Difference between revisions of "Magic cancellation"

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(Protects Against)
(Comparison to cancelling a monster, "armor")
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'''Magic cancellation''' or shortly '''MC''' is a property of some pieces of [[armour]] which protects against a wide variety of special melee attacks. Having maximum magic cancellation means that only 1/50 of these attacks will succeed (assuming they would hit otherwise). It has some similar effects as [[zap]]ping a monster with a [[wand of cancellation]], since this inhibits the monster from making such special melee attacks. Magic cancellation is ''different'' from the [[extrinsic]] [[magic resistance]].
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'''Magic cancellation''', or, shortly, '''MC''', is a property of some pieces of [[armor]] which protects against a wide variety of special melee attacks. Having maximum magic cancellation means that only 1/50 of these attacks will succeed (assuming they would hit otherwise). It is related to [[zap]]ping a monster with a [[wand of cancellation|wand]] or [[spellbook of cancellation|spell]] of [[cancellation]], which, among its effects, causes these attacks to always fail. Magic cancellation is ''different'' from the [[extrinsic]] [[magic resistance]].
  
 
==Protects Against==
 
==Protects Against==
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==Does NOT protect against==
 
==Does NOT protect against==
Magic cancellation does ''not'' protect against the following attacks:
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Magic cancellation does ''not'' protect against the following attacks (although [[cancellation|cancelling]] the monster will protect against some):
  
 
* Ordinary physical damage including weapons, spitting, exploding and tentacle attacks  
 
* Ordinary physical damage including weapons, spitting, exploding and tentacle attacks  
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*  Monster cancelled by wand or [[spellbook of cancellation|spell]] = 0%
 
*  Monster cancelled by wand or [[spellbook of cancellation|spell]] = 0%
  
All [[cloak]]s, some pieces of [[body armor|body armour]] and the [[cornuthaum]] provide non-zero magic cancellation.  Note that magic cancellation is not cumulative - your magic cancellation is the maximum of that provided by any single piece of your armour.  The following items have maximum magic cancellation (3):
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All [[cloak]]s, some pieces of [[body armor]] and the [[cornuthaum]] provide non-zero magic cancellation.  Note that magic cancellation is not cumulative - your magic cancellation is the maximum of that provided by any single piece of your armour.  The following items have maximum magic cancellation (3):
  
 
* [[Elven mithril-coat]]
 
* [[Elven mithril-coat]]
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==References==
 
==References==
[[Source:Mhitu.c]]
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* [[Source:Mhitu.c]]
[[Source:Monattk.h]]
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* [[Source:Monattk.h]]
  
 
[[Category:Armor]]
 
[[Category:Armor]]
 
{{nethack-343}}
 
{{nethack-343}}

Revision as of 23:25, 25 October 2008

Magic cancellation, or, shortly, MC, is a property of some pieces of armor which protects against a wide variety of special melee attacks. Having maximum magic cancellation means that only 1/50 of these attacks will succeed (assuming they would hit otherwise). It is related to zapping a monster with a wand or spell of cancellation, which, among its effects, causes these attacks to always fail. Magic cancellation is different from the extrinsic magic resistance.

Protects Against

Magic cancellation reduces the chance of success of melee attacks that can be considered of a magical nature. It protects against the following:

Does NOT protect against

Magic cancellation does not protect against the following attacks (although cancelling the monster will protect against some):

Effectiveness

Magic cancellation is a whole number from zero (no reduction in the chance of special attacks succeeding) to 3 (special attacks have 2% of their normal chance of success). The relationship between MC level and chance of special attack success is as follows:

  • Magic Cancellation 0 = 100%
  • Magic Cancellation 1 = ~67%
  • Magic Cancellation 2 = ~35%
  • Magic Cancellation 3 = 2%
  • Monster cancelled by wand or spell = 0%

All cloaks, some pieces of body armor and the cornuthaum provide non-zero magic cancellation. Note that magic cancellation is not cumulative - your magic cancellation is the maximum of that provided by any single piece of your armour. The following items have maximum magic cancellation (3):

Most players like to have maximum magic cancellation, but some favour the benefits conferred by a cloak of displacement (MC 2).

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.