Difference between revisions of "Loadstone"

From NetHackWiki
Jump to navigation Jump to search
(Removal methods)
(chance to:opportunity::chance of:probability + refsrc + ver + etc.)
 
(10 intermediate revisions by 2 users not shown)
Line 9: Line 9:
 
   |skill=sling
 
   |skill=sling
 
   |cost=1
 
   |cost=1
 +
  |noenchant=true
 
   |weight=500
 
   |weight=500
 
   |material=mineral
 
   |material=mineral
 
}}
 
}}
  
A '''loadstone''' is one of the four kinds of [[gray stone]]s that appear in ''[[Nethack]]''. It is very heavy, nearly useless, and difficult to get rid of, making it the least desirable of the gray stones.
+
A '''loadstone''' is a type of [[gem]] that appears in ''[[Nethack]]''. It is one of the four kinds of [[gray stone]]s, and is the least desirable of them by far.
  
 
==Generation==
 
==Generation==
Loadstones on the dungeon's floor are always generated [[cursed]], and {{frac|10|11}} of loadstones inside containers are generated cursed; the other {{frac|11}} of those are generated non-cursed.
+
Normally-generated loadstones on the dungeon's floor are always generated [[cursed]]. {{frac|10|11}} of loadstones inside [[container]]s are generated cursed; the other {{frac|11}} of those are generated non-cursed.
  
==Effects==
+
Player monsters generated on the [[Astral Plane]] have a {{frac|30}} chance of being generated carrying a loadstone.{{refsrc|src/mplayer.c|283|version=NetHack 3.6.7}}
Picking up a loadstone will weigh you down, but unlike most items you cannot [[drop]] one or place it into a [[container]] while it is cursed. Any setting of the <code>[[Options#pickup_burden|pickup_burden]]</code> option will be ignored if the character attempts to pick up a loadstone, and other inventory restrictions may be ignored as well&mdash;if a character's [[inventory]] has already reached the 52-item limit, the loadstone will still be picked up and assigned inventory position '#'. A loadstone will [[autocurse]] once it is dropped or leaves your main inventory in any other way.
 
  
Despite its weight, a loadstone does not do any more damage than [[flint]] when thrown.
+
==Description==
 +
A loadstone weighs slightly more than an [[iron ball]], and ultimately serves as a "gotcha" item for the unwary: if you pick a cursed one up, you cannot [[drop]] it or place it into a [[container]]. Any setting of the <code>[[Options#pickup_burden|pickup_burden]]</code> option will be ignored if the character attempts to pick up a loadstone, and other inventory restrictions may be ignored as well&mdash;if a character's [[inventory]] has already reached the 52-item limit, the loadstone will still be picked up and assigned {{white|[[Hash mark|#]]}} as the inventory position. A loadstone will [[autocurse]] once it is dropped or leaves your main inventory in any other way.
 +
 
 +
Despite its weight, a loadstone does not do any more damage than a [[flint stone]] when thrown.
  
 
==Strategy==
 
==Strategy==
Loadstones will often render you [[stressed]] or worse, severely hindering your movement and preventing you going up stairs; you can get rid of it if you lift its curse somehow.
+
Loadstones severely hinder your movement and often render you [[stressed]] or worse, which will prevent you from using up stairs; to get rid of a loadstone, you must typically uncurse it first. There are several methods to dispose of a cursed loadstone:
  
===Removal methods===
+
* [[Curse removal|Uncurse]] the stone, then drop it.
If you find yourself carrying a cursed loadstone, there are several ways to get rid of it:
+
** You can read a noncursed [[scroll of remove curse]], or dip it into a [[potion of holy water]].
* [[Curse removal|Uncurse]] the stone, such as with a noncursed [[scroll of remove curse]] or a [[potion of holy water]], then drop the stone.
 
