Difference between revisions of "Magic candle"

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A '''magic candle''' is a [[tool]] that appears in [[SLASH'EM]]. It appears simply as a [[candle]] when unidentified. [[The Candle of Eternal Flame]] is an [[artifact]] magic candle.
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A '''magic candle''' is a [[tool]] that appears in [[SLASH'EM]]. It appears simply as a [[candle]] when unidentified.
 +
 
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[[The Candle of Eternal Flame]] is an [[artifact]] magic candle.
  
 
==Description==
 
==Description==
When lit, a magic candle has a radius of 3 tiles and burns indefinitely without melting - while it cannot normally appear as "partly used", the variable for whether a light source has been used at least once is still applied. This renders a magic candle unable to be sold if it was ever lit, and a "fresh" candle will stack separately from lit ones; it is unknown if a usage fee is incurred this way. A bug in [[wizard mode]] prevents any kind of magic candles from being sold.
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When lit, a magic candle gives a 3-tile radius of light tiles and burns indefinitely without melting - while it cannot normally appear as "partly used", the variable for whether a light source has been used at least once is still applied. This renders a magic candle unable to be sold if it was ever lit, and a "fresh" candle will stack separately from lit ones; it is unknown if a usage fee is incurred this way. A bug in [[wizard mode]] prevents any kind of magic candles from being sold.
  
Attaching a magic candle to the [[Candelabrum of Invocation]] will revert it to a mundane candle, and burns for slightly longer.
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Attaching a magic candle to the [[Candelabrum of Invocation]] will revert it to a mundane candle that burns for slightly longer.
  
 
==Strategy==
 
==Strategy==
The magic candle's light radius and high base price of 250 [[zorkmids]] makes it trivial to informally [[identify]]. As a permanent light source, magic candles are particularly useful for [[polearm]] and [[lance]] users (such as [[Yeomen]] and [[Knight]]s) and [[jumping]] players. Unlike a [[magic lamp]] it is much lighter and can be [[wish]]ed for, allowing you to freely [[rub]] the lamps for wishes - this also means less reliance on the Candelabrum for late-game jumping.
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The magic candle's light radius and high base price of 250 [[zorkmids]] makes it trivial to informally [[identify]]. As a permanent light source, magic candles are particularly useful for [[polearm]] and [[lance]] users (such as [[Yeomen]] and [[Knight]]s) and [[jumping]] players. Unlike a [[magic lamp]], it weighs much less and can be [[wish]]ed for, allowing you to freely [[rub]] the lamps for wishes - this also means less reliance on the Candelabrum for late-game jumping.
  
 
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{{slashem-7E7}}
 
[[Category:SLASH'EM items]]
 
[[Category:SLASH'EM items]]

Revision as of 22:49, 1 September 2021

( Candle.png
Name magic candle
Appearance candle
Base price 250 zm
Weight 2
Material wax
Monster use Will not be used by monsters.

A magic candle is a tool that appears in SLASH'EM. It appears simply as a candle when unidentified.

The Candle of Eternal Flame is an artifact magic candle.

Description

When lit, a magic candle gives a 3-tile radius of light tiles and burns indefinitely without melting - while it cannot normally appear as "partly used", the variable for whether a light source has been used at least once is still applied. This renders a magic candle unable to be sold if it was ever lit, and a "fresh" candle will stack separately from lit ones; it is unknown if a usage fee is incurred this way. A bug in wizard mode prevents any kind of magic candles from being sold.

Attaching a magic candle to the Candelabrum of Invocation will revert it to a mundane candle that burns for slightly longer.

Strategy

The magic candle's light radius and high base price of 250 zorkmids makes it trivial to informally identify. As a permanent light source, magic candles are particularly useful for polearm and lance users (such as Yeomen and Knights) and jumping players. Unlike a magic lamp, it weighs much less and can be wished for, allowing you to freely rub the lamps for wishes - this also means less reliance on the Candelabrum for late-game jumping.