Difference between revisions of "Lightsaber Forms (dNetHack)"

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m (Formatted soresu)
m (formatted through shien)
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== Form I: Shii-Cho ==
 
== Form I: Shii-Cho ==
 +
*To gain Shii-Cho xp, fight using a lightsaber.
 
*Shii-Cho is the default lightsaber form, and will be used automatically if you are unskilled or restricted in all forms.
 
*Shii-Cho is the default lightsaber form, and will be used automatically if you are unskilled or restricted in all forms.
 
*-5 bonus to hit against targets wielding ignited lightsabers
 
*-5 bonus to hit against targets wielding ignited lightsabers
Line 92: Line 93:
 
**Counterattacks are made at +5 to-hit, but regular attacks are made at -2 to-hit.
 
**Counterattacks are made at +5 to-hit, but regular attacks are made at -2 to-hit.
  
Form IV: Ataru
+
== Form IV: Ataru ==
  succesful attacks somersault you to a square adjacent to your target
+
*To gain Ataru xp, attack using a  lightsaber after having moved since your last attack (including the somersault for a successful hit).
  Basic:
+
*successful attacks somersault you to a square adjacent to your target
    6 bonus armor class (this should be -6)
+
*Basic:
    -2 bonus to hit
+
**+6 penalty to armor class
    if you have moved since the targets last move +1d(weapon damage)
+
**-2 penalty to hit
      and if using a double bladed lightsaber + 1d3
+
**if you have moved since your last attack (including the somersault for a successful hit), +1d(weapon damage), +2d(weapon damage) if using a double-bladed lightsaber
  Skilled:
+
*Skilled:
    4 bonus armor class (this should be -4)
+
**+4 penalty to armor class
    -1 bonus to hit
+
**-1 penalty to hit
    if you have moved since the targets last move +2d(weapon damage)
+
**if you have moved since your last attack (including the somersault for a successful hit), +2d(weapon damage), +4d(weapon damage) if using a double-bladed lightsaber
      and if using a double bladed lightsaber + 2d3
+
*Expert:
  Expert:
+
**+2 penalty to armor class
    2 bonus armor class (this should be -2)
+
**if you have moved since your last attack (including the somersault for a successful hit), +3d(weapon damage), +6d(weapon damage) if using a double-bladed lightsaber
    if you have moved since the targets last move +3d(weapon damage)
 
      and if using a double bladed lightsaber + 3d3
 
  
Form V: Shien
+
== Form V: Shien ==
  grants reflection (includes dragon breath)
+
*To gain Soresu xp, be attacked at range while wielding a lit lightsaber.
  Basic:
+
*grants reflection (includes dragon breath)
    5% chance of counterattack in melee
+
*Receives a bonus damage die if multiple monsters are adjacent to you
    33% chance to burn incoming projectiles out of the air
+
*Basic:
    +1 bonus to hit against moving targets
+
**5% chance of counterattack in melee
    -10 bonus to hit against non moving targets
+
**33% chance to burn incoming projectiles out of the air
  Skilled:
+
**33% chance to redirect reflected attacks
    10% chance of counterattack in melee
+
**Bonus damage die: 1d(strength/3 + number of adjacent monsters)
    66% chance to burn incoming projectiles out of the air
+
**Counterattacks are made at normal to-hit, but regular attacks are made at -5 to-hit.
    +2 bonus to hit against moving targets
+
*Skilled:
    -5 bonus to hit against non moving targets
+
**10% chance of counterattack in melee
  Expert:
+
**66% chance to burn incoming projectiles out of the air
    20% chance of counterattack in melee
+
**66% chance to redirect reflected attacks
    100% chance to burn incoming projectiles out of the air
+
**Bonus damage die: 1d(strength/3 + 2*(number of adjacent monsters))
    +5 bonus to hit against moving targets
+
**Counterattacks are made at +1 to-hit, but regular attacks are made at -2 to-hit.
    -2 bonus to hit against non moving targets
+
*Expert:
 +
**20% chance of counterattack in melee
 +
**100% chance to burn incoming projectiles out of the air
 +
**100% chance to redirect reflected attacks
 +
**Bonus damage die: 1d(strength/3 + 3*(number of adjacent monsters))
 +
**Counterattacks are made at +2 to-hit, but regular attacks are made at -1 to-hit.
  
