Difference between revisions of "Leather armor"

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'''Leather armor''' is a type of [[body armor]] that confers two points of [[AC]]. Unlike metal armors, it does not hinder spellcasting. Leather armor is resistant to [[rust]] but susceptible to [[erosion|rot]]. It does not need to be identified (except for enchantment).
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'''Leather armor''' is a type of [[body armor]] that appears in ''[[NetHack]]''. It is naturally made of [[leather]].
  
The [[Caveman]] and [[Rogue]] roles start with leather armor.
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==Generation==
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There is a {{frac|41|482}} (or ~8.5%) chance that a randomly generated piece of armor will be leather armor.<ref>[http://www.steelypips.org/nethack/343/armr-343.html NetHack Armor spoiler]</ref>
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The [[Caveman]] and [[Rogue]] start each game with a set of +0 leather armor.{{refsrc|src/u_init.c|56|version=NetHack 3.6.7}}{{refsrc|src/u_init.c|126|version=NetHack 3.6.7}}
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Weaker [[mercenaries]] such as [[Yendorian Army]] soldiers and [[watchmen]] [[Monster starting inventory|can be generated with]] leather armor.{{refsrc|src/makemon.c|632|version=NetHack 3.6.7}} Various [[quest guardian]]s [[Monster starting inventory|can be generated with]] leather armor as well: [[chieftain]]s, [[page]]s, [[roshi]], and [[warrior]]s have a {{frac|3}} chance to generate with leather armor;{{refsrc|src/makemon.c|293|version=NetHack 3.6.7}} [[hunter]]s have a {{frac|4}} chance of generating with leather armor;{{refsrc|src/makemon.c|305|version=NetHack 3.6.7}} [[thug]]s have a {{frac|4}} chance of generating with leather armor;{{refsrc|src/makemon.c|315|version=NetHack 3.6.7}} and [[neanderthal]]s are always generated with leather armor.{{refsrc|src/makemon.c|320|version=NetHack 3.6.7}}
  
==Generation==
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[[Leather golem]]s leave behind a pile of 2-8 sets of leather armor as a special [[death drop]] instead of a [[corpse]].{{refsrc|src/mon.c|407|version=NetHack 3.6.7}}
Armor comprises 10% of all randomly-generated items in the [[Dungeons of Doom|main dungeon]], 0% in [[container]]s, 12% on the [[Rogue level]], and 20% in [[Gehennom]]. There is an 82 in 964, or ~8.5%, chance that a randomly spawned armor object will be leather armor.<ref>http://www.steelypips.org/nethack/343/armr-343.html</ref>
 
  
In addition, leather armor is created abundantly by [[leather golem]]s, which [[Death drop|leave behind]] 2-8 leather armors when destroyed.  Each one may be [[BUC|blessed, cursed, or neither]] and have a positive, negative, or zero [[enchantment]].
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==Description==
<ref>http://groups.google.com/group/rec.games.roguelike.nethack/msg/e34120648c374754</ref>
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When worn, leather armor confers 2 base [[AC]] and [[MC]]1.
  
 
==Strategy==
 
==Strategy==

Revision as of 21:48, 25 September 2023

[   leather armor   Leather armor.png
Appearance leather armor
Slot body armor
AC 2
Special
Base price 5 zm
Weight 150
Material leather

Leather armor is a type of body armor that appears in NetHack. It is naturally made of leather.

Generation

There is a 41482 (or ~8.5%) chance that a randomly generated piece of armor will be leather armor.[1]

The Caveman and Rogue start each game with a set of +0 leather armor.[2][3]

Weaker mercenaries such as Yendorian Army soldiers and watchmen can be generated with leather armor.[4] Various quest guardians can be generated with leather armor as well: chieftains, pages, roshi, and warriors have a 13 chance to generate with leather armor;[5] hunters have a 14 chance of generating with leather armor;[6] thugs have a 14 chance of generating with leather armor;[7] and neanderthals are always generated with leather armor.[8]

Leather golems leave behind a pile of 2-8 sets of leather armor as a special death drop instead of a corpse.[9]

Description

When worn, leather armor confers 2 base AC and MC1.

Strategy

  • Many spellcasters prefer leather or studded leather armor in the early game, as neither hinders spellcasting. It can also be easy to find positively enchanted leather armor by curse-testing and then wear-testing armor dropped by leather golems.

Variants

Leather armor became MC1 in NetHack 3.6.0. In variants (such as SLASH'EM) based on older versions, it may have an MC of 0.

In SLASH'EM, leather and studded leather armor interfere with spellcasting just as metal armor does. Generally speaking, robes are the preferred body armor of SLASH'EM spellcasters.

Origin

Historical leather armor was made of cuir bouilli, thick leather that had been boiled in water (or possibly oil, wax, or ammonia) to harden it. It was generally cut into scales or plates, which were then fastened together to make body armor.

See also

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.