Leather armor

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Revision as of 23:28, 10 December 2015 by Quantum Immortal (talk | contribs) (slashem and nethack 3.60)
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[   leather armor   Leather armor.png
Appearance leather armor
Slot body armor
AC 2
Special
Base price 5 zm
Weight 150
Material leather

Leather armor confers two points of AC without hindering spellcasting, and is worn in the main armor slot. It does not need to be identified (except for enchantment). Leather armor can be created by killing a leather golem, or can be worn into the dungeon by a caveman or a rogue. Leather armor is resistant to rust but susceptible to rot.

Generation

Armor comprises 10% of all randomly-generated items in the main dungeon, 0% in containers, 12% on the Rogue level, and 20% in Gehennom. There is an 82 in 964, or ~8.5%, chance that a randomly spawned armor object will be leather armor.[1]

  • Leather golems drop 2d4 leather armors when slain, as per their death drop.[2]

Strategy

  • Many spellcasters prefer leather or studded leather armor in the early game, as neither hinders spellcasting. It can also be easy to find positively enchanted leather armor by curse-testing and then wear-testing armor dropped by leather golems.

SLASH'EM

In slash'em, it has an MC of 0. Here, both leather and studded leather armor hinders spellcasting.

See also

References

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It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

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