M2_NASTY

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Revision as of 00:59, 27 July 2013 by Bcode (talk | contribs) (the Master of Thieves is also nasty if he's your quest nemesis as quest nemeses are adjusted to be nasty at the beginning/loading of the game)
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For the "nasties" summoned by high-level monster spellcasters, see summon nasties.

The M2_NASTY monster flag influences[1] the experience killing a monster gains you[2] and what weapons they might be generated with.[3]

This flag is completely unrelated to the "nasties" summoned by the summon nasties monster spell.

The following monsters are M2_NASTY:

SLASH'EM

In SLASH'EM, the following monsters also have the M2_NASTY flag set:

A user has suggested improving this page or section as follows:

"What was changed in UnNetHack?"

References

  1. mondata.h in NetHack 3.4.3, line 103: extra_nasty() macro detects M2_NASTY
  2. exper.c in NetHack 3.4.3, line 84: extra_nasty() grants extra experience
  3. makemon.c in NetHack 3.4.3, line 431: extra_nasty() biases towards better weapons
  4. trap.c in NetHack 3.4.3, line 2039: extra_nasty() discerns adult dragons from baby dragons to let them tear through webs