
Mother 22
Naberius 23
Orthos 24
Ose 25
Otiax 26
Paimon 27
Simurgh 28
Tenebrous 29
Ymir 30

Quest

The Illithanachronounbinder quest sees you fighting the alhoon Menzoberranzan for the Elder Cerebral Fluid, a dilithium crystal which confers half spell damage and energy regeneration while carried.

The quest contains many hostile mind flayers ("adversaries") and so-called vilithids, which are vampire mind flayers that can drain your levels in addition to sucking your brain.

Gods

Main article: Religion

Due to their god Ilsensine being fallen, praying and sacrificing is impossible for Illithanachronounbinders, though beatitude-testing on altars still works as usual.

Rank titles

The status line shows you to be one of the following ranks when you reach the specified experience level:

  • XL 1–2: Exorcist
  • XL 3–5: Unbinder
  • XL 6–9: Vestige Vanquisher
  • XL 10–13: Spirit Killer
  • XL 14–17: Mind Flayer
  • XL 18–21: Psionaut
  • XL 22–25: Void Voider
  • XL 26–29: Telekinetic
  • XL 30: Keeper of the Gate

Strategy

Illithanachronounbinders must fight many mini-bosses to advance, with the rewards further encouraging you to vanquish them. Fighting some of the spirits will be tough - however, unless specifically mentioned, they are all vulnerable to your brain eating attack.

  • Ahazu:
    • He has threatening melee attacks, including Famine's touch and can digest you. Use ranged attacks.
  • Amon:
    • Very early tough fight. He will hit fast and hard. Due to his high speed and thick hide, it is usually required to draw the seal, escape downstairs, get some equipment and gain a level and then come back. Drops a frost horn you will likely need for Balam's seal.
  • Andrealphus:
    • Very fast but not nearly as threatening as the previous two. Can teleport you around with his attacks.
  • Andromalius:
    • Will use the stack of daggers he is guaranteed to spawn with, so be prepared for some ranged attacks. He can both paralyze you and teleport your equipped gear away, which is especially dangerous in combination with the paralysis he inflicts. Ranged attacks are strongly recommended.
  • Astaroth:
    • Will create automatons such as clockwork dwarves to fight for him. Can hit hard in melee but it is managable.
  • Balam:
    • Another tough fight. He is fast and will use a ranged icy gaze at you and a cold touch attack in melee. Beware of his demon gating abilities.
  • Berith:
    • Due to the artifact helm he will be dropping, he is invulnerable to your brain eating attacks. He hits hard and fast in melee and deals more damage to creatures with blood, so basically all races except Etherealoids, Ents, and Clockwork Automata. He also has an AC of 0.
  • Buer:
    • Beware his poisonous bite and speed. He is fortunately rather unremarkable and binding him will permanently unlock martial arts for you.
  • Chupoclops:
    • Would be dangerous if the binding did not confer immunity to webs and movement speed penalties to nearby monsters. Beware her poisonous bite. The many spider eggs she drops will hatch and spawn an army of cave spiders. They are not too dangerous, but they will be annoying.
  • Dantalion:
    • Hits hard in melee and will teleport to the upstairs like some of the demon lords. He will wear armor and will thus be resistant to brain eating attacks.
  • Shiro:
    • Very hard to hit and will retaliate by throwing rocks as a bonus attack. Vulnerable to brain eating attacks, but they will rarely land due to his high AC. Annoying to fight but not too dangerous.
  • Echidna:
    • Beware her seducing attacks. Her acid breath is also pretty nasty, but can be countered with reflection.
  • Eden:
    • Basically a silver dragon with a fire breath attack, much higher MR and less damaging physical attacks.
  • Enki:
    • Will use water-based attacks to try and apply water damage to your inventory and equipped weapon.