 
** A successful [[prayer]] can uncurse a loadstone, since having a cursed one counts as a [[minor trouble]].
 
** A successful [[prayer]] can uncurse a loadstone, since having a cursed one counts as a [[minor trouble]].
** As it is not a weapon, a [[scroll of enchant weapon]] will not work.
+
* Drop all [[mineral]] objects that you want to preserve, then cast {{spell of|stone to flesh}} on yourself; this will turn it into a harmless [[meatball]].
* Cast {{spell of|stone to flesh}} on yourself. (Drop all [[mineral]] objects that you don't want to be transformed into [[meat]] first.)
+
* Similarly, drop ''all'' objects that you don't want to cancel, then zap or cast [[cancellation]] at yourself.
** Similarly, zapping or casting [[cancellation]] at yourself will uncurse the stone. (In this case you should drop all objects that you don't want to cancel, which is generally almost all of your inventory including equipment.)
+
* Dip the stone in a [[potion of polymorph]] to transform it.
* Dip the stone in a [[potion of polymorph]] to transform it into something else.
+
* Allow it to be stolen by a [[nymph]] or other item-stealing monster; however, this is very unreliable unless you can ''safely'' ensure no other desirable inventory will be targeted.
* Allow a [[nymph]] or other item-stealing monster to take it; however, this is very unreliable unless you can ''safely'' ensure no other desirable inventory will be targeted.
 
  
 
===Testing for loadstones===
 
===Testing for loadstones===
 
Naturally, one of the most effective methods for dealing with loadstones is learning how to avoid them in the first place.
 
Naturally, one of the most effective methods for dealing with loadstones is learning how to avoid them in the first place.
  
The easiest way to test if a gray stone is a loadstone is to [[kick]] it ''before'' you pick it up. Take off [[gauntlets of power]] and [[kicking boots]] first, and make sure you are not a class that uses martial arts ([[Samurai]] or [[Monk]]) or [[polymorph]]ed into a creature that has a bonus to kicking, such as a [[sasquatch]].{{refsrc|dokick.c|454}}{{refsrc|dokick.c|9}} Loadstones are heavy enough that they cannot be kicked under normal circumstances (i.e. unenhanced strength, not on [[ice]], no kicking bonus from class, equipment, or polyself).
+
The easiest way to test if a gray stone is a loadstone is to [[kick]] it ''before'' you pick it up - loadstones are heavy enough that they cannot be kicked under normal circumstancesny (i.e. with unenhanced strength, on non-[[ice]] squares, and without a kicking bonus). When testing this way, be sure to take off any [[gauntlets of power]] and [[kicking boots]] first, and make sure you are not a [[role]] that uses martial arts ([[Samurai]] or [[Monk]]) or in [[polymorph|the form]] of a creature with a bonus to kicking (e.g. a [[sasquatch]]).{{refsrc|src/dokick.c|7|version=NetHack 3.6.7}}{{refsrc|src/dokick.c|552|version=NetHack 3.6.7}}
 +
 
 +
If removing armor is not possible or desired, you can also compare kicking ranges: A loadstone should travel a much shorter distance than a harmless gray stone or any non-fragile object of similar [[weight]], like a [[rock]]. Be careful though&mdash;some bonuses add a small random amount to the distance.
 +
 
 +
As a mass majority of loadstones are generated cursed, you can also pet-test a suspected loadstone; a pet will only "reluctantly" move over it. This method also works on stones stuck next to undiggable walls, which occurs most often in [[Mines' End]] - but beware of [[level teleporter]] traps. Loadstones also only autocurse when they are dropped or leave the inventory, not when picked up - as such, you can safely pick up any suspicious gray stone after cancelling it, which has no effect beyond rendering it uncursed; if it turns out to be a loadstone, you can simply drop it afterwards.
  
If for any reason you cannot (or do not want to) prevent yourself from having kicking bonuses, you can compare kicking ranges. A loadstone should travel a much shorter distance than a harmless gray stone or any non-fragile object of similar [[weight]], like a [[rock]]. Be careful though&mdash;some bonuses add a small random amount to the distance.
+
Picking up a container with a loadstone inside will not cause it to stick in your inventory; a <code>pickup_burden</code> warning about severe encumbrance when lifting such a container is usually a sign of a loadstone, though keep in mind that large boxes and chests tend to be fairly heavy themselves. If you are still uncertain, you can #[[tip]] the container after removing all other items from it, then test the gray stone using the other above methods.
  
Loadstones autocurse only when they are dropped or leave the inventory, not when picked up; as such, [[cancellation|canceling]] a suspicious gray stone will permit you to safely pick it up, and if it weighs you down you can simply drop it afterwards.
+
Once you have determined that a gray stone is a loadstone, you can #[[name]] or formally identify it so that you can recognize any future ones. If you need to read a noncursed [[scroll of remove curse]] for other reasons anyway, you might want to deliberately pick up a known loadstone. Beware sources of [[amnesia]], as you may forget the identification for the loadstone and pick one up; check your [[discoveries]] to see whether you still know the loadstone.
  