 
Form V: Djem So
 
Form V: Djem So

Revision as of 20:39, 18 February 2016

Every class aside from Anachrononauts are restricted in all lightsaber forms.

The possible forms are: Form I: Shii-Cho Form II: Makashi Form III: Soresu Form IV: Ataru Form V: Shien Form V: Djem So Form VI: Niman Form VII: Juyo

Unskilled forms can't be activated.

Skill caps are determined by alignment:

|--------------------+-------------------+-------------------|
| Form               | Neutral Max Level | Chaotic Max Level |
|--------------------+-------------------+-------------------|
| Form I:   Shii-Cho | Expert            | Expert            |
| Form II:  Makashi  | Expert            | Expert            |
| Form III: Soresu   | Expert            | Skilled           |
| Form IV:  Ataru    | Skilled           | Expert            |
| Form V:   Shien    | Expert            | Expert            |
| Form V:   Djem So  | Expert            | Basic             |
| Form VI:  Niman    | Expert            | Expert            |
| Form VII: Juyo     | Basic             | Expert            |
|--------------------+-------------------+-------------------|

Forms have the following effects when active and wielding an ignited lightsaber:

Form I: Shii-Cho

  • To gain Shii-Cho xp, fight using a lightsaber.
  • Shii-Cho is the default lightsaber form, and will be used automatically if you are unskilled or restricted in all forms.
  • -5 bonus to hit against targets wielding ignited lightsabers
  • Unskilled
    • -2 penalty to hit
  • Basic
    • Can gain xp in other lightsaber forms
  • Skilled
    • +2 bonus to hit
    • Can gain xp in other lightsaber forms
  • Expert
    • +5 bonus to hit
    • Can gain xp in other lightsaber forms

Form II: Makashi

  • To gain Makashi xp, fight using a normal lightsaber (not a beamsword or double-bladed lightsaber) without wearing a shield or dual wielding.
  • Attacking a monster studies it, placing a 'study' stack on the target.
  • Attacking a monster with a 'study' stack does bonus damage equal to the number of stacks.
  • Using Makashi with a beamsword or double-bladed lightsaber incurs a -20 to hit penalty
  • Basic:
    • ((DEX + 3 / 3) - 4) bonus to hit
    • if not wearing a shield or dual wielding, additional 2 + (((DEX + 3) / 3) - 4) bonus to damage
    • Each attack adds 1 stack of 'study'. Max 5.
    • Each adjacent monster above 1 reduces your to hit bonus by 5
    • Each adjacent monster above 1 reduces your armor class by 10
  • Skilled:
    • 2 * ((DEX + 3 / 3) - 4) bonus to hit
    • if not wearing a shield or dual wielding, additional 5 + 2 * (((DEX + 3) / 3) - 4) bonus to damage
    • Each attack adds 2 stack of 'study'. Max 10.
    • Each adjacent monster above 1 reduces your to hit bonus by 2
    • Each adjacent monster above 1 reduces your armor class by 5
  • Expert:
    • 3 * ((DEX + 3 / 3) - 4) bonus to hit
    • if not wearing a shield or dual wielding, additional 10 + 3 * (((DEX + 3 / 3)) - 4) bonus to damage
    • Each attack adds 4 stack of 'study'. Max 20.
    • Each adjacent monster above 1 reduces your to hit bonus by 1
    • Each adjacent monster above 1 reduces your armor class by 2

Form III: Soresu

  • To gain Soresu xp, be attacked in melee while wielding a lit lightsaber.
  • When you have negative AC, you roll twice for effective AC and use the lower result.
  • Grants reflection (includes dragon breath)
  • Basic:
    • speed is reduced by 6 (min 1)
    • bonus (DEX + INT) / 5 AC
    • 25% chance of counterattacking in melee
    • 33% chance to burn incoming projectiles out of the air
    • Counterattacks are made at +1 to-hit, but regular attacks are made at -10 to-hit.
  • Skilled:
    • speed is reduced by 4 (min 1)
    • bonus 2 * (DEX + INT) / 5 AC
    • 50% chance of counterattacking in melee
    • 66% chance to burn incoming projectiles out of the air
    • Counterattacks are made at +2 to-hit, but regular attacks are made at -5 to-hit.
  • Expert:
    • speed is reduced by 3 (min 1)
    • bonus 3 * (DEX + INT) / 5 AC
    • 75% chance of counterattacking in melee
    • 100% chance to burn incoming projectiles out of the air
    • Counterattacks are made at +5 to-hit, but regular attacks are made at -2 to-hit.

