Difference between revisions of "Item"

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An '''item''' is any carriable object to be found in the [[dungeon]]. All items can be placed in your inventory, assuming they are not [[Weight|too heavy]] for you to pick up, and they appear there under a number of categories, listed below. An '''object''' is a stack of one or more identical items that can be stored in a single inventory slot (though sometimes the term 'item' is erroneously used to refer to an object).
 
  
If the weight of the items you are carrying becomes too much then you become [[Encumbrance|encumbered]]. Items can be [[BUC|blessed, uncursed or cursed]], which affects their properties. Some have charges, and can be charged, most can be destroyed, some are generated randomly, and some are unique.
 
 
Many objects can pile up on top of each other on one [[square]], but only the symbol of the top one is shown.
 
 
== Item categories ==
 
 
<!-- The below list follows the inventory sort order of NetHack 3.6.6 -->
 
 
* {{yellow|$}} &ndash; [[Zorkmid|Coins]]
 
* {{cyan|"}} &ndash; [[Amulet|Amulets]]
 
* {{brown|)}} &ndash; [[Weapon|Weapons]]
 
* {{cyan|[}} &ndash; [[Armor]]
 
* {{brown|%}} &ndash; [[Comestible|Comestibles]]
 
* {{white|?}} &ndash; [[Scroll|Scrolls]]
 
* {{magenta|+}} &ndash; [[Spellbook|Spellbooks]]
 
* {{green|!}} &ndash; [[Potion|Potions]]
 
* {{red|<nowiki>=</nowiki>}} &ndash; [[Ring|Rings]]
 
* {{yellow|/}} &ndash; [[Wand|Wands]]
 
* {{brown|(}} &ndash; [[Tool|Tools]]
 
* {{lightgray|*}} &ndash; [[Gem|Gems]]/[[Stone|Stones]]
 
* {{white|`}} &ndash; [[Boulder|Boulders]]/[[Statue|Statues]]
 
* {{cyan|0}} &ndash; [[Heavy iron ball|Iron balls]]
 
* {{cyan|_}} &ndash; [[Iron chain|Chains]]
 
* {{brown|.}} &ndash; [[Venom|Venoms]]
 
 
[[Dungeon feature]]s fixed to the floor, such as [[altar]]s, [[fountain]]s, and [[sink]]s, are distinct from items.
 
 
== Item generation ==
 
 
Items can be randomly found on the floor and in containers. An item is occasionally generated as a [[death drop]] when [[you]] kill a monster and it leaves a corpse. The probabilities below govern the generation of such random items, which varies depending on where they are generated:
 
 
{|class="wikitable"
 
!Item class
 
!Normal dungeon
 
!Inside [[container]]s
 
![[Rogue level]]
 
![[Gehennom]]
 
|-
 
|[[Weapons]]
 
|10%
 
|0%
 
|12%
 
|20%
 
|-
 
|[[Armor]]
 
|10%
 
|0%
 
|12%
 
|20%
 
|-
 
|[[Comestibles]]
 
|20%
 
|15%
 
|22%
 
|16%
 
|-
 
|[[Tool]]s
 
|8%
 
|0%
 
|0%
 
|12%
 
|-
 
|[[Potion]]s
 
|16%
 
|18%
 
|22%
 
|1%
 
|-
 
|[[Scroll]]s
 
|16%
 
|18%
 
|22%
 
|1%
 
|-
 
|[[Spellbook]]s
 
|4%
 
|12%
 
|0%
 
|0%
 
|-
 
|[[Wand]]s
 
|4%
 
|6%
 
|5%
 
|8%
 
|-
 
|[[Ring]]s
 
|3%
 
|5%
 
|5%
 
|8%
 
|-
 
|[[Amulet]]s
 
|1%
 
|1%
 
|0%
 
|4%
 
|-
 
|[[Gem]]s
 
|8%
 
|18%
 
|0%
 
|10%
 
|-
 
|Total
 
|100%
 
|93%
 
|100%
 
|100%
 
|-
 
|}
 
 
The other 7% of objects generated inside containers will be piles of gold.
 
 
In addition, some levels specify extra randomly-generated items: for example, each level of the [[Gnomish Mines]] contains at least one tool, and each [[Sokoban]] level contains a ring and a wand. [[Monster]]s can also be generated with items in their [[Monster starting inventory|inventory]].
 
 
[[Category:Items| ]]
 
{{nethack-361}}
 

Revision as of 15:52, 4 April 2023