An unknown gray stone on the floor is likely a loadstone if a pet will only "reluctantly" move over it. This method still works on stones stuck next to undiggable walls, which occurs most often in [[Mines' End]], but beware of [[level teleporter]] traps.
+
==History==
 +
The loadstone is introduced in [[NetHack 3.0.0]].
  
A loadstone generated inside a container will have a significant weight, and picking up a container is harmless even with a loadstone inside; you usually get a warning about encumbrance when indirectly lifting a loadstone. If you are still uncertain, you can also #[[tip]] the container after removing all other items from it, then test the gray stone using the other above methods.
+
==Origin==
 +
The loadstone is one of the many "treasures" derived from ''[[Dungeons & Dragons]]'', where it first appears in the 1st Edition ''Dungeon Masters Guide''; it is also known as a "stone of weight". "Loadstone" is a pun on the word [[wikipedia:lodestone|lodestone]], a naturally magnetic mineral (which also alludes to its "sticky" properties).
  
Once you have determined that a gray stone is a loadstone, you can #[[name]] or formally identify it so that you can recognize any future ones. If you need to read a noncursed [[scroll of remove curse]] for other reasons anyway, you might want to deliberately pick up a known loadstone. Beware sources of [[amnesia]], as you may forget the identification for the loadstone and pick one up; check your [[discoveries]] to see whether you still know the loadstone.
+
A stone of weight causes a 50% reduction in attack and movement rate as soon as its owner has to move quickly in order to avoid an enemy; it also "sticks" to its owner and will always turn up on their person, no matter how they attempted to get rid of it. The stone could only be removed by casting "dispel evil", which would cause it to permanently vanish. The loadstone of ''NetHack'' behaves in a similar spirit: it "sticks" to the holder's inventory and inconveniences them by slowing them down with its innate weight; curse removal is similarly required, though it does not destroy the stone, but makes it possible to drop or otherwise get rid of it.
  
 
==Variants==
 
==Variants==
 
 
===SLASH'EM===
 
===SLASH'EM===
In [[SLASH'EM]], [[healthstone]]s are also always generated cursed. So pet testing will not be enough to recognize a loadstone in a undiggable corner.
+
[[SLASH'EM]] does not change loadstones themselves, but adds the [[healthstone]], which is also always generated cursed and appears as a gray stone - this makes pet testing insufficient on its own to detect a loadstone in a undiggable corner. Belatedly, dipping a loadstone in a [[potion of amnesia]] will transform it into a flint stone, which you can then [[upgrade]] into a healthstone.
  
Be careful not to throw a loadstone&mdash;If you have autopickup on, you automatically pick up any items you have thrown.
+
Be careful not to throw a loadstone&mdash;if you have autopickup on, you automatically pick up any items you have thrown.
  
Dipping a loadstone in a [[potion of amnesia]] will transform it into a [[flint stone]]. You can keep the flint stones, in the hope you'll upgrade them in to [[healthstone]]s.
+
===UnNetHack===
 +
In [[UnNetHack]], a loadstone appears next to the upstair of [[Asmodeus' Lair (UnNetHack)|Asmodeus' Lair]].
  
 
===Vulture===
 
===Vulture===
 
When using [[Vulture]], you can see the weight of items, so it is much easier to avoid picking up a loadstone. Drop a junk item on any suspect gray stone: this forces the pickup menu to appear since there are now several items. Gray stones weighing only 10 are harmless to pick up.
 
When using [[Vulture]], you can see the weight of items, so it is much easier to avoid picking up a loadstone. Drop a junk item on any suspect gray stone: this forces the pickup menu to appear since there are now several items. Gray stones weighing only 10 are harmless to pick up.
  
===Slash'EM Extended===
+
===dNetHack===
In [[Slash'EM Extended]], a loadstone fired with a [[sling]] does a whopping d40 damage if it hits. Autopickup is smart enough to avoid picking up known cursed items, so if you were diligent enough to try to drop the loadstone while it was still cursed (which makes the BUC status known), this will not cause you to pick it back up when you walk over its location.
+
In [[dNetHack]], [[Center of All]] has a special projectile attack that launches a loadstone at the target; these thrown loadstones deal 1d30 damage and have a {{frac|3}} chance of adding themselves to the target's inventory instead of dropping to the floor, which can quickly weigh down and immobilize targets. Loadstones generated this way are always cursed.
 +
 
 +
===xNetHack===
 +
Loadstones are removed in [[xNetHack]], with the [[thiefstone]] being introduced instead - though also very troublesome when cursed, it can be put to good use once detected and uncursed.
  
