Difference between revisions of "Lycanthropy"

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m (Atleast since 3.6 you cant throw anything while in wereform ("You can't throw or shoot anything without hands.")--~~~~)
(Long overdue overhaul)
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'''Lycanthropy''' is an [[intrinsic]] conveyed by being bitten by a [[werecreature]] &ndash; a werejackal, wererat, or werewolf.<ref>In general use, the word "[[wikt:lycanthrope|lycanthrope]]" (from ancient Greek λύκος (''lýkos'', "wolf"), άνθρωπος (''ánthropos'', "man")) simply means "werewolf", but in D&D, which NetHack heavily borrows from, the term is extended to apply to all shape-shifting were-creatures.</ref> It is also conveyed by eating the [[corpse]] of one of the above (if you are human, this is considered [[cannibalism]]). The message "You feel feverish" is displayed upon acquiring the intrinsic from a bite.
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'''Lycanthropy''' is an [[intrinsic]] conveyed by being bitten by a [[werecreature]] &ndash; a werejackal, wererat, or werewolf.<ref>In general use, the word "[[wikt:lycanthrope|lycanthrope]]" (from ancient Greek λύκος (''lýkos'', "wolf"), άνθρωπος (''ánthropos'', "man")) simply means "werewolf", but in D&D, which NetHack heavily borrows from, the term is extended to apply to all shape-shifting were-creatures.</ref> It is also conveyed by eating the [[corpse]] of one of the above; if you are human, this is considered [[cannibalism]]. The message "You feel feverish" is displayed upon acquiring the intrinsic from a bite.
  
The intrinsic transforms you into the animal form at regular intervals. Quaffing a potion of [[unholy water]] will do the same. While in were form, you can summon [[jackal]]s, rats, or wolves as pets. [[Polymorph]]ing will toggle between forms.
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The intrinsic transforms you into the animal form at regular intervals; quaffing a potion of [[unholy water]] will immediately cause you to shift to your animal form. While in this form, you can also use [[Monster (command)|#monster]] to call for help, which summons a few monsters of the same species as your animal form. [[Polymorph]]ing will toggle between forms.
  
Lycanthropy is generally considered intrusive as animal forms tend to get encumbered by inventory that was no problem before. Werewolves, in addition, will destroy their shirt, cloak, and body armor when transforming to animal form. To remove lycanthrophy, you can [[pray]] to your god (it counts as a major problem – if successful, "You feel purified."),{{refsrc|pray.c|169}} eat a [[sprig of wolfsbane]],{{refsrc|eat.c|1681}} or quaff a potion of [[holy water]].{{refsrc|potion.c|467|comment=Code path for chaotics}}{{refsrc|potion.c|483|comment=Code path for nonchaotics}} If none of these options are available, an [[amulet of unchanging]] or [[ring of polymorph control]] will keep the intrusive changes under control. Otherwise, you can at least force yourself to transform back into human form by letting yourself get hit by anything that damages (e.g. a monster). When your hp reaches zero, you'll transform back to normal, with the hp you have as a humanoid.
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To prevent catching lycanthropy when bitten, you can wear a [[ring of protection from shape changers]], or reduce the chance with [[magic cancellation]]. To remove lycanthrophy, you can [[pray]] to your god, as it counts as a major problem.{{refsrc|pray.c|169}} You can also eat a [[sprig of wolfsbane]]{{refsrc|eat.c|1681}} or quaff a potion of [[holy water]].{{refsrc|potion.c|467|comment=Code path for chaotics}}{{refsrc|potion.c|483|comment=Code path for nonchaotics}} If none of these options are available, an [[amulet of unchanging]] or [[ring of polymorph control]] will keep the intrusive changes under control. You can force yourself to transform back into your normal form by letting yourself take damage; when you reach zero HP in your animal form, you transform back to normal temporarily.
  
To prevent catching lycanthropy when bitten, you can wear a [[ring of protection from shape changers]], or reduce the chance with [[magic cancellation]].
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==Strategy==
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Lycanthropy is generally considered intrusive, as animal forms tend to get encumbered by inventory size that was no problem before. Werewolves in particular will also destroy their shirt, cloak, and body armor when transforming to animal form. As lycanthropes are also [[silver-hating]] creatures, if a player character is given lycanthropy, they will take silver damage like other lycanthropes; additionally, they cannot handle any silver-based items in either form, and any silver items they are currently wielding will be forcibly dropped. As of [[3.6.0]], this check will also cause the player to "retouch" everything in their inventory, meaning that they may also take [[artifact blast]] damage as well if they are holding any cross-aligned or cross-role [[artifact]]s.
  
