Difference between revisions of "Leprechaun"

From NetHackWiki
Jump to navigation Jump to search
m
Line 22: Line 22:
 
}}
 
}}
  
The '''leprechaun''', {{monsym|leprechaun}}, is a [[monster]] that appears in ''[[NetHack]]''. It is the only member of the leprechaun [[monster class]] in vanilla. Its only attack is weak, but can steal some [[gold]] from your inventory or your [[square]], after which it [[teleport]]s away.
+
The '''leprechaun''', {{monsym|leprechaun}}, is a [[monster]] that appears in ''[[NetHack]]''. It is the only member of the leprechaun [[monster class]] in the vanilla game. Its sole attack is weak, but can steal some [[gold]] from your inventory or your [[square]], after which it [[teleport]]s away.
 +
 
 +
When you attack a leprechaun which is not [[Paralysis|frozen]], [[Sleep|asleep]], [[Confusion|confused]], or [[Blindness|blind]], it has a {{frac|7}} chance of moving one square away instead of being hit. When this happens, you will move instead of attacking, with a message being printed as of [[NetHack 3.6.0]]. ("You miss wildly and stumble forward."){{refsrc|uhitm.c|405|version=NetHack 3.6.0}}
  
 
Eating a leprechaun's [[corpse]] has a 50% chance of conveying [[teleportitis]], and you will also gain teleportitis while polymorphed into a leprechaun.
 
Eating a leprechaun's [[corpse]] has a 50% chance of conveying [[teleportitis]], and you will also gain teleportitis while polymorphed into a leprechaun.
Line 28: Line 30:
 
==Generation==
 
==Generation==
 
Leprechauns are [[monster creation|normally generated]] [[sleep]]ing{{refsrc|makemon.c|1175|version=NetHack 3.6.0}} and with ''[[LD]]''d''30'' pieces of gold.{{refsrc|makemon.c|688|version=NetHack 3.6.0}} [[Leprechaun hall]]s can be found in the dungeon and are filled with sleeping leprechauns, each on top of some gold, in a similar manner to a [[treasure zoo]].
 
Leprechauns are [[monster creation|normally generated]] [[sleep]]ing{{refsrc|makemon.c|1175|version=NetHack 3.6.0}} and with ''[[LD]]''d''30'' pieces of gold.{{refsrc|makemon.c|688|version=NetHack 3.6.0}} [[Leprechaun hall]]s can be found in the dungeon and are filled with sleeping leprechauns, each on top of some gold, in a similar manner to a [[treasure zoo]].
 
When you attack a leprechaun which is not [[Paralysis|frozen]], [[Sleep|asleep]], [[Confusion|confused]], or [[Blindness|blind]], it has a {{frac|7}} chance of moving one square away instead of being hit. When this happens, you will move instead of attacking.{{refsrc|uhitm.c|405|version=NetHack 3.6.0}}
 
  
 
== Strategy ==
 
== Strategy ==
Leprechauns are annoyances that are best dealt with via ranged weapons or spells. For most players the leprechaun poses no real threat—however its predilection toward escape rather than fighting can make it time-consuming to kill. They will only approach and try to attack you when you have gold in your open inventory, and will otherwise run away from you, randomly teleporting all the while; occasionally, they may stop to attack you if you keep next to them or else prevent them from moving anywhere else. You can prevent them from teleporting by hiding all your gold in a [[container]] or leaving it on a distant floor space; alternately, you can [[throw]] your gold at them, then run the fleeing leprechaun into a corner.
+
Leprechauns are annoyances that are best dealt with via ranged weapons or spells. For most players, the leprechaun poses no real threat—however its predilection toward escape rather than fighting can make it time-consuming to kill. They will only approach and try to attack you when you have gold in your open inventory, and will otherwise run away from you, randomly teleporting all the while. Occasionally, they may stop to attack you if you keep next to them; they will have no choice but to stop and fight if you prevent them from moving anywhere else.
  
Problems will occur if a leprechaun is generated with or comes across an escape wand, such as [[wand of teleportation|teleportation]] or [[wand of make invisible|make invisible]] - or worse, a [[wand of digging]] - and makes catching them much more complicated; in most cases you will have to force them to exhaust all their charges.
+
If you are a [[knight]], awaken leprechauns before attacking them to avoid alignment penalties. Other roles will want to get as close as possible so they have a chance to cut off the leprechaun's escape path; if possible, close or obstruct doors in a room to limit their movement, and make use of your pet to pick them off. Leprechauns cannot open doors, and pets will not have to deal with wild misses as players do.
  
Using a [[ring of conflict]] in a leprechaun hall will cause them to steal from each other—but this will annoyingly scatter them across the level.
+
You can prevent them from teleporting by hiding all your gold in a [[container]] or leaving it on a distant floor space; alternately, you can [[throw]] your gold at them, then run the fleeing leprechaun into a corner; leprechauns can only teleport if they steal gold from you or your square. Problems will occur if a leprechaun is generated with or comes across an escape [[wand]], such as [[wand of teleportation|teleportation]] or [[wand of make invisible|make invisible]] - or worse, a [[wand of digging]] - and makes catching them much more complicated; in most cases you will have to force them to exhaust all their charges.
  