Additional ways to get rid of a loadstone:
+
===SpliceHack===
 +
In [[SpliceHack]], [[Asmodeus' Lair (SpliceHack)|Asmodeus' Lair]] uses the same layout as in UnNetHack, including the loadstone.
  
* Polymorph into a [[lithivore]] and eat the loadstone.
+
You can combine a loadstone with a [[scroll of identify]] at a [[furnace]] to create a [[crystal ball]].
* Wield the loadstone and read a noncursed [[scroll of enchant weapon]] to remove the curse. Beware that here, cursed loadstones will weld themselves to your hand.
 
* Because gems can be enchanted in Slash'EM Extended, if you read enough cursed scrolls of enchant weapon, a wielded loadstone will blow up. (This is generally a waste of resources though.)
 
* Trigger an item teleporter or be attacked by a monster with the item teleportation attack. Certain items can also teleport the player's items out of the inventory.
 
  
===xNetHack===
+
===EvilHack===
Loadstones are removed in [[xNetHack]], but a cursed gray stone may still be a troublesome [[thiefstone]].
+
In [[EvilHack]], [[Infidel]]s can freely drop or remove cursed items, including loadstones.
  
==Origin==
+
===SlashTHEM===
The name ''loadstone'' is a pun on the word [[wikipedia:lodestone|lodestone]], a naturally magnetic mineral.
+
In addition to SLASH'EM notes above, [[lithivore]]s such as [[rock mole]]s can eat loadstones - this means that you can polymorph into a lithivorous monster to eat away a loadstone that you have picked up.
  
 
==Reference==
 
==Reference==
 
<references/>
 
<references/>
 
+
{{nethack-367}}
{{nethack-364}}
 
 
[[Category:Gems]]
 
[[Category:Gems]]

Latest revision as of 08:55, 29 October 2023

* Gray stone.png
Name loadstone
Appearance gray stone
Damage vs. small 1d3
Damage vs. large 1d3
To-hit bonus +0
Weapon skill sling
Size one-handed
Base price 1 zm
Weight 500
Material mineral

A loadstone is a type of gem that appears in Nethack. It is one of the four kinds of gray stones, and is the least desirable of them by far.

Generation

Normally-generated loadstones on the dungeon's floor are always generated cursed. 1011 of loadstones inside containers are generated cursed; the other 111 of those are generated non-cursed.

Player monsters generated on the Astral Plane have a 130 chance of being generated carrying a loadstone.[1]

Description

A loadstone weighs slightly more than an iron ball, and ultimately serves as a "gotcha" item for the unwary: if you pick a cursed one up, you cannot drop it or place it into a container. Any setting of the pickup_burden option will be ignored if the character attempts to pick up a loadstone, and other inventory restrictions may be ignored as well—if a character's inventory has already reached the 52-item limit, the loadstone will still be picked up and assigned # as the inventory position. A loadstone will autocurse once it is dropped or leaves your main inventory in any other way.

Despite its weight, a loadstone does not do any more damage than a flint stone when thrown.

Strategy

Loadstones severely hinder your movement and often render you stressed or worse, which will prevent you from using up stairs; to get rid of a loadstone, you must typically uncurse it first. There are several methods to dispose of a cursed loadstone:

  • Uncurse the stone, then drop it.
  • Drop all mineral objects that you want to preserve, then cast stone to flesh on yourself; this will turn it into a harmless meatball.
  • Similarly, drop all objects that you don't want to cancel, then zap or cast cancellation at yourself.
  • Dip the stone in a potion of polymorph to transform it.
  • Allow it to be stolen by a nymph or other item-stealing monster; however, this is very unreliable unless you can safely ensure no other desirable inventory will be targeted.

Testing for loadstones

Naturally, one of the most effective methods for dealing with loadstones is learning how to avoid them in the first place.

