Difference between revisions of "Invisible item"

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m (Umbire the Phantom moved page Invisible item (SLASH'EM) to Invisible item: hasn't been exclusive to the SLASH series for a while now)
 
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Items in [[SLASH'EM]] may be '''invisible'''.
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'''Invisible items''' are a game mechanic that appears in [[SLASH'EM]], [[GruntHack]] and [[SlashTHEM]]. Some items may be generated or turned [[invisible]]; these items on the ground cannot be seen without walking over them, unless you have the [[see invisible]] property. Invisible items are mostly the same in function as normal items with additional quirks due to their invisibility - and exceptions depending on the item.
Items are rarely generated invisible, so you will not encounter many of them.
 
Without the [[see invisible]] intrinsic, you will only find them in containers, or by walking over them.
 
The other way to get invisible items is to dip any item into a [[potion of invisibility]] or zap it with a [[wand of make invisible]]. Dipping any invisible item into a [[potion of see invisible]] or cancelling it makes it visible again.
 
  
Invisible items mostly function otherwise identically to their visible counterparts, with a few exceptions. A blindfold or towel will still blind you even if you can't see the the item. A mirror will not function if the affected cannot see the item. Invisible items cannot be read if you cannot see invisible <!-- The same constraint doesn't appear to exist for monsters, but it doesn't make a big difference as they can't pick up invisible scrolls, only be generated with them -->. Invisible items cannot be stolen by a monster that cannot see invisible<ref>{{sourcecode|steal.c|277|version=SLASH'EM 0.0.7E7F2}}</ref> (and no monster with a theft attack can see invisible), with the exception of invisible body armor or a cloak worn on top of a visible [[t-shirt]] or body armor. The [[disarm_(technique)|disarm]] technique cannot be used if you cannot see the target's weapon. An invisible weapon has a +3 to-hit bonus against monsters that can't see invisible.
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==Generation==
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There is a {{frac|1250}} chance that a randomly generated item will be created invisible, with the exception of [[mummy wrapping]]s, [[zorkmid]]s and [[boulder]]s in [[Sokoban (SLASH'EM)|Sokoban]].<ref>{{sourcecode|mkobj.c|683|version=SLASH'EM 0.0.7E7F2}}</ref><ref>{{sourcecode|obj.h|145|version=SLASH'EM 0.0.7E7F2}}</ref> Potions of see invisible can still be made invisible. The wand of wishing in the [[Castle]] will always be generated as invisible inside its container.
  
Monsters will not pick up invisible objects if they cannot see invisible<ref>{{sourcecode|mon.c|1025|version=SLASH'EM 0.0.7E7F2}}</ref>, however this does not prevent them from moving to the item. The result is that they stand on top of the item trying to pick it up but failing to do so because they cannot see it.
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If an invisible monster is killed and leaves a [[corpse]], the corpse will be created invisible. Zapping an object with a [[wand of make invisible]] or dipping it in a [[potion of invisibility]] will turn it invisible.
  
There is a 1 in 1250 chance that a randomly generated item will be created invisible<ref>{{sourcecode|mkobj.c|683|version=SLASH'EM 0.0.7E7F2}}</ref>. The wand of wishing in the [[Castle]] is always invisible, however as it is also in a container it is never a problem to find the wand. Mummy wrappings and coins can never be made invisible<ref>{{sourcecode|obj.h|145|version=SLASH'EM 0.0.7E7F2}}</ref>, and sokoban boulders will never be generated invisible. Potions of see invisible can still be made invisible. If an invisible monster is killed, the corpse will be created invisible, however the statue of an invisible monster will not be created invisible.
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==Description==
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Invisible items are rarely encountered and generally have no appreciable difference from their visible counterparts, e.g. an invisible blindfold or towel will still blind you as normal.<!--Invisible =/= transparent necessarily.--> There are some exceptions, however:
  
