Difference between revisions of "Magic candle"

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A '''magic candle''' is a [[SLASH'EM]] specific light source. It burns indefinitely but has no possibility of granting a wish, unlike a [[magic lamp]]. Also unlike a magic lamp, it can be wished for. It appears as a candle when unidentified.
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A '''magic candle''' is a [[tool]] that appears in [[SLASH'EM]]. It appears simply as a [[candle]] when unidentified. [[The Candle of Eternal Flame]] is an [[artifact]] magic candle.
  
==Strategy==
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==Description==
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When lit, a magic candle has a radius of 3 tiles and burns indefinitely without melting - while it cannot normally appear as "partly used", the variable for whether a light source has been used at least once is still applied. This renders a magic candle unable to be sold if it was ever lit, and a "fresh" candle will stack separately from lit ones; it is unknown if a usage fee is incurred this way. A bug in [[wizard mode]] prevents any kind of magic candles from being sold.
  
===Identification===
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Attaching a magic candle to the [[Candelabrum of Invocation]] will revert it to a mundane candle, and burns for slightly longer.
It is easy to informally [[identify]] a magic candle. When lit, it has light radius 3 versus 2 for [[wax candle]]s and [[tallow candle]]s, and unlike ordinary candles, will not appear as partly used. Magic candles also cost much more than ordinary candles (250[[zm]]).
 
  
===Uses===
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==Strategy==
 
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The magic candle's light radius and high base price of 250 [[zorkmids]] makes it trivial to informally [[identify]]. As a permanent light source, magic candles are particularly useful for [[polearm]] and [[lance]] users (such as [[Yeomen]] and [[Knight]]s) and [[jumping]] players. Unlike a [[magic lamp]] it is much lighter and can be [[wish]]ed for, allowing you to freely [[rub]] the lamps for wishes - this also means less reliance on the Candelabrum for late-game jumping.
Magic candles are particularly useful for [[polearm]] and [[lance]] users ([[Yeomen]] and [[Knight]]s), and those who prefer to use [[jumping boots]]. You cannot [[Pounding|pound]] or [[Jumping|jump]] to spaces you cannot see. Magic candles are preferable to [[magic lamp]]s as permanent light sources because they are lighter and wishable, and the light radius is identical.
 
 
 
===The Candelabrum===
 
 
 
Unless there are not seven candles in the game – unlikely with the introduction of [[wax golem]]s – do not attach these to the [[Candelabrum of Invocation]]. Doing so simply makes the candle mundane ("It looks very ordinary"), effectively wasting it; you cannot get an eternally-lit 4-square radius light source even if you attach 7 magic candles to the Candelabrum. You would get a slightly longer lifetime out of the Candelabrum (600 turns) by doing so, but this is hardly worth the wish that it would likely require.
 
 
 
==Never used and used magic candles==
 
{{todo|Probably there is a usage fee!!!}}
 
Interestingly, although magic candles never become "partly used", there seems to be a variable for whether a light source has been used at some point, which is still applied in the case of magic candles. This goes as far as not been able to be sold if ever used, like partly used candles. (shop owner: "seem uninterested"). Probably a little bug.
 
 
 
This means that a new magic candle will generally not stack with your old ones; however, once it has been lit at least once, it will. (Two groups of candles must be in the same state – lit or unlit – to merge, and obviously must meet the regular conditions like BUC status, same owner, and not unstably-polymorphed). This is pointless, however: unlike ordinary candles, having large stacks does not increase their light radius. In spite of this it is possible to wish for up to seven at a time, as with normal candles.
 
 
 
In [[Wizard mode]] you can't sell any magic candles, even not used. Used and not used still don't stack together. It's probably a bug.
 
 
 
==The Candle of Eternal Flame==
 
 
 
[[The Candle of Eternal Flame]] is the [[quest artifact]] for [[flame mage]]s, conferring [[warning]], [[teleport control]], and [[cold resistance]] when carried. When invoked, it summons a tame [[fire elemental]]. It is [[neutral]] for wishing purposes. True to its name, it cannot be unlit, not even by water.
 
  
 
{{slashem-7E7}}
 
{{slashem-7E7}}
 
[[Category:SLASH'EM items]]
 
[[Category:SLASH'EM items]]

Revision as of 21:00, 13 August 2021

( Candle.png
Name magic candle
Appearance candle
Base price 250 zm
Weight 2
Material wax
Monster use Will not be used by monsters.

A magic candle is a tool that appears in SLASH'EM. It appears simply as a candle when unidentified. The Candle of Eternal Flame is an artifact magic candle.

Description

When lit, a magic candle has a radius of 3 tiles and burns indefinitely without melting - while it cannot normally appear as "partly used", the variable for whether a light source has been used at least once is still applied. This renders a magic candle unable to be sold if it was ever lit, and a "fresh" candle will stack separately from lit ones; it is unknown if a usage fee is incurred this way. A bug in wizard mode prevents any kind of magic candles from being sold.

Attaching a magic candle to the Candelabrum of Invocation will revert it to a mundane candle, and burns for slightly longer.

Strategy

The magic candle's light radius and high base price of 250 zorkmids makes it trivial to informally identify. As a permanent light source, magic candles are particularly useful for polearm and lance users (such as Yeomen and Knights) and jumping players. Unlike a magic lamp it is much lighter and can be wished for, allowing you to freely rub the lamps for wishes - this also means less reliance on the Candelabrum for late-game jumping.