Difference between revisions of "Liquid leap"
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m (Techniques don't need to be added to the SLASH'EM category as well; the technique category is a subcategory of SLASH'EM anyway, and techniques are summarised in technique.) |
m (link to correct doppelganger page) |
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'''Liquid leap''' is a [[SLASH'EM]] [[technique]]. Invoking this allows the hero to jump in a straight line. He may jump in any direction in which a [[wand]] can fire a ray. The maximum length of the leap depends on the skill level. He may leap through [[iron bars]] and out of a [[bear trap]]. Liquid leaping in [[Sokoban]] carries a [[Luck]] penalty. | '''Liquid leap''' is a [[SLASH'EM]] [[technique]]. Invoking this allows the hero to jump in a straight line. He may jump in any direction in which a [[wand]] can fire a ray. The maximum length of the leap depends on the skill level. He may leap through [[iron bars]] and out of a [[bear trap]]. Liquid leaping in [[Sokoban]] carries a [[Luck]] penalty. | ||
− | [[Doppelganger]]s acquire liquid leap at the start of the game. Other [[race]]s cannot liquid leap. | + | [[Doppelganger (starting race)|Doppelganger]]s acquire liquid leap at the start of the game. Other [[race]]s cannot liquid leap. |
[[Category:Techniques]] | [[Category:Techniques]] | ||
{{slashem-7E7}} | {{slashem-7E7}} |
Revision as of 02:00, 18 April 2009
Liquid leap is a SLASH'EM technique. Invoking this allows the hero to jump in a straight line. He may jump in any direction in which a wand can fire a ray. The maximum length of the leap depends on the skill level. He may leap through iron bars and out of a bear trap. Liquid leaping in Sokoban carries a Luck penalty.
Doppelgangers acquire liquid leap at the start of the game. Other races cannot liquid leap.