== Messages ==
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* An invisible weapon has a +3 [[to-hit]] bonus against monsters that cannot see invisible. The [[Disarm (technique)|disarm technique]] cannot be used against invisible weapons.
{|class="prettytable"
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* Invisible items cannot be stolen by a monster that cannot see invisible, with the exception of an invisible set of body armor or cloak worn on top of a visible [[t-shirt]] or body armor; currently, no monster with a theft attack in SLASH'EM can also see invisible.<ref>{{sourcecode|steal.c|277|version=SLASH'EM 0.0.7E7F2}}</ref>
|-
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* Monsters will not pick up invisible objects if they cannot see invisible, but this does not prevent them from pathing to the item. The end result is that they will constantly stand on top of the item as if trying to pick it up, but cannot.<ref>{{sourcecode|mon.c|1025|version=SLASH'EM 0.0.7E7F2}}</ref>
! Message
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* Invisible items such as scrolls and books cannot be read unless you can see invisible. Monsters do not have this same restriction, but cannot pick up invisible items without see invisible anyway; as such, this only becomes important if a monster is randomly generated with an invisible item. An invisible mirror will not function if the affected cannot see the item.
! What happened
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* In GruntHack, slightly different descriptors are used for the gradual rotting of an invisible corpse (e.g. "smelly" instead of "off-color"); this is typically seen with [[stalker]] corpses in particular.
|-
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| ''"You feel here a [[foo]]."''<ref>Despite what this message might seem to imply, walking over an invisible petrifying corpse without gloves will not stone you, except if you are blind.</ref>
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Walking over an invisible item will give the same message as walking over other unseen items (e.g., while [[blind]]). However, invisible corpses that petrify on contact such as a [[cockatrice]] will not stone you if you are not wearing gloves.
| Walked over an invisible item.
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|-
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==Messages==
| ''"Where did the [[foo]] go?"''
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{{message|You feel here <[[foo]]>.|You walked over a square with one or more invisible items.}}
| Visible item dipped into potion of invisibility.
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{{message|Where did the <foo> go?|You dipped a visible item into a potion of invisibility.}}
|-
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{{message|So that's where the <foo> went!|You dipped an invisible item into a potion of see invisible.}}
| ''"So that's where the [[foo]] went!"''
 
| Invisible item dipped into potion of see invisible.
 
|}
 
  
 
==References==
 
==References==
 
<references />
 
<references />
 
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{{slashem-7E7}}
{{se-stub}}
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[[Category:SLASH'EM]]
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[[Category:SLASH'EM items]]
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[[Category:GruntHack]]
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[[Category:GruntHack items]]
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[[Category:SlashTHEM]]
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[[Category:SlashTHEM items]]

Latest revision as of 12:26, 31 October 2023

Invisible items are a game mechanic that appears in SLASH'EM, GruntHack and SlashTHEM. Some items may be generated or turned invisible; these items on the ground cannot be seen without walking over them, unless you have the see invisible property. Invisible items are mostly the same in function as normal items with additional quirks due to their invisibility - and exceptions depending on the item.

Generation

There is a 11250 chance that a randomly generated item will be created invisible, with the exception of mummy wrappings, zorkmids and boulders in Sokoban.[1][2] Potions of see invisible can still be made invisible. The wand of wishing in the Castle will always be generated as invisible inside its container.

If an invisible monster is killed and leaves a corpse, the corpse will be created invisible. Zapping an object with a wand of make invisible or dipping it in a potion of invisibility will turn it invisible.

Description

Invisible items are rarely encountered and generally have no appreciable difference from their visible counterparts, e.g. an invisible blindfold or towel will still blind you as normal. There are some exceptions, however:

  • An invisible weapon has a +3 to-hit bonus against monsters that cannot see invisible. The disarm technique cannot be used against invisible weapons.
  • Invisible items cannot be stolen by a monster that cannot see invisible, with the exception of an invisible set of body armor or cloak worn on top of a visible t-shirt or body armor; currently, no monster with a theft attack in SLASH'EM can also see invisible.[3]
  • Monsters will not pick up invisible objects if they cannot see invisible, but this does not prevent them from pathing to the item. The end result is that they will constantly stand on top of the item as if trying to pick it up, but cannot.[4]
  • Invisible items such as scrolls and books cannot be read unless you can see invisible. Monsters do not have this same restriction, but cannot pick up invisible items without see invisible anyway; as such, this only becomes important if a monster is randomly generated with an invisible item. An invisible mirror will not function if the affected cannot see the item.
  • In GruntHack, slightly different descriptors are used for the gradual rotting of an invisible corpse (e.g. "smelly" instead of "off-color"); this is typically seen with stalker corpses in particular.

Walking over an invisible item will give the same message as walking over other unseen items (e.g., while blind). However, invisible corpses that petrify on contact such as a cockatrice will not stone you if you are not wearing gloves.

Messages

You feel here <foo>.
You walked over a square with one or more invisible items.
Where did the <foo> go?
You dipped a visible item into a potion of invisibility.
So that's where the <foo> went!
You dipped an invisible item into a potion of see invisible.

References