Katana
) | |
---|---|
Name | katana |
Appearance | samurai sword |
Damage vs. small | 1d10 |
Damage vs. large | 1d12 |
To-hit bonus | +1 |
Weapon skill | long sword |
Size | one-handed |
Base price | 80 zm (+10/positive enchant) |
Weight | 40 |
Material | iron |
A katana does d10/d12 damage against small/large monsters, with a +1 bonus to hit. When unidentified, it appears as a samurai sword; samurai start with one.
The only differences between katanas and long swords are the +1 bonus to hit and the katana's 1d10 damage vs. small (as opposed to 1d8 for a long sword). Because the katana is the most damaging non-artifact weapon to use the long sword weapon skill, it is often a desirable off-hand weapon for two-weapon combat.
A katana will not turn into the Excalibur if you dip it into a fountain. Don't degrade your weapon.
Generation
As noted above, Samurai start with one in their initial inventory, and a Samurai hoping to #twoweapon should generally keep their original, as they're quite rare; should anything happen to it, it's possible to get another during the samurai quest. Bones from a Samurai are another chancy way to get a katana. Otherwise, it may be worth spending a wish to get one. While there are several monsters that spawn with a special chance of a katana in their inventory, they're all located on the samurai quest. Considering that reverse genocide never spawns monsters with items, no help there. And one shouldn't waste genocide scrolls attempting.
Trivia
Despite them making for the best long sword in the game, historically speaking, katanas were no better than an equivalent European sword[1]. In the same era, while many katanas were better than European broadswords, this was simply because katanas were not mass produced (recall that Europe was often at war, and Japan quite isolated); in fact, due to poorer quality steel in Japan, a fairer comparison (non-mass-produced European sword) katanas were actually worse. This is not a fault of NetHack, per se, as canonical Dungeons and Dragons from which NetHack is based.
It could be said, however, that due to the large number of soldiers in the game, the long swords in NetHack are indeed most likely mass-produced. Furthermore, the +1 to-hit may be a nod to D&D, in that that is the exact bonus given to masterwork equipment. Although this still does not account for the fact that the stereotypically better Elven equipment, the Elven broadsword, is still worse (on average) than a katana.
Average damage calculation
We assume the player has expert skill in long sword, which gives a +2 damage bonus. A blessed weapon deals 1d4 extra damage against demons and undead. The worst case scenario is against a small, non-undead, non-demon. The best case scenario is against a large undead/demon monster.
Weapon | Against regular small monsters | Against regular large monsters | Worst case scenario | Best case scenario |
---|---|---|---|---|
Blessed katana +0 | ||||
Blessed katana +7 | ||||
Blessed katana +9 |
Despite the inclusion in the above table, attempting to enchant a katana to +9 is generally a very bad idea, as they're quite rare.
Encyclopedia entry
The katana is a long, single-edged samurai sword with a
slightly curved blade. Its long handle is designed to allow
it to be wielded with either one or two hands.