Difference between revisions of "Magic candle"

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A '''magic candle''' is a [[SLASH'EM]] specific light source. It burns indefinitely but has no possibility of granting a wish, unlike a [[magic lamp]]. Also unlike a magic lamp, it can be wished for. It appears as a candle when unidentified.
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A '''magic candle''' is a [[SLASH'EM]] specific light source. It burns indefinitely but has no possibility of granting a wish, unlike a [[magic lamp]]. Also unlike a magic lamp, it can be wished for. It appears as a candle when unidentified.
  
 
==Strategy==
 
==Strategy==
  
 
===Identification===
 
===Identification===
It is easy to pseudo-[[identify]] a magic candle. When lit, it has light radius 3 versus 2 for [[wax candle]]s and [[tallow candle]]s, and unlike ordinary candles, will not appear as partly used. Magic candles also cost much more than ordinary candles (250[[zm]]) but cannot be sold, even at the lighting shop (Izchak will "seem uninterested").
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It is easy to informally [[identify]] a magic candle. When lit, it has light radius 3 versus 2 for [[wax candle]]s and [[tallow candle]]s, and unlike ordinary candles, will not appear as partly used. Magic candles also cost much more than ordinary candles (250[[zm]]) but cannot be sold, even at the lighting shop (Izchak will "seem uninterested").
  
 
===Uses===
 
===Uses===
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===The Candelabrum===
 
===The Candelabrum===
Unless there are not seven candles in the game - unlikely with the introduction of [[wax golem]]s - do not attach these to the [[Candelabrum of Invocation]]. Doing so simply makes the candle mundane ("It looks very ordinary"), effectively wasting it; you cannot get an eternally-lit 4-square radius light source even if you attach 7 magic candles to the Candelabrum. You would get a slightly longer lifetime out of the Candelabrum (600 turns) by doing so, but this is hardly worth the multiple wishes that it would likely require.
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Unless there are not seven candles in the game unlikely with the introduction of [[wax golem]]s do not attach these to the [[Candelabrum of Invocation]]. Doing so simply makes the candle mundane ("It looks very ordinary"), effectively wasting it; you cannot get an eternally-lit 4-square radius light source even if you attach 7 magic candles to the Candelabrum. You would get a slightly longer lifetime out of the Candelabrum (600 turns) by doing so, but this is hardly worth the multiple wishes that it would likely require.
  
==Stacking and Wishing==
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==Stacking and wishing==
Interestingly, although magic candles never become "partly used," there seems to be a variable for whether a light source has been used at some point, which is still applied in the case of magic candles. This means that a new magic candle will generally not stack with your old ones; however, once it has been lit at least once, it will. (Two groups of candles must be in the same state--lit or unlit--to merge, and obviously must meet the regular conditions like BUC status, same owner, and not unstably-polymorphed)
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Interestingly, although magic candles never become "partly used", there seems to be a variable for whether a light source has been used at some point, which is still applied in the case of magic candles. This means that a new magic candle will generally not stack with your old ones; however, once it has been lit at least once, it will. (Two groups of candles must be in the same state lit or unlit to merge, and obviously must meet the regular conditions like BUC status, same owner, and not unstably-polymorphed)
  
This is pointless, however: unlike ordinary candles, having large stacks does not increase their light radius. In spite of this it is possible to wish for up to seven at a time, as with normal candles.
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This is pointless, however: unlike ordinary candles, having large stacks does not increase their light radius. In spite of this it is possible to wish for up to seven at a time, as with normal candles.
  
 
==The Candle of Eternal Flame==
 
==The Candle of Eternal Flame==
[[The Candle of Eternal Flame]] is the quest artifact for [[Flame Mage]]s, conferring [[warning]], [[teleport control]], and [[cold resistance]] when carried. When invoked, it summons a tame [[fire elemental]]. It is [[neutral]] for wishing purposes. True to its name, it cannot be unlit, not even by water.
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[[The Candle of Eternal Flame]] is the [[quest artifact]] for [[flame mage]]s, conferring [[warning]], [[teleport control]], and [[cold resistance]] when carried. When invoked, it summons a tame [[fire elemental]]. It is [[neutral]] for wishing purposes. True to its name, it cannot be unlit, not even by water.
  
 
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[[Category:SLASH'EM items]]
 
[[Category:SLASH'EM items]]

Revision as of 00:47, 15 March 2013

( Candle.png
Name magic candle
Appearance candle
Base price 250 zm
Weight 2
Material [[{{{material}}}]]
Monster use Will not be used by monsters.

A magic candle is a SLASH'EM specific light source. It burns indefinitely but has no possibility of granting a wish, unlike a magic lamp. Also unlike a magic lamp, it can be wished for. It appears as a candle when unidentified.

Strategy

Identification

It is easy to informally identify a magic candle. When lit, it has light radius 3 versus 2 for wax candles and tallow candles, and unlike ordinary candles, will not appear as partly used. Magic candles also cost much more than ordinary candles (250zm) but cannot be sold, even at the lighting shop (Izchak will "seem uninterested").

Uses

Magic candles are particularly useful for polearm and lance users (Yeomen and Knights), and those who prefer to use jumping boots. You cannot pound or jump to spaces you cannot see. Magic candles are preferable to magic lamps as permanent light sources because they are lighter and wishable, and the light radius is identical.

The Candelabrum

Unless there are not seven candles in the game – unlikely with the introduction of wax golems – do not attach these to the Candelabrum of Invocation. Doing so simply makes the candle mundane ("It looks very ordinary"), effectively wasting it; you cannot get an eternally-lit 4-square radius light source even if you attach 7 magic candles to the Candelabrum. You would get a slightly longer lifetime out of the Candelabrum (600 turns) by doing so, but this is hardly worth the multiple wishes that it would likely require.

Stacking and wishing

Interestingly, although magic candles never become "partly used", there seems to be a variable for whether a light source has been used at some point, which is still applied in the case of magic candles. This means that a new magic candle will generally not stack with your old ones; however, once it has been lit at least once, it will. (Two groups of candles must be in the same state – lit or unlit – to merge, and obviously must meet the regular conditions like BUC status, same owner, and not unstably-polymorphed)

This is pointless, however: unlike ordinary candles, having large stacks does not increase their light radius. In spite of this it is possible to wish for up to seven at a time, as with normal candles.

The Candle of Eternal Flame

The Candle of Eternal Flame is the quest artifact for flame mages, conferring warning, teleport control, and cold resistance when carried. When invoked, it summons a tame fire elemental. It is neutral for wishing purposes. True to its name, it cannot be unlit, not even by water.