Difference between revisions of "Katana"
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'''A katana will not turn into the [[Excalibur]] if you dip it into a [[fountain]].''' Don't degrade your weapon. | '''A katana will not turn into the [[Excalibur]] if you dip it into a [[fountain]].''' Don't degrade your weapon. | ||
+ | |||
+ | ==Average damage calculation== | ||
+ | We assume the player has [[expert skill]] in [[long sword]], which gives a +2 damage bonus. A blessed weapon deals 1d4 extra damage against [[demon]]s and [[undead]]. The worst case scenario is against a small, non-undead, non-demon. The best case scenario is against a large undead/demon monster. | ||
+ | {|class="wikitable" | ||
+ | ! Weapon | ||
+ | ! Against regular small monsters | ||
+ | ! Against regular large monsters | ||
+ | ! Worst case scenario | ||
+ | ! Best case scenario | ||
+ | |- | ||
+ | |Blessed katana +0 || <math>\frac{1+10}{2}+2=\bold{7.5}</math> || <math>\frac{1+12}{2}+2=\bold{8.5}</math> || <math>\frac{1+10}{2}+2=\bold{7.5}</math> || <math>\frac{1+12}{2}+\frac{1+4}{2}+2=\bold{11}</math> | ||
+ | |- | ||
+ | |Blessed katana +7 || <math>\frac{1+10}{2}+2+7=\bold{14.5}</math> || <math>\frac{1+12}{2}+2+7=\bold{15.5}</math> || <math>\frac{1+10}{2}+2+7=\bold{14.5}</math> || <math>\frac{1+12}{2}+\frac{1+4}{2}+2+7=\bold{18}</math> | ||
+ | |- | ||
+ | |Blessed katana +9 || <math>\frac{1+10}{2}+2+9=\bold{16.5}</math> || <math>\frac{1+12}{2}+2+9=\bold{17.5}</math> || <math>\frac{1+10}{2}+2+9=\bold{16.5}</math> || <math>\frac{1+12}{2}+\frac{1+4}{2}+2+9=\bold{20}</math> | ||
+ | |} | ||
+ | Despite the inclusion in the above table, attempting to [[Scroll of enchant weapon#Enchanting Beyond +7|enchant a katana to +9]] is generally a very bad idea, as they're quite rare. | ||
==Encyclopedia entry== | ==Encyclopedia entry== |
Revision as of 07:54, 29 June 2010
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Name | katana |
Appearance | samurai sword |
Damage vs. small | 1d10 |
Damage vs. large | 1d12 |
To-hit bonus | +1 |
Weapon skill | long sword |
Size | one-handed |
Base price | 80 zm (+10/positive enchant) |
Weight | 40 |
Material | iron |
A katana does d10/d12 damage against small/large monsters, with a +1 bonus to hit. When unidentified, it appears as a samurai sword; samurai start with one.
The only differences between katanas and long swords are the +1 bonus to hit and the katana's 1d10 damage vs. small (as opposed to 1d8 for a long sword). Because the katana is the most damaging non-artifact weapon to use the long sword weapon skill, it is often a desirable off-hand weapon for two-weapon combat.
A katana will not turn into the Excalibur if you dip it into a fountain. Don't degrade your weapon.
Average damage calculation
We assume the player has expert skill in long sword, which gives a +2 damage bonus. A blessed weapon deals 1d4 extra damage against demons and undead. The worst case scenario is against a small, non-undead, non-demon. The best case scenario is against a large undead/demon monster.
Weapon | Against regular small monsters | Against regular large monsters | Worst case scenario | Best case scenario |
---|---|---|---|---|
Blessed katana +0 | ||||
Blessed katana +7 | ||||
Blessed katana +9 |
Despite the inclusion in the above table, attempting to enchant a katana to +9 is generally a very bad idea, as they're quite rare.
Encyclopedia entry
The katana is a long, single-edged samurai sword with a
slightly curved blade. Its long handle is designed to allow
it to be wielded with either one or two hands.
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