Difference between revisions of "Luckstone"
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− | A '''luckstone''' is a [[gray stone]] that modifies a player's [[Luck]] and [[Luck#Luck_timeout|Luck timeout]]. A [[noncursed]] luckstone adds | + | A '''luckstone''' is a [[gray stone]] that modifies a player's [[Luck]] and [[Luck#Luck_timeout|Luck timeout]]. A [[noncursed]] luckstone adds 3 Luck (which may exceed the ordinary maximum of 10) and a [[cursed]] luckstone subtracts 3 Luck. Luckstones carried in containers (e.g. bags) have no effect on Luck. |
A [[cursed]] luckstone prevents the timeout of negative Luck, [[blessed]] prevents the timeout of positive Luck, and [[uncursed]] prevents the timeout of any Luck. Luck is a scalar (i.e. single) value, which means blessing your luckstone is not terribly necessary unless your total Luck is negative (though it's useful in that it's harder to curse a blessed luckstone than an uncursed one). | A [[cursed]] luckstone prevents the timeout of negative Luck, [[blessed]] prevents the timeout of positive Luck, and [[uncursed]] prevents the timeout of any Luck. Luck is a scalar (i.e. single) value, which means blessing your luckstone is not terribly necessary unless your total Luck is negative (though it's useful in that it's harder to curse a blessed luckstone than an uncursed one). | ||
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The [[The Tsurugi of Muramasa|Tsurugi of Muramasa]] and the [[The Orb of Fate|Orb of Fate]] both act as luckstones. | The [[The Tsurugi of Muramasa|Tsurugi of Muramasa]] and the [[The Orb of Fate|Orb of Fate]] both act as luckstones. | ||
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+ | Note that if your luck is negative (i. e. you killed a coaligned unicorn), uncursed luckstone is harmful because it prevents the luck timeout. In this case, you should put it into a bag or drop it until you luck becomes zero again. | ||
{{stub}} | {{stub}} | ||
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[[Category:Gems]] | [[Category:Gems]] |
Revision as of 19:31, 12 December 2009
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Name | luckstone |
Appearance | gray stone |
Damage vs. small | 1d3 |
Damage vs. large | 1d3 |
To-hit bonus | +0 |
Weapon skill | sling |
Size | one-handed |
Base price | 60 zm (+10/positive enchant) |
Weight | 10 |
Material | mineral |
A luckstone is a gray stone that modifies a player's Luck and Luck timeout. A noncursed luckstone adds 3 Luck (which may exceed the ordinary maximum of 10) and a cursed luckstone subtracts 3 Luck. Luckstones carried in containers (e.g. bags) have no effect on Luck.
A cursed luckstone prevents the timeout of negative Luck, blessed prevents the timeout of positive Luck, and uncursed prevents the timeout of any Luck. Luck is a scalar (i.e. single) value, which means blessing your luckstone is not terribly necessary unless your total Luck is negative (though it's useful in that it's harder to curse a blessed luckstone than an uncursed one).
Multiple luckstones have no cumulative effect, except that having more cursed luckstones than blessed will give you the effects of holding just one luckstone, which is cursed, and so on. A backup luckstone (carried in a container or left in a stash) may be useful in case your primary luckstone becomes cursed (and uncursing equipment is limited).
However, naming differently blessed luckstone in one's inventory will allow the player to still have positive luck when he is facing a cursing monster.
There is a guaranteed luckstone in each of the three variants of Mines' End.
The Heart of Ahriman is a luckstone, which allows you to determine whether any gray stone is a luckstone through abuse of the naming artifacts trick.
The Tsurugi of Muramasa and the Orb of Fate both act as luckstones.
Note that if your luck is negative (i. e. you killed a coaligned unicorn), uncursed luckstone is harmful because it prevents the luck timeout. In this case, you should put it into a bag or drop it until you luck becomes zero again.
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