Difference between revisions of "Knight"
(Linked my Knight FAQ.) |
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+ | =General= | ||
The '''knight''' is one of the player [[class]]es in NetHack. Knights are always [[lawful]] humans. | The '''knight''' is one of the player [[class]]es in NetHack. Knights are always [[lawful]] humans. | ||
+ | |||
+ | The knight is controversial among nethackers, by some considered very poor class, by some as one of the most, or even the most interesting class. It is a choice for a player thinking both about melee and magic. One could however consider that he develops his magical skills in the late game. The knight is also the best [[riding|rider]] in the game. Long-range weapons are clearly his great down-side. | ||
====Starting Equipment==== | ====Starting Equipment==== | ||
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*lots of [[apple]]s and [[carrot]]s | *lots of [[apple]]s and [[carrot]]s | ||
− | Knights know all weapons and armors from the beginning. They also have a special intrinsic ability to #jump, like the knight piece in chess. Their special spell is [[turn undead]]. | + | Knights know all weapons and armors from the beginning. They also have a special intrinsic ability to #jump, like the knight piece in chess. They are able to use [[turn undead]] command. Their special spell is [[turn undead]]. |
Starting pet is always a [[pony]] with a [[saddle]]. | Starting pet is always a [[pony]] with a [[saddle]]. | ||
+ | |||
+ | =Quest= | ||
+ | The [[quest monster]] is a [[quasit]]. The [[quest nemezis]] is a dragon called [[Ixoth]]. He is rather tough opponent, although can be dealt with using E-word or paralysis. After the quest one receives the [[Magic mirror of Merlin]] which allows them to become powerful spellcasters. | ||
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+ | =Knight restrictions= | ||
+ | There are special rules of conduct for a knight. | ||
+ | |||
+ | ====Honor in fight==== | ||
+ | Knight is penalized and called "caitiff" for attacking sleeping, paralysed and fleeing (even if they hit while fleeing) monsters. This can be annoying while attacking some special rooms or trying to use sleep or paralysis against strong monsters. | ||
+ | |||
+ | ====Frugality in food==== | ||
+ | There is a penalty for eating while satiated. | ||
+ | |||
+ | |||
There is an unfinished [http://sartak.katron.org/nh/knight-faq-343.html Knight FAQ]. | There is an unfinished [http://sartak.katron.org/nh/knight-faq-343.html Knight FAQ]. | ||
[[Category:Roles]] | [[Category:Roles]] |
Revision as of 18:04, 22 August 2006
Contents
General
The knight is one of the player classes in NetHack. Knights are always lawful humans.
The knight is controversial among nethackers, by some considered very poor class, by some as one of the most, or even the most interesting class. It is a choice for a player thinking both about melee and magic. One could however consider that he develops his magical skills in the late game. The knight is also the best rider in the game. Long-range weapons are clearly his great down-side.
Starting Equipment
- +1 long sword
- +1 lance
- +1 ring mail
- helmet
- small shield
- leather gloves
- lots of apples and carrots
Knights know all weapons and armors from the beginning. They also have a special intrinsic ability to #jump, like the knight piece in chess. They are able to use turn undead command. Their special spell is turn undead.
Starting pet is always a pony with a saddle.
Quest
The quest monster is a quasit. The quest nemezis is a dragon called Ixoth. He is rather tough opponent, although can be dealt with using E-word or paralysis. After the quest one receives the Magic mirror of Merlin which allows them to become powerful spellcasters.
Knight restrictions
There are special rules of conduct for a knight.
Honor in fight
Knight is penalized and called "caitiff" for attacking sleeping, paralysed and fleeing (even if they hit while fleeing) monsters. This can be annoying while attacking some special rooms or trying to use sleep or paralysis against strong monsters.
Frugality in food
There is a penalty for eating while satiated.
There is an unfinished Knight FAQ.