{{todo|The player receives silver damage and cannot handle silver items while afflicted by lycanthropy, even in human form - "You can't handle your xyz!"}}
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Lycanthropy does have some benefits, however - it confers [[drain resistance]] while in animal form, and you have the option of summoning many tame pets. If you wear an [[amulet of unchanging]], or have [[polymorph control]] from wearing or eating a [[ring of polymorph control]], you may choose not to transform into your animal form as long as you are conscious and not stunned, asleep, or confused, leaving no adverse effects.
  
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===Summoning fellow monsters===
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While in animal form, using the #monster command will call for help by summoning a few monsters of the same species, the same as the enemy werecreature's skill (e.g. using #monster so as a werejackal will call [[jackal]]s, [[coyote]]s and [[fox]]es).  Calling for help with #monster requires some [[power]] – the same kind that the character uses for spellcasting – and if you don't have enough power, you cannot summon any monsters. This can pose a bit of a problem for very low-level characters.
  
==Summoning fellow monsters==
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The monsters summoned by using the #monster command will remain [[tame]] even after you have returned to human form or are cured, effectively becoming your [[pet]]s. This can be used to acquire a very large number of pet jackals, [[rat]]s, or [[wolves]] over the course of several transformations, which can easily be polymorphed into much better pets; at bare minimum, they can serve as temporary meatshields.
  
While in a changed form, you can use [[Monster (command)|#monster]] command to call for help – summoning a few monsters of the same species as yours. The fellow monsters summoned by using the #monster command will remain [[tame]] after you have returned to human form, or if you become cured, effectively becoming your [[pet]]s.
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==[[SLASH'EM]]==
 
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The [[Lycanthrope (starting race)|lycanthrope]] is a starting race in [[SLASH'EM]] that always start with lycanthropy, though you are automatically a were''wolf'', and cannot choose to be a were-anything else if that is your starting race. However, unlike characters that have been bitten by a werewolf, natural Lycanthropes will remove their armor before transforming, rather than destroy it (unless it is cursed).
A very large number of pet [[jackal]]s, rats, or wolves can be acquired by summoning help over the course of several transformations to the were form. These pets will be very weak, but you can polymorph them into an army of unstoppable monsters (or use them as temporary meatshields).
 
 
 
One thing to note is that calling for help with #monster requires some [[power]] – the same kind that the character uses for spellcasting – and if you don't have enough power, you get a "You lack the energy to send forth a call for help!" message and cannot summon any monsters. This can pose a bit of a problem for very low level characters.
 
  
==Strategy==
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In addition, the [[doppelganger]] race gains intrinsic polymorph control by reaching level 9, allowing them to mitigate the side effects in a manner similar to wearing the ring.
Lycanthropy can be beneficial as it confers [[drain resistance]] while in animal form, and you have the option of summoning many tame pets.  If you wear an [[amulet of unchanging]], or have [[polymorph control]] (from wearing or eating a [[ring of polymorph control]] or in [[SLASH'EM]] choosing the [[doppelganger]] race and reaching level 9) you may choose not to transform into your were form (providing you are conscious and in good health), leaving no adverse effects.
 
  
==[[SLASH'EM]]==
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==Messages==
[[Lycanthrope (starting race)|Lycanthrope]] is a starting race in [[SLASH'EM]] in which you start with Lycanthropy, though you are automatically a were''wolf'', and cannot choose to be a were-anything else if that is your starting race. However, unlike characters that have been bitten by a werewolf, natural Lycanthropes will remove their armor before transforming, rather than destroy it (unless it is cursed).
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The following messages are associated with lycanthropy:
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;"You feel feverish."
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:You were given lycanthropy from a werecreature's bite.
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;"You can't handle your [[foo]]!"
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:The player was wielding a silver weapon at the time they were given lycanthropy.
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;"You lack the energy to send forth a call for help!"
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:You tried to use the #monster command while shifted to your animal form, but do not have enough power.
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;"You feel purified."
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:You successfully cured your lycanthropy using one of the above-described methods.
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
[[Category:Properties]]
 
[[Category:Properties]]
{{nethack-343}}
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{{nethack-362}}

Revision as of 15:04, 25 October 2019

Lycanthropy is an intrinsic conveyed by being bitten by a werecreature – a werejackal, wererat, or werewolf.[1] It is also conveyed by eating the corpse of one of the above; if you are human, this is considered cannibalism. The message "You feel feverish" is displayed upon acquiring the intrinsic from a bite.

