Difference between revisions of "Magic lamp"

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(After the djinni has been summmoned, the magic lamp becomes a regular oil lamp, which then may run out of oil.)
(moved magic lamp info here)
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A '''magic lamp''', cost 50, is a special kind of [[lamp]] which has two main uses.
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{{tool|magic lamp|lamp|50|20}}
  
[[Rub]]bing a magic lamp has a chance of summoning a [[djinni]]. This djunni may grant you a [[wish]], may be peaceful, or may be hostile. Blessed magic lamps have higher chances of granting wishes.
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A '''magic lamp''' provides [[light]] and never runs out of power, making it a useful tool to take into [[Gehennom]] and other dark places.
  
After the djinni has been summmoned, the magic lamp becomes a regular [[oil lamp]], which then may run out of oil.
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Each time you rub the lamp, there is a 1/3 chance that "You see a puff of smoke" and another 1/3 chance that "Nothing happens"; in either case, just try again.
  
Otherwise, a magic lamp provides [[light]] and never runs out of power, making it a useful tool to take into [[Gehennom]] and other dark places.
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The remaining 1/3 of the time a djinni appears, the lamp is identified and turned into an oil lamp, and one of five outcomes can occur.  The relative chance of these outcomes depends on whether the lamp was
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blessed, uncursed, or cursed:
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{|class="wikitable"
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!Blessed!!Uncursed!!Cursed!!Outcome
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|-
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|80%||20%||5%||Grants one wish, then disappears.<br/>
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"I am in your debt.  I will grant one wish!"
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|-
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|5%||20%||5%||Remains as a pet.<br/>
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"Thank you for freeing me!"
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|-
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|5%||20%||5%||Remains as a peaceful monster.<br/>
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"You freed me!"
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|-
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|5%||20%||5%||Speaks, then vanishes.<br/>
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"It is about time!"
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|-
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|5%||20%||80%||Remains as a hostile monster.<br/>
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"You disturbed me, fool!"
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|}
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Note: There is no way to get a wish from the djinni other than the first outcome above.
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There is a limit of 120 djinn per game. Beyond this limit, they are extinct and no more can be created. This includes djinni summoned from smoky [[potion]]s and any placed on the [[Plane of Air]].
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If you wish for a magic lamp, you will instead get an ordinary oil lamp.
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==Strategy==
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An early magic lamp stands a high chance of being wasted if you rub it without knowing its [[BUC]] status. Always bless it before rubbing.
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Some players prefer having an inexhaustible light source to an extra wish. This very much depends on the circumstances of your character.
  
 
[[Category:Tools]]
 
[[Category:Tools]]

Revision as of 13:57, 19 July 2006

(
Name Magic lamp
Appearance Magic lamp
Base price {{{cost}}} zm
Weight {{{weight}}}
Material [[{{{material}}}]]
Monster use Will not be used by monsters.

A magic lamp provides light and never runs out of power, making it a useful tool to take into Gehennom and other dark places.

Each time you rub the lamp, there is a 1/3 chance that "You see a puff of smoke" and another 1/3 chance that "Nothing happens"; in either case, just try again.

The remaining 1/3 of the time a djinni appears, the lamp is identified and turned into an oil lamp, and one of five outcomes can occur. The relative chance of these outcomes depends on whether the lamp was blessed, uncursed, or cursed:

Blessed Uncursed Cursed Outcome
80% 20% 5% Grants one wish, then disappears.

"I am in your debt. I will grant one wish!"

5% 20% 5% Remains as a pet.

"Thank you for freeing me!"

5% 20% 5% Remains as a peaceful monster.

"You freed me!"

5% 20% 5% Speaks, then vanishes.

"It is about time!"

5% 20% 80% Remains as a hostile monster.

"You disturbed me, fool!"

Note: There is no way to get a wish from the djinni other than the first outcome above.

There is a limit of 120 djinn per game. Beyond this limit, they are extinct and no more can be created. This includes djinni summoned from smoky potions and any placed on the Plane of Air.

If you wish for a magic lamp, you will instead get an ordinary oil lamp.

Strategy

An early magic lamp stands a high chance of being wasted if you rub it without knowing its BUC status. Always bless it before rubbing.

Some players prefer having an inexhaustible light source to an extra wish. This very much depends on the circumstances of your character.