Difference between revisions of "Magic cancellation"

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'''Magic cancellation''' or shortly '''MC''' is a property of some pieces of [[armour]] which protects against a wide variety of special melee attacks. It reduces the chance of success of the following special melee attacks:
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'''Magic cancellation''' or shortly '''MC''' is a property of some pieces of [[armour]] which protects against a wide variety of special melee attacks. It has some similar effects as [[zap]]ping a monster with a [[wand of cancellation]]. Magic cancellation is ''different'' from the [[extrinsic]] [[magic resistance]].
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==Protects Against==
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Magic cancellation reduces the chance of success of melee attacks that can be considered of a magical nature. It protects against the following:
  
 
* [[Fire]] (e.g. [[fire ant]] burning attack)
 
* [[Fire]] (e.g. [[fire ant]] burning attack)
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* [[Sliming]] by the [[green slime]] touch
 
* [[Sliming]] by the [[green slime]] touch
 
* [[Disenchanting]] by the [[disenchanter]] touch and claw
 
* [[Disenchanting]] by the [[disenchanter]] touch and claw
* [[Intrinsic-stealing]] by the [[gremlin]] claw
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* [[Power]] draining by the [[energy vortex]]
* Energy drain
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* Constitution draining [[poison]] by the [[rabid rat]] bite
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* Dexterity draining [[poison]] by the [[quasit]] claw
  
Note that that magic cancellation does NOT affect ray attacks, nor does it help against [[passive attack]]s such as the [[floating eye]]'s gaze. It does not affect [[grabbing attack]]s such as the [[owlbear]] bearhug, nor the [[giant eel]] [[drowning attack]]. Magic cancellation is different from the [[extrinsic]] [[magic resistance]].  It has more in common with the effect of [[zap]]ping a monster with a [[wand of cancellation]] (in that it can cancel harmful attacks) although MC has no permanent effect on the monster.
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==Does NOT protect against==
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Magic cancellation does ''not'' protect against the following attacks:
  
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* Ordinary physical damage including weapons, spitting, exploding and tentacle attacks
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* [[Spells]]
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* [[Gaze attack]]s
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* [[Breath attack]]s
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* [[Grabbing attack]]s
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* [[Engulfing]]
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* [[Passive attack]]s
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* [[Erosion]] attacks, including [[rusting]], [[corroding]] and [[rotting]]
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* [[Drowning attack]]s
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* [[Blind]]ing attacks
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* [[Confusion]] attacks
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* [[Hallucination]] attacks
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* [[Stun]]ing attacks
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* [[Petrification]] attacks
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* [[Acid]] attacks
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* [[Seduction]]
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* [[Mindflayer]] intelligence drain
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* [[Leprechaun]] gold stealing
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* [[Nymph]] item stealing
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* [[Wizard of Yendor]] amulet stealing
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* [[Gremlin]] intrinsic-stealing
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* [[Xan]] leg attack
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* [[Nurse]] healing attack
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* [[Juiblex]] disease attack
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* Special attacks of the [[Riders]]
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==Effectiveness==
 
Magic cancellation is a whole number from zero (no reduction in the chance of special attacks succeeding) to 3 (special attacks have 2% of their normal chance of success).  The relationship between MC level and chance of special attack success is as follows:
 
Magic cancellation is a whole number from zero (no reduction in the chance of special attacks succeeding) to 3 (special attacks have 2% of their normal chance of success).  The relationship between MC level and chance of special attack success is as follows:
  
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{{DOD}}
 
{{DOD}}
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==References==
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[[Source:Mhitu.c]]
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[[Source:Monattk.h]]
  
 
[[Category:Armor]]
 
[[Category:Armor]]
 
{{nethack-343}}
 
{{nethack-343}}

Revision as of 21:41, 25 October 2008

Magic cancellation or shortly MC is a property of some pieces of armour which protects against a wide variety of special melee attacks. It has some similar effects as zapping a monster with a wand of cancellation. Magic cancellation is different from the extrinsic magic resistance.

Protects Against

Magic cancellation reduces the chance of success of melee attacks that can be considered of a magical nature. It protects against the following:

Does NOT protect against

Magic cancellation does not protect against the following attacks:

Effectiveness

Magic cancellation is a whole number from zero (no reduction in the chance of special attacks succeeding) to 3 (special attacks have 2% of their normal chance of success). The relationship between MC level and chance of special attack success is as follows:

  • Magic Cancellation 0 = 100%
  • Magic Cancellation 1 = ~67%
  • Magic Cancellation 2 = ~35%
  • Magic Cancellation 3 = 2%
  • Monster cancelled by wand or spell = 0%

All cloaks, some pieces of body armour and the cornuthaum provide non-zero magic cancellation. Note that magic cancellation is not cumulative - your magic cancellation is the maximum of that provided by any single piece of your armour. The following items have maximum magic cancellation (3):

Most players like to have maximum magic cancellation, but some favour the benefits conferred by a cloak of displacement (MC 2).

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.

References

Source:Mhitu.c Source:Monattk.h

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.