Leprechauns can be exploited for [[credit cloning]]: drop all but one of your gold coins in a shop, lure a leprechaun inside, let it pick up the pile of gold, then let it hit you or just teleport out. Then find it and kill it to get your gold back, and you'll still have your credit. Since you can only do this once per leprechaun, you should do it with as much gold as possible. Using leprechauns this way is difficult since, unlike pets, they won't follow you, but it does mean you can credit clone even without a pet and (in [[3.6.0]]) without a sack.
+
Amusingly, using a [[ring of conflict]] in a leprechaun hall will cause them to steal from each other—but this will annoyingly scatter them across the level.
  
If you are a [[knight]], awaken leprechauns before attacking them to avoid alignment penalties.  
+
Leprechauns can be exploited for [[credit cloning]]: drop all but one of your gold coins in a shop, lure a leprechaun inside, let it pick up the pile of gold, then let it hit you or just teleport out. Then find it and kill it to get your gold back, and you'll still have your credit. Since you can only do this once per leprechaun, you should do it with as much gold as possible. Using leprechauns this way is difficult since, unlike pets, they won't follow you, but it does mean you can credit clone even without a pet or, as of 3.6.0, without a sack.
  
 +
===As a polymorph form===
 
Polymorphing into a leprechaun lets you steal gold from monsters, but generally, this is rather pointless; [[shopkeeper]]s support credit cloning [[aligned priest|priests]] have little gold and are too powerful when you still need [[protection]], and other monsters can simply be killed.
 
Polymorphing into a leprechaun lets you steal gold from monsters, but generally, this is rather pointless; [[shopkeeper]]s support credit cloning [[aligned priest|priests]] have little gold and are too powerful when you still need [[protection]], and other monsters can simply be killed.
  

Revision as of 16:15, 21 January 2020


The leprechaun, l, is a monster that appears in NetHack. It is the only member of the leprechaun monster class in the vanilla game. Its sole attack is weak, but can steal some gold from your inventory or your square, after which it teleports away.

When you attack a leprechaun which is not frozen, asleep, confused, or blind, it has a 17 chance of moving one square away instead of being hit. When this happens, you will move instead of attacking, with a message being printed as of NetHack 3.6.0. ("You miss wildly and stumble forward.")[1]

Eating a leprechaun's corpse has a 50% chance of conveying teleportitis, and you will also gain teleportitis while polymorphed into a leprechaun.

Generation

Leprechauns are normally generated sleeping[2] and with LDd30 pieces of gold.[3] Leprechaun halls can be found in the dungeon and are filled with sleeping leprechauns, each on top of some gold, in a similar manner to a treasure zoo.

Strategy

Leprechauns are annoyances that are best dealt with via ranged weapons or spells. For most players, the leprechaun poses no real threat—however its predilection toward escape rather than fighting can make it time-consuming to kill. They will only approach and try to attack you when you have gold in your open inventory, and will otherwise run away from you, randomly teleporting all the while. Occasionally, they may stop to attack you if you keep next to them; they will have no choice but to stop and fight if you prevent them from moving anywhere else.

If you are a knight, awaken leprechauns before attacking them to avoid alignment penalties. Other roles will want to get as close as possible so they have a chance to cut off the leprechaun's escape path; if possible, close or obstruct doors in a room to limit their movement, and make use of your pet to pick them off. Leprechauns cannot open doors, and pets will not have to deal with wild misses as players do.

You can prevent them from teleporting by hiding all your gold in a container or leaving it on a distant floor space; alternately, you can throw your gold at them, then run the fleeing leprechaun into a corner; leprechauns can only teleport if they steal gold from you or your square. Problems will occur if a leprechaun is generated with or comes across an escape wand, such as teleportation or make invisible - or worse, a wand of digging - and makes catching them much more complicated; in most cases you will have to force them to exhaust all their charges.

Amusingly, using a ring of conflict in a leprechaun hall will cause them to steal from each other—but this will annoyingly scatter them across the level.

Leprechauns can be exploited for credit cloning: drop all but one of your gold coins in a shop, lure a leprechaun inside, let it pick up the pile of gold, then let it hit you or just teleport out. Then find it and kill it to get your gold back, and you'll still have your credit. Since you can only do this once per leprechaun, you should do it with as much gold as possible. Using leprechauns this way is difficult since, unlike pets, they won't follow you, but it does mean you can credit clone even without a pet or, as of 3.6.0, without a sack.

As a polymorph form

Polymorphing into a leprechaun lets you steal gold from monsters, but generally, this is rather pointless; shopkeepers support credit cloning priests have little gold and are too powerful when you still need protection, and other monsters can simply be killed.

Encyclopedia entry

The Irish Leprechaun is the Faeries' shoemaker and is known
under various names in different parts of Ireland:
Cluricaune in Cork, Lurican in Kerry, Lurikeen in Kildare
and Lurigadaun in Tipperary. Although he works for the
Faeries, the Leprechaun is not of the same species. He is
small, has dark skin and wears strange clothes. His nature
has something of the manic-depressive about it: first he
is quite happy, whistling merrily as he nails a sole on to a
shoe; a few minutes later, he is sullen and morose, drunk
on his home-made heather ale. The Leprechaun's two great
loves are tobacco and whiskey, and he is a first-rate con-man,
impossible to out-fox. No one, no matter how clever, has ever
managed to cheat him out of his hidden pot of gold or his
magic shilling. At the last minute he always thinks of some
way to divert his captor's attention and vanishes in the
twinkling of an eye.

[ A Field Guide to the Little People
by Nancy Arrowsmith & George Moorse ]

See also

References


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.