Lightsaber Forms (dNetHack)
Every class aside from Anachrononauts are restricted in all lightsaber forms.
The possible forms are: Form I: Shii-Cho Form II: Makashi Form III: Soresu Form IV: Ataru Form V: Shien Form V: Djem So Form VI: Niman Form VII: Juyo
[Unskilled] forms can't be activated.
Skill caps are determined by alignment: |--------------------+-------------------+-------------------| | Form | Neutral Max Level | Chaotic Max Level | |--------------------+-------------------+-------------------| | Form I: Shii-Cho | Expert | Expert | | Form II: Makashi | Expert | Expert | | Form III: Soresu | Expert | Skilled | | Form IV: Ataru | Skilled | Expert | | Form V: Shien | Expert | Expert | | Form V: Djem So | Expert | Basic | | Form VI: Niman | Expert | Expert | | Form VII: Juyo | Basic | Expert | |--------------------+-------------------+-------------------|
Forms have the following effects when active and wielding an ignited lightsaber:
Form I: Shii-Cho
-5 bonus to hit and damage against targets wielding ignited lightsabers Skilled: +2 bonus to hit Expert: +5 bonus to hit
Form II: Makashi
Attacking a monster studies it, placing a 'study' stack on the target. Attacking a monster with a 'study' stack does bonus damage equal to the number of stacks. using Makashi without a saber incurs a -20 to hit penalty Basic: ((DEX + 3 / 3) - 4) bonus to hit if nothing is worn or wielded in your offhand additional 2 + ((DEX + 3 / 3) - 4) bonus to hit Each attack adds 1 stack of 'study'. Max 5. Each adjacent monster above 1 reduces your to hit bonus by 5 Each adjacent monster above 1 reduces your armor class by 10 Basic: 2 * ((DEX + 3 / 3) - 4) bonus to hit if nothing is worn or wielded in your offhand additional 5 + 2 * ((DEX + 3 / 3) - 4) bonus to hit Each attack adds 2 stack of 'study'. Max 10. Each adjacent monster above 1 reduces your to hit bonus by 2 Each adjacent monster above 1 reduces your armor class by 5 Basic: 3 * ((DEX + 3 / 3) - 4) bonus to hit if nothing is worn or wielded in your offhand additional 10 + 3 * ((DEX + 3 / 3) - 4) bonus to hit Each attack adds 4 stack of 'study'. Max 20. Each adjacent monster above 1 reduces your to hit bonus by 1 Each adjacent monster above 1 reduces your armor class by 2
Form III: Soresu
When you have negative AC, you roll twice for effective AC and use the lower result. grants reflection (includes dragon breath) Basic: speed is reduced by 6 (min 1) bonus (DEX + INT) / 5 AC 25% chance of counterattacking in melee 33% chance to burn incoming projectiles out of the air Skilled: speed is reduced by 4 (min 1) bonus 2 * (DEX + INT) / 5 AC 50% chance of counterattacking in melee 66% chance to burn incoming projectiles out of the air Expert: speed is reduced by 3 (min 1) bonus 3 * (DEX + INT) / 5 AC 75% chance of counterattacking in melee 100% chance to burn incoming projectiles out of the air
Form IV: Ataru
succesful attacks somersault you to a square adjacent to your target Basic: 6 bonus armor class (this should be -6) -2 bonus to hit if you have moved since the targets last move +1d(weapon damage) and if using a double bladed lightsaber + 1d3 Skilled: 4 bonus armor class (this should be -4) -1 bonus to hit if you have moved since the targets last move +2d(weapon damage) and if using a double bladed lightsaber + 2d3 Expert: 2 bonus armor class (this should be -2) if you have moved since the targets last move +3d(weapon damage) and if using a double bladed lightsaber + 3d3
Form V: Shien
grants reflection (includes dragon breath) Basic: 5% chance of counterattack in melee 33% chance to burn incoming projectiles out of the air +1 bonus to hit against moving targets -10 bonus to hit against non moving targets Skilled: 10% chance of counterattack in melee 66% chance to burn incoming projectiles out of the air +2 bonus to hit against moving targets -5 bonus to hit against non moving targets Expert: 20% chance of counterattack in melee 100% chance to burn incoming projectiles out of the air +5 bonus to hit against moving targets -2 bonus to hit against non moving targets
Form V: Djem So
against targets that recently attacked you, skillLevel / 20 chance of staggering blow otherwise skillLevel / 100 chance of staggering blow if strength less than 6, -2 bonus to hit else if strength less than 8, -1 bonus to hit else if strength greather than 18, less then 18/51, +1 bonus to hit else if strength less then 18/**, +2 bonus to hit else +3 bonus to hit Basic: 5% chance of counterattack in melee bonus damage 1d((strength bonus + 2) / 3) +1 bonus to hit Skilled: 10% chance of counterattack in melee bonus damage 2d((strength bonus + 2) / 3) +2 bonus to hit Expert: 20% chance of counterattack in melee bonus damage 3d((strength bonus + 2) / 3) +3 bonus to hit
Form VI: Niman
diff = turn moves since your last spellcast - turn of you targets last move + 1 Basic: -2 damage if diff is greater than 0, +3d(diff) damage, +6d(diff) if wielding the annulus Skilled: -1 damage if diff is greater than 0, +6d(diff) damage, +12d(diff) if wielding the annulus Expert: if diff is greater than 0, +9d(diff) damage, +18d(diff) if wielding the annulus
Form VII: Juyo
allows you to make sneak attack against helpless targets skill level / 20 chance of staggering blow Basic: +25% speed Skilled: +33% speed Expert: +50% speed