The intrinsic transforms you into the animal form at regular intervals; quaffing a potion of unholy water will immediately cause you to shift to your animal form. While in this form, you can also use #monster to call for help, which summons a few monsters of the same species as your animal form. Polymorphing will toggle between forms.

To prevent catching lycanthropy when bitten, you can wear a ring of protection from shape changers, or reduce the chance with magic cancellation. To remove lycanthrophy, you can pray to your god, as it counts as a major problem.[2] You can also eat a sprig of wolfsbane[3] or quaff a potion of holy water.[4][5] If none of these options are available, an amulet of unchanging or ring of polymorph control will keep the intrusive changes under control. You can force yourself to transform back into your normal form by letting yourself take damage; when you reach zero HP in your animal form, you transform back to normal temporarily.

Strategy

Lycanthropy is generally considered intrusive, as animal forms tend to get encumbered by inventory size that was no problem before. Werewolves in particular will also destroy their shirt, cloak, and body armor when transforming to animal form. As lycanthropes are also silver-hating creatures, if a player character is given lycanthropy, they will take silver damage like other lycanthropes; additionally, they cannot handle any silver-based items in either form, and any silver items they are currently wielding will be forcibly dropped. As of 3.6.0, this check will also cause the player to "retouch" everything in their inventory, meaning that they may also take artifact blast damage as well if they are holding any cross-aligned or cross-role artifacts.

Lycanthropy does have some benefits, however - it confers drain resistance while in animal form, and you have the option of summoning many tame pets. If you wear an amulet of unchanging, or have polymorph control from wearing or eating a ring of polymorph control, you may choose not to transform into your animal form as long as you are conscious and not stunned, asleep, or confused, leaving no adverse effects.

Summoning fellow monsters

While in animal form, using the #monster command will call for help by summoning a few monsters of the same species, the same as the enemy werecreature's skill (e.g. using #monster so as a werejackal will call jackals, coyotes and foxes). Calling for help with #monster requires some power – the same kind that the character uses for spellcasting – and if you don't have enough power, you cannot summon any monsters. This can pose a bit of a problem for very low-level characters.

The monsters summoned by using the #monster command will remain tame even after you have returned to human form or are cured, effectively becoming your pets. This can be used to acquire a very large number of pet jackals, rats, or wolves over the course of several transformations, which can easily be polymorphed into much better pets; at bare minimum, they can serve as temporary meatshields.

SLASH'EM

The lycanthrope is a starting race in SLASH'EM that always start with lycanthropy, though you are automatically a werewolf, and cannot choose to be a were-anything else if that is your starting race. However, unlike characters that have been bitten by a werewolf, natural Lycanthropes will remove their armor before transforming, rather than destroy it (unless it is cursed).

In addition, the doppelganger race gains intrinsic polymorph control by reaching level 9, allowing them to mitigate the side effects in a manner similar to wearing the ring.

Messages

The following messages are associated with lycanthropy:

"You feel feverish."
You were given lycanthropy from a werecreature's bite.
"You can't handle your foo!"
The player was wielding a silver weapon at the time they were given lycanthropy.
"You lack the energy to send forth a call for help!"
You tried to use the #monster command while shifted to your animal form, but do not have enough power.
"You feel purified."
You successfully cured your lycanthropy using one of the above-described methods.

References

  1. In general use, the word "lycanthrope" (from ancient Greek λύκος (lýkos, "wolf"), άνθρωπος (ánthropos, "man")) simply means "werewolf", but in D&D, which NetHack heavily borrows from, the term is extended to apply to all shape-shifting were-creatures.
  2. pray.c in NetHack 3.4.3, line 169
  3. eat.c in NetHack 3.4.3, line 1681
  4. potion.c in NetHack 3.4.3, line 467: Code path for chaotics
  5. potion.c in NetHack 3.4.3, line 483: Code path for nonchaotics

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.2. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-362}} tag to the current version's tag or {{noversion}} as appropriate.