Difference between revisions of "Magic candle"

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(Strategy)
(Strategy)
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It is easy to pseudo-[[identify]] a magic candle. When lit, it has light radius 3 versus 2 for [[wax candle]]s and [[tallow candle]]s, and unlike ordinary candles, will not appear as partly used. Magic candles also cost much more than ordinary candles (250?) but cannot be sold, even at the lighting shop (Izchak will "seem uninterested").
 
It is easy to pseudo-[[identify]] a magic candle. When lit, it has light radius 3 versus 2 for [[wax candle]]s and [[tallow candle]]s, and unlike ordinary candles, will not appear as partly used. Magic candles also cost much more than ordinary candles (250?) but cannot be sold, even at the lighting shop (Izchak will "seem uninterested").
  
Magic candles are particularly useful for [[Polearm ]]and [[Lance ]]users ([[Yeomen ]]and [[Knight]]s), and those who prefer to use [[Jumping Boots]]. You cannot [[Pounding|Pound]] or [[Jump|Jump to]] spaces you cannot see. Magic candles are prefereable to [[Magic lamp]]s as permanent light sources because they are lighter and have no chance of granting a wish, and the light radius is identical.
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Magic candles are particularly useful for [[Polearm]] and [[Lance ]]users ([[Yeomen ]]and [[Knight]]s), and those who prefer to use [[Jumping Boots]]. You cannot [[Pounding|Pound]] or [[Jumping|Jump ]]to spaces you cannot see. Magic candles are prefereable to [[Magic lamp]]s as permanent light sources because they are lighter and have no chance of granting a wish, and the light radius is identical.
  
 
[[The Candle of Eternal Flame]] is a [[Lawful ]]quest artifact for [[Flame Mage]]s, it confers [[warning]], [[teleport control]], and [[cold resistance]] when carried. It summons a tame[[Fire elemental| Fire elemental]] when invoked.
 
[[The Candle of Eternal Flame]] is a [[Lawful ]]quest artifact for [[Flame Mage]]s, it confers [[warning]], [[teleport control]], and [[cold resistance]] when carried. It summons a tame[[Fire elemental| Fire elemental]] when invoked.

Revision as of 19:23, 9 April 2010

A magic candle is a SLASH'EM specific light source. It burns indefinitely but has no possibility of granting a wish, unlike a magic lamp. It appears as a candle when unidentified.

Strategy

It is easy to pseudo-identify a magic candle. When lit, it has light radius 3 versus 2 for wax candles and tallow candles, and unlike ordinary candles, will not appear as partly used. Magic candles also cost much more than ordinary candles (250?) but cannot be sold, even at the lighting shop (Izchak will "seem uninterested").

Magic candles are particularly useful for Polearm and Lance users (Yeomen and Knights), and those who prefer to use Jumping Boots. You cannot Pound or Jump to spaces you cannot see. Magic candles are prefereable to Magic lamps as permanent light sources because they are lighter and have no chance of granting a wish, and the light radius is identical.

The Candle of Eternal Flame is a Lawful quest artifact for Flame Mages, it confers warning, teleport control, and cold resistance when carried. It summons a tame Fire elemental when invoked.