Difference between revisions of "Magic candle"

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A '''magic candle''' is a [[SLASH'EM]] specific light source. It burns indefinitely but has no possibility of granting a wish, unlike a [[magic lamp]]. Also unlike a magic lamp, it can be wished for. It appears as a candle when unidentified.
 
  
==Strategy==
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A '''magic candle''' is a [[tool]] that appears in [[SLASH'EM]], [[SlashTHEM]] and [[Hack'EM]]. It appears as a [[candle]] when unidentified.
  
===Identification===
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[[The Candle of Eternal Flame]] is an [[artifact]] magic candle.
It is easy to informally [[identify]] a magic candle. When lit, it has light radius 3 versus 2 for [[wax candle]]s and [[tallow candle]]s, and unlike ordinary candles, will not appear as partly used. Magic candles also cost much more than ordinary candles (250[[zm]]) but cannot be sold, even at the lighting shop (Izchak will "seem uninterested").
 
  
===Uses===
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==Description==
Magic candles are particularly useful for [[polearm]] and [[lance]] users ([[Yeomen]] and [[Knight]]s), and those who prefer to use [[jumping boots]]. You cannot [[Pounding|pound]] or [[Jumping|jump]] to spaces you cannot see. Magic candles are preferable to [[magic lamp]]s as permanent light sources because they are lighter and wishable, and the light radius is identical.
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When lit, a magic candle gives a 3-tile radius of light tiles and burns indefinitely without melting - while it cannot normally appear as "partly used", the variable for whether a light source has been used at least once is still applied. This renders a magic candle unable to be sold if it was ever lit, and a "fresh" candle will stack separately from lit ones; it is unknown if a usage fee is incurred this way. A bug in [[wizard mode]] prevents any kind of magic candles from being sold.
  
===The Candelabrum===
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Attaching a magic candle to the [[Candelabrum of Invocation]] will revert it to a mundane candle that burns for slightly longer.
Unless there are not seven candles in the game – unlikely with the introduction of [[wax golem]]s – do not attach these to the [[Candelabrum of Invocation]]. Doing so simply makes the candle mundane ("It looks very ordinary"), effectively wasting it; you cannot get an eternally-lit 4-square radius light source even if you attach 7 magic candles to the Candelabrum. You would get a slightly longer lifetime out of the Candelabrum (600 turns) by doing so, but this is hardly worth the multiple wishes that it would likely require.
 
  
==Stacking and wishing==
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==Strategy==
Interestingly, although magic candles never become "partly used", there seems to be a variable for whether a light source has been used at some point, which is still applied in the case of magic candles. This means that a new magic candle will generally not stack with your old ones; however, once it has been lit at least once, it will. (Two groups of candles must be in the same state – lit or unlit – to merge, and obviously must meet the regular conditions like BUC status, same owner, and not unstably-polymorphed)
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The magic candle's light radius and high base price of 250 [[zorkmids]] makes it trivial to distinguish via [[price identification]]. As a permanent light source, magic candles are particularly useful for [[polearm]] and [[lance]] users (such as [[Yeomen]] and [[Knight]]s) as well as [[jumping]] players. Unlike a [[magic lamp]], it weighs much less and can be [[wish]]ed for, allowing you to freely [[rub]] those lamps for wishes - this also means less reliance on the Candelabrum for end-game jumping.
 
 
This is pointless, however: unlike ordinary candles, having large stacks does not increase their light radius. In spite of this it is possible to wish for up to seven at a time, as with normal candles.
 
 
 
==The Candle of Eternal Flame==
 
[[The Candle of Eternal Flame]] is the [[quest artifact]] for [[flame mage]]s, conferring [[warning]], [[teleport control]], and [[cold resistance]] when carried. When invoked, it summons a tame [[fire elemental]]. It is [[neutral]] for wishing purposes. True to its name, it cannot be unlit, not even by water.
 
  
{{slashem-7E7}}
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Attempting to relight a magic candle while carrying the non-full Candelabrum of Invocation will prompt you to attach the candle to the Candelabrum. To avoid having this prompt come up every time you are [[engulf]]ed, it is advisable to immediately fill the Candelabrum with mundane candles, and to light it only for the [[Invocation ritual]], snuffing it immediately thereafter.
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{{slashem-7E7|offset=1}}
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[[Category:SLASH'EM items]]
 
[[Category:SLASH'EM items]]
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[[Category:SlashTHEM items]]

Latest revision as of 10:12, 14 July 2023

( Candle.png
Name magic candle
Appearance candle
Base price 250 zm
Weight 2
Material wax
Monster use Will not be used by monsters.

A magic candle is a tool that appears in SLASH'EM, SlashTHEM and Hack'EM. It appears as a candle when unidentified.

The Candle of Eternal Flame is an artifact magic candle.

Description

When lit, a magic candle gives a 3-tile radius of light tiles and burns indefinitely without melting - while it cannot normally appear as "partly used", the variable for whether a light source has been used at least once is still applied. This renders a magic candle unable to be sold if it was ever lit, and a "fresh" candle will stack separately from lit ones; it is unknown if a usage fee is incurred this way. A bug in wizard mode prevents any kind of magic candles from being sold.

Attaching a magic candle to the Candelabrum of Invocation will revert it to a mundane candle that burns for slightly longer.

Strategy

The magic candle's light radius and high base price of 250 zorkmids makes it trivial to distinguish via price identification. As a permanent light source, magic candles are particularly useful for polearm and lance users (such as Yeomen and Knights) as well as jumping players. Unlike a magic lamp, it weighs much less and can be wished for, allowing you to freely rub those lamps for wishes - this also means less reliance on the Candelabrum for end-game jumping.

Attempting to relight a magic candle while carrying the non-full Candelabrum of Invocation will prompt you to attach the candle to the Candelabrum. To avoid having this prompt come up every time you are engulfed, it is advisable to immediately fill the Candelabrum with mundane candles, and to light it only for the Invocation ritual, snuffing it immediately thereafter.