Difference between revisions of "Magic candle"

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Magic candles are particularly useful for [[Polearm]] and [[Lance ]]users ([[Yeomen ]]and [[Knight]]s), and those who prefer to use [[Jumping Boots]]. You cannot [[Pounding|Pound]] or [[Jumping|Jump ]]to spaces you cannot see. Magic candles are prefereable to [[Magic lamp]]s as permanent light sources because they are lighter and wishable, and the light radius is identical.
 
Magic candles are particularly useful for [[Polearm]] and [[Lance ]]users ([[Yeomen ]]and [[Knight]]s), and those who prefer to use [[Jumping Boots]]. You cannot [[Pounding|Pound]] or [[Jumping|Jump ]]to spaces you cannot see. Magic candles are prefereable to [[Magic lamp]]s as permanent light sources because they are lighter and wishable, and the light radius is identical.
  
[[The Candle of Eternal Flame]] is the quest artifact for [[Flame Mage]]s, conferring [[warning]], [[teleport control]], and [[cold resistance]] when carried. When invoked, it summons a tame [[fire elemental]].  It is [[lawful]] for wishing purposes.  True to its name, it cannot be unlit, not even by water.
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[[The Candle of Eternal Flame]] is the quest artifact for [[Flame Mage]]s, conferring [[warning]], [[teleport control]], and [[cold resistance]] when carried. When invoked, it summons a tame [[fire elemental]].  It is [[neutral]] for wishing purposes.  True to its name, it cannot be unlit, not even by water.
  
 
{{slashem-7E7}}
 
{{slashem-7E7}}
 
[[Category:SLASH'EM items]]
 
[[Category:SLASH'EM items]]

Revision as of 10:37, 6 June 2011

( Candle.png
Name magic candle
Appearance candle
Base price 250 zm
Weight 2
Material [[{{{material}}}]]
Monster use Will not be used by monsters.


A magic candle is a SLASH'EM specific light source. It burns indefinitely but has no possibility of granting a wish, unlike a magic lamp. Also unlike a magic lamp, it can be wished for. It appears as a candle when unidentified.

Strategy

It is easy to pseudo-identify a magic candle. When lit, it has light radius 3 versus 2 for wax candles and tallow candles, and unlike ordinary candles, will not appear as partly used. Magic candles also cost much more than ordinary candles (250zm) but cannot be sold, even at the lighting shop (Izchak will "seem uninterested").

Magic candles are particularly useful for Polearm and Lance users (Yeomen and Knights), and those who prefer to use Jumping Boots. You cannot Pound or Jump to spaces you cannot see. Magic candles are prefereable to Magic lamps as permanent light sources because they are lighter and wishable, and the light radius is identical.

The Candle of Eternal Flame is the quest artifact for Flame Mages, conferring warning, teleport control, and cold resistance when carried. When invoked, it summons a tame fire elemental. It is neutral for wishing purposes. True to its name, it cannot be unlit, not even by water.