Difference between revisions of "Leather cloak"

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A '''leather cloak''' provides [[magic cancellation|MC1]] and one point of [[AC]], but has no special abilities. They are often generated on [[watchman|watchmen]] or [[soldier|soldiers]] as part of their starting inventory.
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A '''leather cloak''' is a type of [[cloak]] that appears in ''[[NetHack]]''. It is naturally made of [[leather]].
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==Generation==
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In addition to random generation, armor [[shop]]s and general stores can stock dwarvish cloaks.
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[[Mercenaries]] have a {{frac|2}} chance of generating with a leather cloak.{{refsrc|src/makemon.c|649|version=NetHack 3.6.7}} [[Student]]s, [[attendant]]s, [[abbot]]s, [[acolyte]]s, [[guide]]s, and [[apprentice]]s have an effective {{frac|4|15}} chance of generating with a leather cloak.{{refsrc|src/makemon.c|282|nethack=3.6.7}} [[Chieftain]]s, [[page]]s, [[roshi]]s, and [[warrior]]s have a {{frac|3}} chance of generating with a leather cloak.{{refsrc|src/makemon.c|297|nethack=3.6.7}}
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==Description==
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When worn, a leather cloak grants 1 base [[AC]] and [[MC]]1.
  
 
==Strategy==
 
==Strategy==
This cloak is strictly superior to the more common [[dwarvish cloak|dwarvish]] and [[orcish cloak]]s, which provide the same MC but no AC. Any type of magical cloak, including the fairly common [[elven cloak]], will still be superior to this, providing the same or better AC and MC, plus some special abilities.
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Though strictly superior to the more common [[dwarvish cloak|dwarvish]] and [[orcish cloak]]s, leather cloaks are generally used as temporary coverage for body armor until you can procure a better magical cloak, such as a [[cloak of protection]], [[cloak of magic resistance]] or even an [[elven cloak]].
  
 
==History==
 
==History==
Despite its mundane nature, this is actually one of the newest items in the game, having been introduced along with the [[touchstone]] in [[NetHack 3.4.0]].  The buglist indicates that it resolves the incongruity of human [[Yendorian army|soldier]]s being generated with [[elven cloak]]s.
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The leather cloak is introduced in [[NetHack 3.4.0]], where the buglist indicates that it is meant to resolve the incongruity of [[Human (monster attribute)|human]] soldiers being generated with [[elven cloak]]s.
  
 
==Variants==
 
==Variants==
The leather cloak appears in the inventory of the [[Binder]] role originating from [[dNetHack]] that is also present in [[SLASH'EM Extended]].
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In some variants with [[object materials]] systems, the leather cloak may be renamed to a '''plain cloak''' or simply a '''cloak'''.
  
 
===SLASH'EM===
 
===SLASH'EM===
Since dwarvish and orcish cloaks have been buffed to MC2, almost any cloak is preferable to this one: higher magic cancellation is well worth a point of AC.  The only exception might be for a character who already has MC 2 or MC 3, perhaps from a [[cornuthaum]] (MC2 in slash'em) or [[mithril-coat]] (MC3 in slash'em), in which case the leather cloak may be preferable.
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In [[SLASH'EM]], various cloaks and other items retain their higher MC when worn, and many of them can be [[upgraded]] or produced by upgrading another cloak - this makes the leather cloak much less desirable, unless a character already has MC2 or better, e.g. from a [[cornuthaum]] or [[mithril-coat]].
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===dNetHack===
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In [[dNetHack]] and [[notdNetHack]], the leather cloak is simply known as a "cloak", with its material always appended to its name - a cloak grants 0 base AC, 2 base [[DR]] and MC1 while worn.
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[[Binder]]s that do not start the game with a particular inventory will begin with a leather cloak, including [[incantifier]] Binders. [[Human (starting race)|Human]], incantifier, [[Vampire (starting race in dNetHack)|vampire]], and [[Elf (starting race)|elven]] [[Noble]]s start each game with a +1 leather cloak, as do non-[[Drow (starting race)|drow]] [[Troubador]]s.
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[[Mayor Cummerbund]] is always generated with a leather cloak, and player monster [[Exile (player monster)|exiles]] will always generate with a leather cloak.
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===SpliceHack===
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In [[SpliceHack]], the item is renamed to a plain cloak.
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A plain cloak can be combined with an [[amulet of guarding]] at a [[furnace]] to create a cloak of protection.
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===EvilHack===
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In [[EvilHack]], the item is known simply as a "cloak" with its material appended to its name (e.g., a [[dragonhide]] cloak). Its base material is leather.
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[[Paladin (monster)|The Paladin]] always generates with a regular cloak, and [[cultist]]s have an effective {{frac|4|15}} chance of generating with a regular cloak. Mercenaries that can wear cloaks and do not generate with a racial cloak have a {{frac|2}} chance of generating with a regular cloak, and [[Gnoll (monster attribute)|gnolls]] have a {{frac|5}} chance of generating with a regular cloak.
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===SlashTHEM===
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In [[SlashTHEM]], the [[Ninja (role)|Ninja]] starts each game with a +1 leather cloak. Bards also start each game with a +1 leather cloak, as in dNetHack.
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The [[Crown Royal Cloak]] is an [[artifact]] leather cloak that is the first [[sacrifice gift]] for [[Drunk]]s.
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===Hack'EM===
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In [[Hack'EM]], the item is renamed to a plain cloak.
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Upgrading a plain cloak will produce a [[mummy wrapping]], and vice versa.
  