Form IV: Ataru

  • To gain Ataru xp, attack using a lightsaber after having moved since your last attack (including the somersault for a successful hit).
  • successful attacks somersault you to a square adjacent to your target
  • Basic:
    • +6 penalty to armor class
    • -2 penalty to hit
    • if you have moved since your last attack (including the somersault for a successful hit), +1d(weapon damage), +2d(weapon damage) if using a double-bladed lightsaber
  • Skilled:
    • +4 penalty to armor class
    • -1 penalty to hit
    • if you have moved since your last attack (including the somersault for a successful hit), +2d(weapon damage), +4d(weapon damage) if using a double-bladed lightsaber
  • Expert:
    • +2 penalty to armor class
    • if you have moved since your last attack (including the somersault for a successful hit), +3d(weapon damage), +6d(weapon damage) if using a double-bladed lightsaber

Form V: Shien

  • To gain Soresu xp, be attacked at range while wielding a lit lightsaber.
  • grants reflection (includes dragon breath)
  • Receives a bonus damage die if multiple monsters are adjacent to you
  • Basic:
    • 5% chance of counterattack in melee
    • 33% chance to burn incoming projectiles out of the air
    • 33% chance to redirect reflected attacks
    • Bonus damage die: 1d(strength/3 + number of adjacent monsters)
    • Counterattacks are made at normal to-hit, but regular attacks are made at -5 to-hit.
  • Skilled:
    • 10% chance of counterattack in melee
    • 66% chance to burn incoming projectiles out of the air
    • 66% chance to redirect reflected attacks
    • Bonus damage die: 1d(strength/3 + 2*(number of adjacent monsters))
    • Counterattacks are made at +1 to-hit, but regular attacks are made at -2 to-hit.
  • Expert:
    • 20% chance of counterattack in melee
    • 100% chance to burn incoming projectiles out of the air
    • 100% chance to redirect reflected attacks
    • Bonus damage die: 1d(strength/3 + 3*(number of adjacent monsters))
    • Counterattacks are made at +2 to-hit, but regular attacks are made at -1 to-hit.

Form V: Djem So

 against targets that recently attacked you, skillLevel / 20 chance
   of staggering blow
 otherwise skillLevel / 100 chance of staggering blow
 if strength less than 6, -2 bonus to hit
 else if strength less than 8, -1 bonus to hit
 else if strength greather than 18, less then 18/51, +1 bonus to hit
 else if strength less then 18/**, +2 bonus to hit
 else +3 bonus to hit
 Basic:
   5% chance of counterattack in melee
   bonus damage 1d((strength bonus + 2) / 3)
   +1 bonus to hit
 Skilled:
   10% chance of counterattack in melee
   bonus damage 2d((strength bonus + 2) / 3)
   +2 bonus to hit
 Expert:
   20% chance of counterattack in melee
   bonus damage 3d((strength bonus + 2) / 3)
   +3 bonus to hit

Form VI: Niman

 diff = turn moves since your last spellcast - turn of you targets last move + 1
 Basic:
   -2 damage
   if diff is greater than 0, +3d(diff) damage, +6d(diff) if wielding the annulus
 Skilled:
   -1 damage
   if diff is greater than 0, +6d(diff) damage, +12d(diff) if wielding the annulus
 Expert:
   if diff is greater than 0, +9d(diff) damage, +18d(diff) if wielding the annulus

Form VII: Juyo

 allows you to make sneak attack against helpless targets
 skill level / 20 chance of staggering blow
 Basic:
   +25% speed
 Skilled:
   +33% speed
 Expert:
   +50% speed