Impossible

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Revision as of 00:49, 20 April 2012 by 184.151.61.183 (talk)
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NetHack generates an impossible message when something such as a monster or object reaches a state that it should not be possible to reach; it displays a short description of the problem, followed by "Program in disorder - perhaps you'd better #quit.". These messages are generated by the impossible() function in pline.c.

Some bugs in NetHack 3.4.3 generate impossible messages; for example, C343-33, "Sometimes a monster may remain hidden under a corpse that has rotted away.", can result in a player polymorphed into a hiding monster hiding under a non-existent object, generating the message "hiding under nothing?" when a monster tries to attack the polymorphed player.

If an error results in the session being unable to continue, the game will normally panic instead of issuing an impossible message.