Difference between revisions of "Lightning"
JingaJenga (talk | contribs) (Added reflection info) |
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* [[divine wrath]] | * [[divine wrath]] | ||
* in the clouds on the [[Plane of Air]] | * in the clouds on the [[Plane of Air]] | ||
− | Lightning attacks cause | + | |
+ | Lightning attacks can cause trouble in three ways: they cause substantial direct damage; they will always [[blind]] you; and there is a small chance that [[wand]]s and [[ring]]s in your inventory will be destroyed. The two intrinsics that will protect you are [[shock resistance]], which prevents the damage and the blinding, and [[reflection]], which prevents the damage and protects your inventory. | ||
[[Divine wrath]] is different in that it will cause [[Instadeath]] rather than a finite number of damage unless one is resistant. | [[Divine wrath]] is different in that it will cause [[Instadeath]] rather than a finite number of damage unless one is resistant. | ||
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A large number of attacks lie along a scale between lightning and shock. | A large number of attacks lie along a scale between lightning and shock. | ||
− | [[Mjollnir]] deals lightning damage, and will usually destroy wands and rings in the | + | [[Mjollnir]] deals lightning damage, and will usually destroy wands and rings in the target's possession. The target is not blinded. |
Shocking [[Sphere]]s, Energy [[Vortex]]es, [[Electric eel]]s and some traps on [[chest]]s are explicitly electrical. These have a low probability of destroying wands and rings. | Shocking [[Sphere]]s, Energy [[Vortex]]es, [[Electric eel]]s and some traps on [[chest]]s are explicitly electrical. These have a low probability of destroying wands and rings. | ||
[[Grid bug]]s use a zap attack causing upto 1 point of shock damage. | [[Grid bug]]s use a zap attack causing upto 1 point of shock damage. |
Revision as of 03:14, 29 November 2007
Lightning occurs in NetHack in several places:
- wand of lightning
- Blue Dragon breath attack
- divine wrath
- in the clouds on the Plane of Air
Lightning attacks can cause trouble in three ways: they cause substantial direct damage; they will always blind you; and there is a small chance that wands and rings in your inventory will be destroyed. The two intrinsics that will protect you are shock resistance, which prevents the damage and the blinding, and reflection, which prevents the damage and protects your inventory.
Divine wrath is different in that it will cause Instadeath rather than a finite number of damage unless one is resistant.
A large number of attacks lie along a scale between lightning and shock.
Mjollnir deals lightning damage, and will usually destroy wands and rings in the target's possession. The target is not blinded. Shocking Spheres, Energy Vortexes, Electric eels and some traps on chests are explicitly electrical. These have a low probability of destroying wands and rings. Grid bugs use a zap attack causing upto 1 point of shock damage.
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