The easiest way to test if a gray stone is a loadstone is to kick it before you pick it up - loadstones are heavy enough that they cannot be kicked under normal circumstancesny (i.e. with unenhanced strength, on non-ice squares, and without a kicking bonus). When testing this way, be sure to take off any gauntlets of power and kicking boots first, and make sure you are not a role that uses martial arts (Samurai or Monk) or in the form of a creature with a bonus to kicking (e.g. a sasquatch).[2][3]

If removing armor is not possible or desired, you can also compare kicking ranges: A loadstone should travel a much shorter distance than a harmless gray stone or any non-fragile object of similar weight, like a rock. Be careful though—some bonuses add a small random amount to the distance.

As a mass majority of loadstones are generated cursed, you can also pet-test a suspected loadstone; a pet will only "reluctantly" move over it. This method also works on stones stuck next to undiggable walls, which occurs most often in Mines' End - but beware of level teleporter traps. Loadstones also only autocurse when they are dropped or leave the inventory, not when picked up - as such, you can safely pick up any suspicious gray stone after cancelling it, which has no effect beyond rendering it uncursed; if it turns out to be a loadstone, you can simply drop it afterwards.

Picking up a container with a loadstone inside will not cause it to stick in your inventory; a pickup_burden warning about severe encumbrance when lifting such a container is usually a sign of a loadstone, though keep in mind that large boxes and chests tend to be fairly heavy themselves. If you are still uncertain, you can #tip the container after removing all other items from it, then test the gray stone using the other above methods.

Once you have determined that a gray stone is a loadstone, you can #name or formally identify it so that you can recognize any future ones. If you need to read a noncursed scroll of remove curse for other reasons anyway, you might want to deliberately pick up a known loadstone. Beware sources of amnesia, as you may forget the identification for the loadstone and pick one up; check your discoveries to see whether you still know the loadstone.

History

The loadstone is introduced in NetHack 3.0.0.

Origin

The loadstone is one of the many "treasures" derived from Dungeons & Dragons, where it first appears in the 1st Edition Dungeon Masters Guide; it is also known as a "stone of weight". "Loadstone" is a pun on the word lodestone, a naturally magnetic mineral (which also alludes to its "sticky" properties).

A stone of weight causes a 50% reduction in attack and movement rate as soon as its owner has to move quickly in order to avoid an enemy; it also "sticks" to its owner and will always turn up on their person, no matter how they attempted to get rid of it. The stone could only be removed by casting "dispel evil", which would cause it to permanently vanish. The loadstone of NetHack behaves in a similar spirit: it "sticks" to the holder's inventory and inconveniences them by slowing them down with its innate weight; curse removal is similarly required, though it does not destroy the stone, but makes it possible to drop or otherwise get rid of it.

Variants

SLASH'EM

SLASH'EM does not change loadstones themselves, but adds the healthstone, which is also always generated cursed and appears as a gray stone - this makes pet testing insufficient on its own to detect a loadstone in a undiggable corner. Belatedly, dipping a loadstone in a potion of amnesia will transform it into a flint stone, which you can then upgrade into a healthstone.

Be careful not to throw a loadstone—if you have autopickup on, you automatically pick up any items you have thrown.

UnNetHack

In UnNetHack, a loadstone appears next to the upstair of Asmodeus' Lair.

Vulture

When using Vulture, you can see the weight of items, so it is much easier to avoid picking up a loadstone. Drop a junk item on any suspect gray stone: this forces the pickup menu to appear since there are now several items. Gray stones weighing only 10 are harmless to pick up.

dNetHack

In dNetHack, Center of All has a special projectile attack that launches a loadstone at the target; these thrown loadstones deal 1d30 damage and have a 13 chance of adding themselves to the target's inventory instead of dropping to the floor, which can quickly weigh down and immobilize targets. Loadstones generated this way are always cursed.

xNetHack

Loadstones are removed in xNetHack, with the thiefstone being introduced instead - though also very troublesome when cursed, it can be put to good use once detected and uncursed.

SpliceHack

In SpliceHack, Asmodeus' Lair uses the same layout as in UnNetHack, including the loadstone.

You can combine a loadstone with a scroll of identify at a furnace to create a crystal ball.

EvilHack

In EvilHack, Infidels can freely drop or remove cursed items, including loadstones.

SlashTHEM

In addition to SLASH'EM notes above, lithivores such as rock moles can eat loadstones - this means that you can polymorph into a lithivorous monster to eat away a loadstone that you have picked up.

Reference