Difference between revisions of "Magic candle"

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(there's no advantage to "no wish".)
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A '''magic candle''' is a [[SLASH'EM]] specific light source. It burns indefinitely but has no possibility of granting a wish, unlike a [[magic lamp]]. It appears as a candle when unidentified.
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{{tool
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|name=magic candle
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|tile=[[image:candle.png]]
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  |appearance=candle
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|cost=250
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|weight=2
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|color=white
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|material=wax
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}}
  
==Strategy==
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A '''magic candle''' is a [[tool]] that appears in [[SLASH'EM]], [[SlashTHEM]] and [[Hack'EM]]. It appears as a [[candle]] when unidentified.
  
It is easy to pseudo-[[identify]] a magic candle. When lit, it has light radius 3 versus 2 for [[wax candle]]s and [[tallow candle]]s, and unlike ordinary candles, will not appear as partly used. Magic candles also cost much more than ordinary candles (250?) but cannot be sold, even at the lighting shop (Izchak will "seem uninterested").
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[[The Candle of Eternal Flame]] is an [[artifact]] magic candle.
  
Magic candles are particularly useful for [[Polearm]] and [[Lance ]]users ([[Yeomen ]]and [[Knight]]s), and those who prefer to use [[Jumping Boots]]. You cannot [[Pounding|Pound]] or [[Jumping|Jump ]]to spaces you cannot see. Magic candles are prefereable to [[Magic lamp]]s as permanent light sources because they are lighter and wishable, and the light radius is identical.
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==Description==
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When lit, a magic candle gives a 3-tile radius of light tiles and burns indefinitely without melting - while it cannot normally appear as "partly used", the variable for whether a light source has been used at least once is still applied. This renders a magic candle unable to be sold if it was ever lit, and a "fresh" candle will stack separately from lit ones; it is unknown if a usage fee is incurred this way. A bug in [[wizard mode]] prevents any kind of magic candles from being sold.
  
[[The Candle of Eternal Flame]] is a [[Lawful ]]quest artifact for [[Flame Mage]]s, it confers [[warning]], [[teleport control]], and [[cold resistance]] when carried. It summons a tame[[Fire elemental| Fire elemental]] when invoked.
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Attaching a magic candle to the [[Candelabrum of Invocation]] will revert it to a mundane candle that burns for slightly longer.
  
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==Strategy==
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The magic candle's light radius and high base price of 250 [[zorkmids]] makes it trivial to distinguish via [[price identification]]. As a permanent light source, magic candles are particularly useful for [[polearm]] and [[lance]] users (such as [[Yeomen]] and [[Knight]]s) as well as [[jumping]] players. Unlike a [[magic lamp]], it weighs much less and can be [[wish]]ed for, allowing you to freely [[rub]] those lamps for wishes - this also means less reliance on the Candelabrum for end-game jumping.
  
{{slashem-7E7}}
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Attempting to relight a magic candle while carrying the non-full Candelabrum of Invocation will prompt you to attach the candle to the Candelabrum. To avoid having this prompt come up every time you are [[engulf]]ed, it is advisable to immediately fill the Candelabrum with mundane candles, and to light it only for the [[Invocation ritual]], snuffing it immediately thereafter.
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{{slashem-7E7|offset=1}}
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{{variant-343}}
 
[[Category:SLASH'EM items]]
 
[[Category:SLASH'EM items]]
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[[Category:SlashTHEM items]]

Latest revision as of 10:12, 14 July 2023

( Candle.png
Name magic candle
Appearance candle
Base price 250 zm
Weight 2
Material wax
Monster use Will not be used by monsters.

A magic candle is a tool that appears in SLASH'EM, SlashTHEM and Hack'EM. It appears as a candle when unidentified.

The Candle of Eternal Flame is an artifact magic candle.

Description

When lit, a magic candle gives a 3-tile radius of light tiles and burns indefinitely without melting - while it cannot normally appear as "partly used", the variable for whether a light source has been used at least once is still applied. This renders a magic candle unable to be sold if it was ever lit, and a "fresh" candle will stack separately from lit ones; it is unknown if a usage fee is incurred this way. A bug in wizard mode prevents any kind of magic candles from being sold.

Attaching a magic candle to the Candelabrum of Invocation will revert it to a mundane candle that burns for slightly longer.

Strategy

The magic candle's light radius and high base price of 250 zorkmids makes it trivial to distinguish via price identification. As a permanent light source, magic candles are particularly useful for polearm and lance users (such as Yeomen and Knights) as well as jumping players. Unlike a magic lamp, it weighs much less and can be wished for, allowing you to freely rub those lamps for wishes - this also means less reliance on the Candelabrum for end-game jumping.

Attempting to relight a magic candle while carrying the non-full Candelabrum of Invocation will prompt you to attach the candle to the Candelabrum. To avoid having this prompt come up every time you are engulfed, it is advisable to immediately fill the Candelabrum with mundane candles, and to light it only for the Invocation ritual, snuffing it immediately thereafter.