{{nethack-361}}
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==References==
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<references/>
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{{nethack-367}}
 
[[Category:Cloaks]]
 
[[Category:Cloaks]]

Latest revision as of 22:16, 22 April 2024

[   leather cloak   Leather cloak.png
Appearance leather cloak
Slot cloak
AC 1
Special
Base price 40 zm
Weight 15
Material leather

A leather cloak is a type of cloak that appears in NetHack. It is naturally made of leather.

Generation

In addition to random generation, armor shops and general stores can stock dwarvish cloaks.

Mercenaries have a 12 chance of generating with a leather cloak.[1] Students, attendants, abbots, acolytes, guides, and apprentices have an effective 415 chance of generating with a leather cloak.[2] Chieftains, pages, roshis, and warriors have a 13 chance of generating with a leather cloak.[3]

Description

When worn, a leather cloak grants 1 base AC and MC1.

Strategy

Though strictly superior to the more common dwarvish and orcish cloaks, leather cloaks are generally used as temporary coverage for body armor until you can procure a better magical cloak, such as a cloak of protection, cloak of magic resistance or even an elven cloak.

History

The leather cloak is introduced in NetHack 3.4.0, where the buglist indicates that it is meant to resolve the incongruity of human soldiers being generated with elven cloaks.

Variants

In some variants with object materials systems, the leather cloak may be renamed to a plain cloak or simply a cloak.

SLASH'EM

In SLASH'EM, various cloaks and other items retain their higher MC when worn, and many of them can be upgraded or produced by upgrading another cloak - this makes the leather cloak much less desirable, unless a character already has MC2 or better, e.g. from a cornuthaum or mithril-coat.

dNetHack

In dNetHack and notdNetHack, the leather cloak is simply known as a "cloak", with its material always appended to its name - a cloak grants 0 base AC, 2 base DR and MC1 while worn.

Binders that do not start the game with a particular inventory will begin with a leather cloak, including incantifier Binders. Human, incantifier, vampire, and elven Nobles start each game with a +1 leather cloak, as do non-drow Troubadors.

Mayor Cummerbund is always generated with a leather cloak, and player monster exiles will always generate with a leather cloak.

SpliceHack

In SpliceHack, the item is renamed to a plain cloak.

A plain cloak can be combined with an amulet of guarding at a furnace to create a cloak of protection.

EvilHack

In EvilHack, the item is known simply as a "cloak" with its material appended to its name (e.g., a dragonhide cloak). Its base material is leather.

The Paladin always generates with a regular cloak, and cultists have an effective 415 chance of generating with a regular cloak. Mercenaries that can wear cloaks and do not generate with a racial cloak have a 12 chance of generating with a regular cloak, and gnolls have a 15 chance of generating with a regular cloak.

SlashTHEM

In SlashTHEM, the Ninja starts each game with a +1 leather cloak. Bards also start each game with a +1 leather cloak, as in dNetHack.

The Crown Royal Cloak is an artifact leather cloak that is the first sacrifice gift for Drunks.

Hack'EM

In Hack'EM, the item is renamed to a plain cloak.

Upgrading a plain cloak will produce a mummy wrapping, and vice versa.

References